Nov 23, 2006, 10:13 PM // 22:13
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#1
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Ascalonian Squire
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1s W/E Build
This is the ~W/E the build I've been using a lot in RA. Criticisim much appreciated.
Axe Mastery 12+3+1
Strength 9+3
Air Mastery 9
Magehunter Strike
Dismember
Critical Chop
Burst of Aggression
Sprint
Signet of Strength
Conjure Lightning
Ressurection Signet
Radiant of
Sup Axe
Sup Strength
Sup Vigor
Sup Absorbtion
Attunement
Shocking Axe of Defense +5armour +15%damage (while Enchanted)
Storm Artifact of Devotion +45health/+5armour (while Enchanted)
Last edited by BLODORN; Nov 23, 2006 at 11:20 PM // 23:20..
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Nov 23, 2006, 11:56 PM // 23:56
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#2
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Drop Sup Strength. Sup Axe is also questionable.
I like Evis more than Magehunter...
Signet of Strength =/= good. Neither does Conjure Lightning.
No self healing? RA? Healing Signet plz.
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Nov 24, 2006, 12:29 AM // 00:29
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#3
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Ascalonian Squire
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Quote:
Originally Posted by LightningHell
Drop Sup Strength. Sup Axe is also questionable.
I like Evis more than Magehunter...
Signet of Strength =/= good. Neither does Conjure Lightning.
No self healing? RA? Healing Signet plz.
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I'm not quite sure you understand how this build works.
I get out ~7 attacks in 5 seconds.
Signet of Strength and Conjure Lightning add a total of 18 damage each hit.
That's +126 damage in 5 seconds, and it keeps going.
Add that to deep wound, +34 from Magehunter Strike, +31 from Critical Chop.
Then add my base damage and crits at 16 Axe Mastery.
I'm not a number cruncher, but here's my best shot.
~41 base damage per hit, 5 hits = 290. 290+126+34+31 = 481+deep wound, in 5 seconds.
Last edited by BLODORN; Nov 24, 2006 at 12:53 AM // 00:53..
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Nov 24, 2006, 09:58 AM // 09:58
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#4
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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lol btw magehunters doenst hit for +34 at 12 strength it hits for +17 or are you counting using it twice
~A Leprechuan~
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Nov 24, 2006, 11:34 AM // 11:34
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#5
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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I'm fairly certain he does know what you're going for. And his suggestions are all very valid. While you are a pretty good spike/dps machine, you're limited to doing only that. That makes this a poor warrior build regardless of how much damage you do.
Also, I would opt for eviscerate and put protectors strike in instead of mage hunters.
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Nov 27, 2006, 11:38 PM // 23:38
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#6
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Ascalonian Squire
Join Date: Oct 2006
Guild: N/A
Profession: W/
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wuts this build for again, u hav absolutely no tactics, its all dmg. correct me if im wrong but n pvp u must have a way to defend urself, thts why warriors can not only deal dmg but also defend. wut u gunna do about blindness? then wut, its ok to have big dmg but also balance it out with at least alittle defense. look in the tactics area of skills listed for warriors, u'll find plenty of def, u may keep ur little combo but at least throw n sum def.
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Nov 28, 2006, 06:18 AM // 06:18
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#7
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Michael Dennis
wuts this build for again, u hav absolutely no tactics, its all dmg. correct me if im wrong but n pvp u must have a way to defend urself, thts why warriors can not only deal dmg but also defend. wut u gunna do about blindness? then wut, its ok to have big dmg but also balance it out with at least alittle defense. look in the tactics area of skills listed for warriors, u'll find plenty of def, u may keep ur little combo but at least throw n sum def.
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Frequently the only defense a Warrior has is Healing Signet. A Warrior doesn't need much other defense (perhaps Sprint can be involved, but run skills are also used for catching up to kiting foes).
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Nov 28, 2006, 06:29 AM // 06:29
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#8
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by Michael Dennis
wuts this build for again, u hav absolutely no tactics, its all dmg. correct me if im wrong but n pvp u must have a way to defend urself, thts why warriors can not only deal dmg but also defend. wut u gunna do about blindness? then wut, its ok to have big dmg but also balance it out with at least alittle defense. look in the tactics area of skills listed for warriors, u'll find plenty of def, u may keep ur little combo but at least throw n sum def.
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If a warrior isn't dealing as much damage as he possibly can, he sucks. Taking up 1/8 or 1/4 of your bar on self defense means you suck at warrior. Some exceptions are made, but that's simply for gankers in gvg.
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Nov 28, 2006, 06:35 AM // 06:35
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#9
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Thom Bangalter
If a warrior isn't dealing as much damage as he possibly can, he sucks. Taking up 1/8 or 1/4 of your bar on self defense means you suck at warrior. Some exceptions are made, but that's simply for gankers in gvg.
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Healing Signet is sort of self defense, isn't it?
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Nov 28, 2006, 02:06 PM // 14:06
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#10
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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yeah, and you're gimping your bar by running it.
Not that I don't think people shouldn't run heal sig.
Last edited by Thom Bangalter; Nov 28, 2006 at 02:10 PM // 14:10..
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Nov 28, 2006, 02:10 PM // 14:10
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#11
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Thom Bangalter
yeah, and you're gimping your bar by running it.
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Granted, it isn't run on thumpers, but it is quite common seeing Healing Signet on primary Warriors, is it not?
But then, times may have changed.
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