Nov 27, 2006, 11:49 PM // 23:49
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#2
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Academy Page
Join Date: Oct 2005
Location: Aus
Guild: The Art Of Gaming
Profession: Mo/A
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Plenty out there and it depends on what you want to do in GvG, what your team needs.
ie:
Trapper
Spirit Spammer
Melandrus
Cripshot
Choking Gas
other unique builds.
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Nov 27, 2006, 11:52 PM // 23:52
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#3
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Jezza
Plenty out there and it depends on what you want to do in GvG, what your team needs.
ie:
Trapper
Spirit Spammer
Melandrus
Cripshot
Choking Gas
other unique builds.
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Don't forget thumpers!
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Nov 29, 2006, 06:07 PM // 18:07
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#4
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Or flag Runner
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Nov 30, 2006, 11:55 PM // 23:55
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#5
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Connecticut, USA
Profession: R/
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I can give you a few of the builds I use:
Flag Runner:
Exp: 11+1+2
Marks: 10+2
Healing: 10
Dodge
Zojun's Haste
Escape (E)
Pin Down
Holy Veil
Healing Breeze
Heal Party
Mend Ailment
Experimental Interrupt:
Marks: 11+2
Wilderness Survival: 9+2
Exp: 8+1+1
Tiger's Fury: 8+1
Marksman's Wager (E)
Called Shot
Choking Gas
Savage Shot
Distracting Shot
Concussion Shot
Pin Down
Tiger's Fury
Degen Ranger:
Marks:11+2
Exp: 10+2+1
Wilderness Survival: 10+1
Burning Arrow (E)
Apply Poison
Pin Down
Hunter's Shot
Distracting Shot
Savage Shot
Dodge or Whirling Defense
Troll Unguent
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Dec 01, 2006, 04:52 AM // 04:52
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#6
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Fury Incarnate
I can give you a few of the builds I use:
Flag Runner:
Exp: 11+1+2
Marks: 10+2
Healing: 10
Dodge
Zojun's Haste
Escape (E)
Pin Down
Holy Veil
Healing Breeze
Heal Party
Mend Ailment
Experimental Interrupt:
Marks: 11+2
Wilderness Survival: 9+2
Exp: 8+1+1
Tiger's Fury: 8+1
Marksman's Wager (E)
Called Shot
Choking Gas
Savage Shot
Distracting Shot
Concussion Shot
Pin Down
Tiger's Fury
Degen Ranger:
Marks:11+2
Exp: 10+2+1
Wilderness Survival: 10+1
Burning Arrow (E)
Apply Poison
Pin Down
Hunter's Shot
Distracting Shot
Savage Shot
Dodge or Whirling Defense
Troll Unguent
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No offense, but none of them are good at all. I'll tear them apart if people want me to.
Play a Cripshot.
Choking Gas isn't seen anywhere in GvG.
Note: Melandru's is usually used with Cripshot. Usually, you want a Cripshot, then you want a Melandru's.
__________________
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Dec 01, 2006, 07:22 AM // 07:22
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#7
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Krytan Explorer
Join Date: Aug 2005
Profession: R/
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Quote:
Originally Posted by LightningHell
No offense, but none of them are good at all. I'll tear them apart if people want me to.
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I Whole heartedly 100% agree with this comment =_=
Wow... I mean... wow... how in the world did you come up with those builds... :/
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Dec 01, 2006, 08:33 AM // 08:33
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#8
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Krytan Explorer
Join Date: Aug 2005
Guild: Ex Talionis [Law], Schindlers Fist [ouch]
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/agree
the only builds that is used in GvG are cripshot and thumpers. no idea why you would ACTUALLY USE one of the builds you guys posted.
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Dec 01, 2006, 10:42 AM // 10:42
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#9
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
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Melandru's don't really make sense now that you have barbed arrows.. I mean... well.. not really that viable.
CG dead in halls (never been in GvG metagame)
Thumpers I guess, though I hear R/D's been used. I've not seen it, must be my timezone.
Trappers are used.
On a less relevant note, I've also ganked with R/As before nightfall. Hey, if nothing, it was at least more efficient/durable/useful outside of gank than the old A/E. Lightning saw it, and least he told me it was more than 2 minutes faster than he expected a sin gank to be. /whine
Cripshot:
Crippling Shot
Savage Shot
Distracting Shot
Natural Stride
Signet of Malice
Apply Poison
Troll Unguent
Resurrection Signet
Sadly, a large part of playing a cripshot has to do with the skills (and style) of a player, and this list probably won't tell you a lot. Check around for cripshot discussions. Mainly a cripshot's job consist of: Flagrunning, Interrupting, Spreading Degen, Snaring Attackers, Snaring Fleeing Foes, Ganking. They work optimally in split groups, and are very versatile. The most important aspect of playing the cripshot involves multi tasking, quick thinking, and predicting the opponent(s).
Anything I left out?
Last edited by Silk Weaver; Dec 01, 2006 at 10:46 AM // 10:46..
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Dec 01, 2006, 11:13 AM // 11:13
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#10
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
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Quote:
Originally Posted by Silk Weaver
Sadly, a large part of playing a cripshot has to do with the skills (and style) of a player, and this list probably won't tell you a lot. Check around for cripshot discussions. Mainly a cripshot's job consist of: Flagrunning, Interrupting, Spreading Degen, Snaring Attackers, Snaring Fleeing Foes, Ganking. They work optimally in split groups, and are very versatile. The most important aspect of playing the cripshot involves multi tasking, quick thinking, and predicting the opponent(s).
Anything I left out?
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Pretty much it.
Thanks,
Program~
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Dec 01, 2006, 11:56 PM // 23:56
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#11
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Krytan Explorer
Join Date: Aug 2005
Guild: Ex Talionis [Law], Schindlers Fist [ouch]
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Quote:
Originally Posted by Silk Weaver
Sadly, a large part of playing a cripshot has to do with the skills (and style) of a player, and this list probably won't tell you a lot. Check around for cripshot discussions. Mainly a cripshot's job consist of: Flagrunning, Interrupting, Spreading Degen, Snaring Attackers, Snaring Fleeing Foes, Ganking. They work optimally in split groups, and are very versatile. The most important aspect of playing the cripshot involves multi tasking, quick thinking, and predicting the opponent(s).
Anything I left out?
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Well said.
I find if you're a cripshot primarily there to gank, I'd use this skillbar:
Apply Poison
Crippling Shot
Savage Shot
Distracting Shot
Shadow of Haste
Natural Stride
Troll Unguent
[variable]- Signet of Malice/Res Sig/Whirling Defence
Shadow of Haste provides an *easy* way out if you come into trouble while ganking (opponent sends anti-gank team), although you have to time it well, or you'll get a bad teleport and may end up in more trouble
The only problem I think with Shadow of Haste is that you're given a timeframe that you have to kill things in before you have to teleport out, whereas with the build Silk posted you can freely gank without having to worry about being teleported out of the enemies base.
Cheers,
Mire
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Dec 03, 2006, 04:34 AM // 04:34
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#12
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by .defekt
Well said.
*snip
Shadow of Haste
Shadow of Haste provides an *easy* way out if you come into trouble while ganking (opponent sends anti-gank team), although you have to time it well, or you'll get a bad teleport and may end up in more trouble
The only problem I think with Shadow of Haste is that you're given a timeframe that you have to kill things in before you have to teleport out, whereas with the build Silk posted you can freely gank without having to worry about being teleported out of the enemies base.
Cheers,
Mire
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That's not entirely accurate. Recasting shadow of haste does not end the stance, so you technically have an unlimited timeframe. Just make use of maybe 5-9 seconds remaining on your SoH timer to run to a semi-safe zone and recast it to set your new "anchor" for the teleport. Then, end it anytime with Natural Stride.
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Dec 04, 2006, 02:57 AM // 02:57
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#13
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Krytan Explorer
Join Date: Aug 2005
Guild: Ex Talionis [Law], Schindlers Fist [ouch]
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better safe than sorry, imo
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