Dec 27, 2005, 03:36 AM // 03:36
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#21
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Quote:
Originally Posted by David Lionmaster
i started out ok, but for some reason i cant keep the imps out of my aggro bubble, they keep sneaking in. are there any tricks to keep them out of the bubble?
lol, i first imp i killed dropped a firey dragon sword. i saw the dragon sword part, and i was like sweet! an ids! lol.
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Somehow stay on a little up-hill, so you gain range and the imps have good range too, they will run towards you and start wanding. There might be 1-2 imps that get aggroed, but the rest will stay back at range.
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Dec 27, 2005, 04:10 AM // 04:10
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#22
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Berkeley, CA
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Thank you, Kassad. I decided to take a break from my invinci-monk soloing of this area (which had gotten me nothing) to let my ranger have some quality time, and I got one on my second run! My first run had to be aborted because there was a mob with Wise, Guile and Ardent mixed in with the imps at the mouth of the cave, and I couldn't take out the Ardent with his Shield of Judgment while also dealing with the Wise and Guiles.
I'm finding the Azure Shadows and their Signet of Judgement to be a real pain, and firing uphill diminishes my range. Anyone else having trouble with these guys?
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Dec 27, 2005, 04:52 AM // 04:52
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#23
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Quote:
Originally Posted by deolmstead
I'm finding the Azure Shadows and their Signet of Judgement to be a real pain, and firing uphill diminishes my range. Anyone else having trouble with these guys?
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I am, so I just dont bother with them. They never drop anything good anyway lol.
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Dec 27, 2005, 05:59 AM // 05:59
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#24
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Wilds Pathfinder
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Very nice build. Just one question though, wouldn't it be better if you use frostbound armor rather than druids? +30 Armor Vs the Cold attacks seems pretty useful to me.
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Dec 27, 2005, 06:26 AM // 06:26
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#25
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Quote:
wouldn't it be better if you use frostbound armor rather than druids?
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well yeah... obviously... u shouldn't be having any energy troubles with both high expertise and Mantra of Frost... so why not go for the extra defense? :P
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Dec 27, 2005, 06:59 AM // 06:59
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#26
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Berkeley, CA
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I did it in frostbound. I was a bit concerned about energy, but needn't have been - you get 1 energy for every hit with mantra of frost up, and I never got anywhere close to bottoming out. So yeah - fur if you got it.
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Dec 27, 2005, 07:32 AM // 07:32
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#27
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Lion's Arch Merchant
Join Date: May 2005
Location: Canada
Guild: I Excentrix I [PuNK]
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elemental resistance is better than mantra of frost. I'd sub that.
Good build though, I love to see the rangers farmin I like rangers.
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Dec 27, 2005, 07:51 AM // 07:51
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#28
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Quote:
Originally Posted by Maiyn
elemental resistance is better than mantra of frost. I'd sub that.
Good build though, I love to see the rangers farmin I like rangers.
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Hardly any difference, only that with mantra of frost you have unlimited energy.
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Dec 27, 2005, 09:20 AM // 09:20
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#29
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Banned
Join Date: Dec 2005
Location: In the woods
Guild: Elite Crew
Profession: W/E
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I just got done trying this build for like the 19th time..im loosing my mind... I cannot get passed ANY OF MY FIRST ICE GOLEM ENCOUNTERS usually this is just passed the second bride.. even if i do get by them.. i will still have my dodge or storm chaser interupted by heritics and as far as i know there is no way i can kill 7 enimies by myself with that skillset.. the frost mantra or whatever its called.. ya that .. it dosent work.. i still take a TON of damage from the ice golems.. if you could gimme some pointers maybee.. cause damn.. i would really like to AT LEAST make it to the cave to get my ass kicked..or the first portal for that matter
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Dec 27, 2005, 09:33 AM // 09:33
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#30
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Quote:
elemental resistance is better than mantra of frost. I'd sub that.
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yeah... with both Mantra of Frost and Fur Lined Armor... i'm not taking much dmg from the Ice Imps... i prefer Mantra tho because i don't have to worry about energy at all
Quote:
I just got done trying this build for like the 19th time..im loosing my mind... I cannot get passed ANY OF MY FIRST ICE GOLEM ENCOUNTERS usually this is just passed the second bride.. even if i do get by them.. i will still have my dodge or storm chaser interupted by heritics and as far as i know there is no way i can kill 7 enimies by myself with that skillset.. the frost mantra or whatever its called.. ya that .. it dosent work.. i still take a TON of damage from the ice golems.. if you could gimme some pointers maybee.. cause damn.. i would really like to AT LEAST make it to the cave to get my ass kicked..or the first portal for that matter
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u should be able to make it far enough in Tasca's so that if u die u will rez at the shrine right next to the tele to Springs... as soon as u rez throw up Dodge and u should be able to make it with no trouble since the monsters can't attack u for like 5 sec
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Dec 27, 2005, 10:28 AM // 10:28
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#31
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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I've cleared out the cave 4 times now with no success. I dont bother with the Ice Beast, does it drop an IDS too ?
Candy Canes make this so much easier
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Dec 27, 2005, 01:26 PM // 13:26
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#32
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Is mantra of frost better than elemental resistance? I've seen ER instead of Mantra in some Warrior builds.
EDIT:
nevermind I didn't read the above posts before i posted.
Last edited by Anarion Silverhand; Dec 27, 2005 at 01:28 PM // 13:28..
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Dec 27, 2005, 03:43 PM // 15:43
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#33
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Frost Gate Guardian
Join Date: Jul 2005
Location: above the floor and below the celing
Guild: Fortunes Favored
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i have another idea for a R/Mo build.
bring barrage, live vicariously, and vigerous spirit, along with dodge and storm chaser, and a couple of other things. if you make it so those to enchants give about 10 hp per hit, and with barrage you'll be gaining about 100 hp per hit.
how would this work, i think ill try it today.
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Dec 27, 2005, 05:14 PM // 17:14
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#34
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Quote:
Originally Posted by David Lionmaster
i have another idea for a R/Mo build.
bring barrage, live vicariously, and vigerous spirit, along with dodge and storm chaser, and a couple of other things. if you make it so those to enchants give about 10 hp per hit, and with barrage you'll be gaining about 100 hp per hit.
how would this work, i think ill try it today.
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You could bring barage if you wanted with this build and still not have a problem staying alive, its just poisoning each ice imps is easier and it works with low marksminship.
and i finally read that whole "keep the imps out of your agro bubble part" and it worked. http://img346.imageshack.us/img346/9743/gw0255gc.jpg
those imps were actually way back in the cave but i pulled them so we would be on level ground and i would get proper distance. the fiery dragon sword dropped first, and of course i thought it was a IDS. Then i got into some trouble with the imps and 2 of em got in range for ice spear spamming. managed to kill them but i died. I actually didnt even realize the IDS had dropped until i ran back to the cave and saw it. Scrolled later to see that the words actually came up.
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Dec 27, 2005, 06:35 PM // 18:35
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#35
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Frost Gate Guardian
Join Date: Jul 2005
Location: above the floor and below the celing
Guild: Fortunes Favored
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Quote:
Originally Posted by carnivore
You could bring barage if you wanted with this build and still not have a problem staying alive, its just poisoning each ice imps is easier and it works with low marksminship.
and i finally read that whole "keep the imps out of your agro bubble part" and it worked. http://img346.imageshack.us/img346/9743/gw0255gc.jpg
those imps were actually way back in the cave but i pulled them so we would be on level ground and i would get proper distance. the fiery dragon sword dropped first, and of course i thought it was a IDS. Then i got into some trouble with the imps and 2 of em got in range for ice spear spamming. managed to kill them but i died. I actually didnt even realize the IDS had dropped until i ran back to the cave and saw it. Scrolled later to see that the words actually came up.
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yeah, when those 2 imps get inside my aggro bubble, i have trouble staying alive.
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Dec 27, 2005, 11:45 PM // 23:45
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#36
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Krytan Explorer
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
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BTW, Kassad, what face you got on your ranger? Just curious
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Dec 28, 2005, 12:21 AM // 00:21
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#38
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Great thread!
Good to see rangers getting some lovin'!
Now, someone figure out a R/N build
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Dec 28, 2005, 12:38 AM // 00:38
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#39
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Frost Gate Guardian
Join Date: Jul 2005
Location: above the floor and below the celing
Guild: Fortunes Favored
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Quote:
Originally Posted by semantic
nice thread
I'm using a different mask in the photo. Health was more useful than the Sup Expertise against the imps.
Lot of work. But very fun and nice reward.
And yes, candy canes ftw.
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how do you do it? i cant keep imps out of my aggro bubble, just a couple get in, but i have trouble with them.
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Dec 28, 2005, 12:45 AM // 00:45
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#40
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Banned
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
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R/W
14EXPERTISE
12WILDERNESS
9 MARKMANSHIP
I.PIOSON (E)
2.KINDLE
3.DISTRACTING
4.HUNTERS/DRYDERS
5.WHIRLING
6.STORM CHASER
7.DODGE
8.TROLL UNGENT
I can make it to the cave, but dam imps rush me even at range, and those dam trolls, interupt everything i do or is it the impS?? ANyway any suggestion for a R/W? Can kill about 4 or 5 before im dead, respawn run all the way back to kill 4 or 5 die, respawn run back, same thing!! Thanks for any advice!!
Maximus Aragonist: On yah pure ranger lol that might be my problem! LOL
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