Nov 28, 2006, 02:59 AM // 02:59
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#1
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Ascalonian Squire
Join Date: Aug 2006
Location: Nightfallen Jahai
Guild: [KOC]
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Critique My Build, be honest, be mean
feel free to say whatever u want about this build, be honest, just help me out, im sorta new at monking right now, thanks
heal 16
insp 8
divine 10
orison of healing
words of comfort
healing touch
heal other
mend condition
holy viel
mantra of recal <or> light of deliverance
which ever rez skill
+5 energy +30hp spear
+12 energy 20/20 healing anhk
health 476 energy 60
*edit* i thought about throwing divine boon in there somewhere when things start to get rough
Last edited by The Winds Silence; Nov 28, 2006 at 03:32 AM // 03:32..
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Nov 28, 2006, 03:31 AM // 03:31
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#2
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Desert Nomad
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
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like my build lol but from what pppl say about mine your have what mine lacks
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Nov 28, 2006, 05:50 AM // 05:50
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#3
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Orison, Words, Touch, AND Other? Overkill.
I prefer Ailment because of the self-removal.
Don't Divine Boon because a Healer with Boon is very prone to overhealing - not that I like Healers, anyway.
__________________
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Nov 28, 2006, 07:17 AM // 07:17
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#4
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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I don't know, I don't like Words of Comfort because the time and energy spent on the heal could be spent on removing the condition. It feels like I'm hoping for a condition just to trigger the bonus for WoC which just doesn't feel right.
At 8 Inspiration, you get 8 net energy which doesn't seem enough to deserve the elite slot in this build.
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Nov 28, 2006, 08:25 AM // 08:25
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#5
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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If you're going to run MoR, at least use 15/10/10 for your attributes so you can get 10 energy back from it. 8 energy really isn't worth it.
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Nov 28, 2006, 09:48 AM // 09:48
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#6
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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New nightfall skill: dissmiss condition, adds heal for enchantments on u, good synergy with mantra of recall and decent recharge, better then mend ailment IMO. I always use inspired hex for hex removal, lang recharge, but free energy.
*edit* i don't know what I was smoking when i stated dissmiss condition is an elite, sorry :P
Last edited by bungusmaximus; Nov 30, 2006 at 09:51 AM // 09:51..
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Nov 28, 2006, 12:11 PM // 12:11
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#7
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Forge Runner
Join Date: Nov 2005
Profession: R/
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I would suggest switching one of your heals for Sig of Devotion or Sig of Rejuvination for energy management. You might want to throw Heal Party in there somewhere if you run Mantra of Recall for those times when the pressure gets spread, but just be really conservative on your use of it.
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Nov 28, 2006, 12:46 PM // 12:46
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#8
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Quote:
Originally Posted by B Ephekt
If you're going to run MoR, at least use 15/10/10 for your attributes so you can get 10 energy back from it. 8 energy really isn't worth it.
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Why not 15/11/10 with a minor rune?
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Nov 28, 2006, 04:24 PM // 16:24
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#9
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Frost Gate Guardian
Join Date: Jul 2006
Location: victoria
Profession: E/R
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i would switcvh condition to mend alment.
and words of comfort or healing touch to signet rejuvination.
but with mantra of recall i cant imagine you ever have energy problems so prot spirit might be somthng to think about depending on what area you are monking in.
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Nov 28, 2006, 06:13 PM // 18:13
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#10
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Wilds Pathfinder
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Quote:
Originally Posted by bungusmaximus
New nightfall elite: dissmiss condition, adds heal for enchantments on u, good synergy with mantra of recall and decent recharge, better then mend ailment IMO. I always use inspired hex for hex removal, lang recharge, but free energy.
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Well, if we are going to go that route...
I would suggest
Profession
Mo/Me/N/W
Attributes
16 healing
15 Divine
14 Inspiration
14 Blood
16 Axe Mastery
Skills
1 Blessed Light {elite}
2 Boon Sig {elite}
3 Healers Boon {elite}
4 Word of Healing {elitle}
5 Glimmer of Light {elite}
6 Light of Deliverance {elite}
7 Mending
8 Mantra of Recall {elite}
9 Energy Drain {elite}
10 Offering of Blood {elite}
11 Cleave {elite}
12 Eviscerate {elite}
You need to run 2 attribute lines for elite energy mgmt and then you'll have some extra time to kill so I threw in a few warrior skills.
(for those who don't get it...j/k)
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Nov 28, 2006, 08:39 PM // 20:39
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#11
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by LouAl
Well, if we are going to go that route...
I would suggest
Profession
Mo/Me/N/W
Attributes
16 healing
15 Divine
14 Inspiration
14 Blood
16 Axe Mastery
Skills
1 Blessed Light {elite}
2 Boon Sig {elite}
3 Healers Boon {elite}
4 Word of Healing {elitle}
5 Glimmer of Light {elite}
6 Light of Deliverance {elite}
7 Mending
8 Mantra of Recall {elite}
9 Energy Drain {elite}
10 Offering of Blood {elite}
11 Cleave {elite}
12 Eviscerate {elite}
You need to run 2 attribute lines for elite energy mgmt and then you'll have some extra time to kill so I threw in a few warrior skills.
(for those who don't get it...j/k)
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that made me laught, throguth u where seriouse, but with 12 different buidls there for a sec :P, but the mending did it for me, ur now a momo :P
and OP: remove MOR and ad glimer, that and orsiron should hela jsut fine, and heal other for desperot times, take sig od divotion and a remove hex/condition and ur beeeze throguth NF :P
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Nov 29, 2006, 12:02 AM // 00:02
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#12
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Wilds Pathfinder
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I realized that I contributed nothing in my last post (I actually meant to include something of worth)
Your build is pretty bland IMO. Yeah it heals, but all the heals are pretty straight forward and would require a ton of energy to keep going (hence the MoR). If you sub some of them out for something that will make a little more heal with a conditional aspect to them I think you will be doing much better. Also, I think it is totally acceptable to run 2 sup runes, one in each of Heal and Divine.
Some suggestions:
Don't use both Condition removal and a heal that has a bonus if target is suffering from Conditions...they are counter productive. Replace one of them (I would say Words of Comfort) with Vigorous Spirit to get some truely amazing healing power.
If you are going to bring hex removal in PvE, you are going to have to remove a ton of hexes so it better be something that has a fast recharge (remove hex is great even though it has 2 sec cast). Or, you can plan on only removing the truely devastating/crippling hexes and leave the rest, then you can take something with a longer recharge (holy veil is ok, but it gets maintained so you have to apply and then remove to take a hex, so it takes extra time. Smite hex is ok, but the recharge is slightly longer...). I like this approach but it leaves your paty with a ton of hexes sometimes, but you can take Dwayna's instead of Orison or Heal other to heal like crazy if your target has a hex or two and Vig Spirit - 174 plus DF bonus with 3 hexes or enchants.
If you really inssit on taking Heal Touch, bring heals for your team that are not self-targetable to capitalize on the conditional nature/higher heal of these, ie get rid of orison. Or keep orison and get rid of heal touch.
you could always throw in some prot spells too (other than mend cond) if you wnt to diversify a bit. Gaurdian or Pensive Gaurdian might be cool to have in there (I would prefer pensive because it lasts longer and has a standard 50%)
As for your elite, I think LoD is better than MoR. Bo is Word of Healing, P&H (only because it is already in an attribute line you are using), Glimmer of Light, Healing light (if you are using a few enchants), etc
hope something in there will help
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Nov 29, 2006, 04:50 AM // 04:50
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#13
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Well, you asked for the no-holds-barred evaluation, so he's my suggestions:
First of all, I'd think twice about running a pure healer. IMO it's really not necessary to have a bar full of heals when you can accomplish the same using 2-3. Try out a heal/prot hybrid or even pure prot and see how much more effective you can be.
Please, drop Words of Comfort. If you spec into Prot, you can still get a sizable heal from Dismiss/Mend Condition while also removing the problem rather than trying to gloss over it. Many conditions are important to remove.
Holy Veil is a good choice. Fastest recharging non-elite 1 sec cast hex removal. It doesn't really take any extra time to cancel it, since you can cast at the same time.
Elite energy management is good on boon prots because they can pump out respectable healing and protection with with their non-elites. A normal healing build, on the other hand, really can't. If you want to continue playing a pure healer, take either Word of Healing or Light of Deliverance. Healer's Boon seems like a viable option too, but I haven't used it personally so I can't comment there.
If, on the other hand, you want to give prot a chance, I'd suggest Zealous Benediction. Blessed Light is also a good choice, but I like it better in PvP.
Healing will give you bigger numbers on the screen, but prot does a lot of work behind the scenes by preventing damage, in addition to healing, in addition to utility like condition removal. Thus, it is good. Oh, and most of the spells cast about four times faster than Healing Prayers. Give it a shot.
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Nov 29, 2006, 05:19 AM // 05:19
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#14
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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Quote:
Originally Posted by The Winds Silence
feel free to say whatever u want about this build, be honest, just help me out, im sorta new at monking right now, thanks
heal 16
insp 8
divine 10
orison of healing
words of comfort
healing touch
heal other
mend condition
holy viel
mantra of recal <or> light of deliverance
which ever rez skill
+5 energy +30hp spear
+12 energy 20/20 healing anhk
health 476 energy 60
*edit* i thought about throwing divine boon in there somewhere when things start to get rough
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ditch MoR, find another energy management.
the best energy management a monk can have, is learning how to not overheal.
ditch WoC and mend condition and simply get mend ailment, i'd also suggest a signet heal; such as signet of rejuvination or signet of devotion.
holy vail isnt terrible, but there may be better hex removal skills; search around.
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Nov 29, 2006, 07:49 PM // 19:49
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#15
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Quote:
Originally Posted by Akhilleus
holy vail isnt terrible, but there may be better hex removal skills; search around.
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Which? Not trying to be rude, but this is the best one I've encountered for a monk. Remove Hex is too slow and Revealed/Inspired take too long to cool down. The other good ones are mostly elite, to my knowledge.
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Nov 29, 2006, 08:22 PM // 20:22
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#16
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Frost Gate Guardian
Join Date: Feb 2005
Location: Canada, Ottawa
Profession: Mo/
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Quote:
Originally Posted by Effigy
Which? Not trying to be rude, but this is the best one I've encountered for a monk. Remove Hex is too slow and Revealed/Inspired take too long to cool down. The other good ones are mostly elite, to my knowledge.
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remove hex isn't THAT bad for pve. at least i don't see how it would be.
now, OP sir, you have too many heals, LoD (which i'm going to go ahead and assume your using instead of MoR as you say up there), is better than orison as a self heal, seeing as it gives the divine favor bonus to you.
words of comfort --> SoD / Dwayna's Kiss
Healing Touch --> Healing Seed / Holy Haste
keep this buid in pve, remember that the build you are running will not hold up in pvp without some proper energymanagement or a changing of your secondary to /A or /W or whatever. But secondary proffesion ELITE energy management is not worth it unless your job of healing can be perfectly accomplished without an elite. (boon prot), better to use monk elites, especially post inspiration nerf. LoD is amazing in pve.
EDIT: as others have mentioned, since you say you are new to monking play healers in pve for a while, don't prot quite yet. Healing is very good experience for a new monk. Not to say that prot is harder at all, once experienced prot actually seems much much easier to me, healing is just good experience to get used to moving those red bars.
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Nov 29, 2006, 08:23 PM // 20:23
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#17
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by Effigy
Which? Not trying to be rude, but this is the best one I've encountered for a monk. Remove Hex is too slow and Revealed/Inspired take too long to cool down. The other good ones are mostly elite, to my knowledge.
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Correct me if I'm wrong, but Holy Veil has a longer recharge time than Remove Hex. Remove hex is 1 more second slower to cast. So if I'm not mistaken, you can remove hexes faster with Remove Hex over a greatere period of time than you can with Holy Veil.
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Nov 29, 2006, 08:40 PM // 20:40
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#18
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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Quote:
Originally Posted by Pick Me
Correct me if I'm wrong, but Holy Veil has a longer recharge time than Remove Hex. Remove hex is 1 more second slower to cast. So if I'm not mistaken, you can remove hexes faster with Remove Hex over a greatere period of time than you can with Holy Veil.
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exactly.
that, and in order to actually remove a hex with holy veil, you need to stop maintaining it; which can probably account for another seccond of time; evening the overal caste time to close ot that of remove hex.
on the other hand, the fact that hexes take twice as long to cast against that ally, is a bonus; but that only remains in effect as long as you are degenerating energy.
some other people prefer to use dwaynas kiss, instead of removing hexes, since any half decent hexer can use a cover (parasitic bond/malaise combo ftw?) with such great effect, that THREE monks, all using remove hex (the fastest recharge non-elite monk hex removal in the game) would not be able to remove the hexes fast enough.
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Nov 29, 2006, 09:23 PM // 21:23
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#19
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Remove Hex is viable in PvE, but I still prefer the short cast time of Holy Veil. If you are quick you can often remove a dangerous hex before it gets covered. Canceling HV is a manual task, so you can still be casting other things while you click the icon. You can't be healing or proting during the extra second of casting RH. Not to mention that using HV in PvE is good experience for PvP, getting used to multitasking while you remove it, etc. In short, RH is not bad but I prefer HV.
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Nov 30, 2006, 01:17 PM // 13:17
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#20
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Akhilleus
exactly.
that, and in order to actually remove a hex with holy veil, you need to stop maintaining it; which can probably account for another seccond of time; evening the overal caste time to close ot that of remove hex.
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Umm, not really. You can cancel maintaining HV easily while casting another spell unless double clicking an icon while pressing a key on they keyboard is just too much for you to handle.
Quote:
Originally Posted by Akhilleus
on the other hand, the fact that hexes take twice as long to cast against that ally, is a bonus; but that only remains in effect as long as you are degenerating energy.
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HV is rarely used for this purpose.
Quote:
Originally Posted by Akhilleus
some other people prefer to use dwaynas kiss, instead of removing hexes, since any half decent hexer can use a cover (parasitic bond/malaise combo ftw?) with such great effect, that THREE monks, all using remove hex (the fastest recharge non-elite monk hex removal in the game) would not be able to remove the hexes fast enough.
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Actually, the advantage of HV is that if you know an enemy wants to put something nasty on you (like backfire, SS or Spoil Victor) all you gotta do is pop on HV, wait for him to cast it on you, then stop maintaining the enchant as soon as they finish casting and you will be able to remove the hex the enemy can cover it without activating any possible nasty side effects.
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