Dec 02, 2006, 08:56 PM // 20:56
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#21
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Originally Posted by Silk Weaver
...after TF nerf...
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Truely, for me the change of TF was a boost, not a nerf. Cough... Enraged Lounge... cough... But yeah, it depends on your gameplay
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Dec 03, 2006, 12:28 AM // 00:28
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#22
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Dutch Masterr
errr, all players should have some of their own healing skills, or have a very coordinated team....i dont know about you, but i wont be caught on any character in any situation without SOME self healing
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Damage reduction > healing for any non-monk/non-support heal class. That being said, a Thumper is a build meant for a coordinated team. This is why I really tend not to run a thumper when in a normal pug. With hench and heroes, however, it is easy to get your group more well adapted to increase efficiency with the build.
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Dec 03, 2006, 04:29 AM // 04:29
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#23
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
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In GvG, you'd want a healsig for splits, but in HA? No. Healsig on a war is usually a waste, it also means that an SF/Sand Storm hurts... quite a bit more than it should.
Heck HA is stupid simply because you can't frenzy reliably with all these AoEs around. But I digress...
Ps:
Quote:
Originally Posted by Sir Mad
Truely, for me the change of TF was a boost, not a nerf. Cough... Enraged Lounge... cough... But yeah, it depends on your gameplay
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I've used Enraged Lunge ever since I evoled my dire pet, really. Never liked thumpers that much.
Last edited by Silk Weaver; Dec 03, 2006 at 04:57 AM // 04:57..
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Dec 03, 2006, 10:49 AM // 10:49
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#24
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Dutch Masterr
errr, all players should have some of their own healing skills, or have a very coordinated team....i dont know about you, but i wont be caught on any character in any situation without SOME self healing
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Some characters that are designed to do their jobs by themselves and such have self-heals, but other characters may drop the selfheal entirely to function better. For example, my flagstand Emo doesn't use Heal Party to selfheal, she relies on the monk.
And well, who in serious gameplay (i.e. gameplay that allows the use of thumpers, which is usually seen in coordinated play, like GvG) doesn't have a "very coordinated team"?
The R/W Thumper puts more pressure on the opponent than the usual Warrior in the absence of defense in the form of Healing Signet and extra armor. Making it "defensive" makes it somewhat subpar.
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