Dec 02, 2006, 04:28 AM // 04:28
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#21
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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Quote:
Originally Posted by XvArchonvX
Umm, not really. You can cancel maintaining HV easily while casting another spell unless double clicking an icon while pressing a key on they keyboard is just too much for you to handle.
HV is rarely used for this purpose.
Actually, the advantage of HV is that if you know an enemy wants to put something nasty on you (like backfire, SS or Spoil Victor) all you gotta do is pop on HV, wait for him to cast it on you, then stop maintaining the enchant as soon as they finish casting and you will be able to remove the hex the enemy can cover it without activating any possible nasty side effects.
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true, in its pre-emptive ability, is a power, but as i said, the fact that you'll simply be out-hexed, is a long-term issue.
any half decent hexer has more than 1 nasty little skill up their sleeve, its only a matter of time before they nail you with 2-3 and a cover while you tr to remove them with hex-removals that take longer to recharge.
res, remove hex is overall worse, but its faster recharge helps.
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Dec 02, 2006, 07:24 AM // 07:24
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#22
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Akhilleus
true, in its pre-emptive ability, is a power, but as i said, the fact that you'll simply be out-hexed, is a long-term issue.
any half decent hexer has more than 1 nasty little skill up their sleeve, its only a matter of time before they nail you with 2-3 and a cover while you tr to remove them with hex-removals that take longer to recharge.
res, remove hex is overall worse, but its faster recharge helps.
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I'm not sure I see what you suggest to be a better option. I did see someone post a build that used CoP with HV to increase hex removal, but that comes at the cost of removing another skill. Purge Signet with a negative energy set can work well against really heavy hexing, but is still an expensive choice and only comes in handy when under extreme hexing. The 2 second cast on it also begs for interuption unfortunately.
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Dec 02, 2006, 07:47 AM // 07:47
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#23
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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purge signet may be useful on a blood necro...or a character that has no problems with regaining energy (or a build that doesnt require much, if any energy).
in those circumstances it could be useful, other than that not really.
what im getting at is just a holy veil vs remove hex. holy veil has some nice benifits, but overall, i think the shorter recharge of remove hex wins out.
of course, the whole discussion could be made null and void if your team uses an empathatic utility monk; strictly there for removing hexes and conditions.
though, with the introduction of the paragon, that particular slot might be better off relinquised to a P/W or P/Mo (a P/Mo with empathatic removal and heavy motivation could be a substantially powerful support).
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Dec 02, 2006, 08:13 AM // 08:13
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#24
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by Akhilleus
purge signet may be useful on a blood necro...or a character that has no problems with regaining energy (or a build that doesnt require much, if any energy).
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So use a negative energy set. Purge sig is actually an extremely good skill, you will see top guilds running it on their monks from time time depending on the meta.
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Dec 02, 2006, 08:18 AM // 08:18
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#25
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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orison of healing [Cheap, effective, take it]
words of comfort [A nice self/ally all round heal, keep in mind many enemies
don't use conditions, which may leave the bonus of this spell useless. Dwayna's Kiss is always a good subsitute]
healing touch [An effective self heal, well picked]
heal other [A bit too costy, I would suggest a cheaper Elite, like Word of Healing]
mend condition [ Would you have enough energy to keep your team alive / keep them condition free? If not, and your having energy problems, don't take this, swap it for a Signet of Rejunvanation, it's a execellent energy management skill, so is Signet of Devotion, take your pick]
holy viel [An useful hex removal, although most hexes in PvE you face are useless, and most effective hexes in PvP have a cover hex, are you sure this will be useful?]
mantra of recal <or> light of deliverance [If you've played in monk in PvP, you'll know a pure heal can't even withstand a shock war, unless if there's a Prot monk in the team. But if you really want to play a healing monk and still stay alive, I would suggest the combo return/dark escape, for defence]
which ever rez skill [Rebirth! (don't take a rez in PvP, you should be healing, not rezing]
+5 energy +30hp spear [Good choice]
+12 energy 20/20 healing anhk [Another good choice, although you might want some more extra health, in PvP, the healing monk is normally the enemies top concern 50% of the time, and you are very likely to get spiked, obviously the more health you have, the less chance you will die.]
health 476 energy 60 [Go farm some money for a sup vigor kiddo. And it's likely your wearing Raidiant/Ascetics. Are you sure you can stay alive with so little health in PvP? I would suggest a full set of Survivors. No matter how much energy you have, if you can't stay alive, it won't matter]Here is a tested build that you might want to try out, they work, belive me
Word of Healing or Glimmer of Light
Orison of Healing [If your running Glimmer, Heal Other]
Dwayna's Kiss or Words of Comfort [If your running Glimmer, Signet of Rejunvanation]
Healing Touch
Healing Seed
Channeling
Revealed Hex
Inspired Hex [Or a Rebirth if your playing PvE]
If you don't have a Prot Monk, or your solo Healing in PvP, take Return and Dark Escape instead of Revealed/Inspired, and a Dismiss Conditions instead of Channeling.
Your weapon sets arn't very complete, cheak the weapons section on my Blight Monk guide, it contains a detailed description on what weapons are required for high end PvP. http://www.guildwarsguru.com/forum/s...63#post2064063
Happy Monking
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Dec 02, 2006, 02:25 PM // 14:25
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#26
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Ascalonian Squire
Join Date: Nov 2006
Profession: Mo/E
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I use this build (im not good with names so ill add an explanation behind the name in case some of the names are off)
Orison of healing
??? (the heal that heals for more if they have a condition)
Signet of devotion (2 second cast no energy heal)
Light of Deliverance (the elite team heal)
Remove hex
Mend condition
Holy Haste
Optional (i used to have a resurrect here but i realised after a few weeks that i NEVER used it, so now i have a signet of capture there)
Its perfect for my newbie needs
I mainly do henchman/hero teams in the lvl 24 or below zones, and fits my needs just fine
Ive also dabbled with having holy veil in the optional slot, its nice with a free hex removal for hex heavy areas
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Dec 02, 2006, 03:39 PM // 15:39
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#27
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Akhilleus
what im getting at is just a holy veil vs remove hex. holy veil has some nice benifits, but overall, i think the shorter recharge of remove hex wins out.
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In PvP a 2 second cast time spell on a monk is generally frowned upon for obvious reasons. Remove Hex will remove more hexes over time, but when you get two nasty hexes thrown on you in a short period of time, you are basically forced to remove the cover hex. Diversion also nulifies any advantage of Remove Hex since the only way to remove it is at the cost of your recharge. With HV however you can remove it without activating it as long as you have HV precast by simply dropping it after something nasty is cast on you. The same rationalization applies to skills like Backfire, Mark of Subversion, etc.
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Dec 03, 2006, 08:20 PM // 20:20
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#28
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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Quote:
Originally Posted by XvArchonvX
In PvP a 2 second cast time spell on a monk is generally frowned upon for obvious reasons. Remove Hex will remove more hexes over time, but when you get two nasty hexes thrown on you in a short period of time, you are basically forced to remove the cover hex. Diversion also nulifies any advantage of Remove Hex since the only way to remove it is at the cost of your recharge. With HV however you can remove it without activating it as long as you have HV precast by simply dropping it after something nasty is cast on you. The same rationalization applies to skills like Backfire, Mark of Subversion, etc.
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dicersion also has a shorter recharge than holy veil, if your foe is using it, theres a good chance they'll manage to slap it on before its cast...giving them time to nail you with a nastier hex.
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Dec 04, 2006, 12:54 AM // 00:54
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#29
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Akhilleus
dicersion also has a shorter recharge than holy veil, if your foe is using it, theres a good chance they'll manage to slap it on before its cast...giving them time to nail you with a nastier hex.
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True, but you can always just wait until the nastier hex comes. The advantage is that you can remove a hex without triggering it, which is something Remove Hex can't do. A synergy with CoP can be used to remove multiple hexes at once as well, especially if there are other enchants that are used on oneself before hand (ex: prot spirit).
Of course there are advantages and disadvantages for either skill, but HV is generally seen as being better suited for PvP, largely due to it's shorter cast time. In PvE, you will likely get interupted against an enemy attempting to do so regardless of the cast time (because AI is just good like that), while in PvP, there is a much less chance of being interupted with a 1 sec cast as opposed to a 2 sec cast.
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