Oct 06, 2006, 05:12 PM // 17:12
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#1
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Rt/A Nine-tail Spirit Fox(with NF skills)
Spawning Power 16 = 12 + 1 + 3
Communing 4 = 3 + 1
Dagger Mastery 12
Skill Set
- Spirit's Strength {E}
- Sight Beyond Sight
- Vital Weapon
- Golden Fox Strike
- Fox Fang
- Nine-Tail Strike
- Repeating Strike
- Rez Sig / or others
Dagger Attacks can depend on you. I choose the fox set just for the cool name
Weapon:
Zealous (Dagger) of Enchanting
Armor:
Emissary's Armor (+15 armor while effected by weapon spell)
Description:
Spirit's Strength gives you incredible amount of damage. At rank 16, it gives you +33 damage. It's almost the same damage as an attack skill. Vital Weapon is a cheap weapon spell that last long, and it's enhanced health bonus is also helpful. Sight Beyond Sight so you won't get blinded. And fox attacks so nobody can avoid your hits.
Vulnerbility:
Still vulnerble to enchantment removal. Although not as vulnerable as IW. But this build definitely have more damage output than IW. If this build go 1v1 with IW, I bet this will win.
Last edited by lightblade; Oct 06, 2006 at 05:51 PM // 17:51..
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Oct 06, 2006, 06:41 PM // 18:41
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#2
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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I don't know a lot about assassin skills, but it seems like there's no healing/evasion. What if you get crippled? If I were on my ranger I'd cripple you and then just plink away at you.
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Oct 06, 2006, 07:21 PM // 19:21
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#3
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Crippling Shot can't be evaded/blocked anyway. So why even try?
If it's really like what you said, Crippling Anguish will be even better...
There is no build without vulnerbility, and if they do..it'll get nerfed very soon.
Last edited by lightblade; Oct 06, 2006 at 07:30 PM // 19:30..
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Oct 07, 2006, 03:11 PM // 15:11
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#4
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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It's not about making a build without any kind of vulnerability (because you can't), but reducing your vulnerability.
Saying even warriors can die doesn't mean you shouldn't use armor.
Anyway, if this can work in PvE without me getting killed all the time, I'll definately try it. It looks like a cool idea, but Ritualists, sadly, aren't made for the frontlines.
Suggestion: Lose one or two of the dagger attacks and quite possibly SbS, and throw some defense in there.
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Oct 20, 2006, 08:03 PM // 20:03
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#5
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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I'd try going 15 Comm, 10 Dagger, and either 10 Shadow or 11 Resto for some healing.
I might go with Shadow Refuge and Return/Death's retreat. I agree with Rancour that you proly don't need Sight beyond Sight.
The build looks great on damage. But I worry about defense since it's a melee character.
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Oct 20, 2006, 08:28 PM // 20:28
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#6
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Ascalonian Squire
Join Date: Aug 2006
Guild: Heroes and Nemesis
Profession: Rt/
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just be a regular assassins rits rnt tanks let the party rit use the skill on u....
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Oct 23, 2006, 11:15 AM // 11:15
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#7
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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well there is the armor with +15 to AL if under weapon spell. vital weapon will add health to use this armor with + if you use a weapon with a +5 to armor base you have 80AL, and you won't get fried by every ele you run across.
not as good as a warrior but better than an assn.
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Oct 23, 2006, 03:44 PM // 15:44
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#8
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Krytan Explorer
Join Date: May 2006
Guild: SAW
Profession: D/
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seems like an easy solution to the comments by the other posters...
keep you main setup except for one thing...
drop the res sig(oh i know some people don't like this... but umm its an assassin) and replace it with...
Shadow Walk - Stance. Shadow Step to target foe. For 30 seconds, you cannot cast Enchantments. When this Stance ends, you return to your original location.
cast your enchants hit shadow walk
do your golden fox/fox fang/repeating (till your first two attacks are almost recharged)/nine tail.... rince and repeat
shuld be able to get off 2 full chains before your warped back... shouldnt have any energy problems with this build really due to fast energy regen for being a rit primary... decent armor... the added health from vital weapon... a shadow step that has perfect timing with your energy and health management (in theory) and your enchants expiring that keep u from getting blinded and keep you doing all that damage... heck target should be dead by now...
I like it..
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Nov 28, 2006, 06:52 AM // 06:52
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#9
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by Blurry
just be a regular assassins rits rnt tanks let the party rit use the skill on u....
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Assassins aren't tanks either.
Spirit's strength is a self-targeting enchantment only. If it wasn't, it would be broken.
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