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Old Nov 18, 2006, 03:24 AM // 03:24   #21
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...hehe....forgot about that....

*post edited*
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Old Nov 18, 2006, 03:28 AM // 03:28   #22
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burn!
btw, i think rera is joking? lmao
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Old Nov 18, 2006, 03:30 AM // 03:30   #23
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Energy problem? Put on a zealous weapon. Hit something. There you go, energy problems all gone. Mending ftw.

...

Yeah, you got me. I've never played warrior before, I'm just getting my information from these forum posts, which, incidentally, are the same posts that hundreds or thousands of people read everyday. If these are the kinds of ideas I'm getting from them, what do you think other people are getting?
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Old Nov 18, 2006, 03:42 AM // 03:42   #24
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..the wrong idea from you!!! So i would appreciate it if you would tell people things that you know from personal expierence. It would make things go smoother. I specialize in warrior and you specialize in...




(btw, HA i knew you were never a warrior!! )
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Old Nov 18, 2006, 03:48 AM // 03:48   #25
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I used to specialize in playing GW, but now I specialize in making sure that everyone is tolerant of incompetence. After all, it's okay if we're all having fun.

The wrong idea from me? But I'm just saying the things I'm getting from other posts in this forum. So really, it's not my fault.

Don't shoot the messenger.
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Old Nov 18, 2006, 05:20 PM // 17:20   #26
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Quote:
Originally Posted by Dr Imperial
omg NO! At best mending gives you 3 pips of regen, which is not even close being worth the -1 energy regeneration!
Gives you +4 with 13healing. Thats assuming you are against a monk or another profession with focus/wand/staff giving +1 to healing.

On topic, i have only tried eviscerate, need to cap decapitate. IMO it looks like more spike damage, at the cost of energy and adrenaline. As my build is adrenal based, i think i might be able to fit it in
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Old Nov 18, 2006, 06:49 PM // 18:49   #27
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Originally Posted by xtremextreme
Gives you +4 with 13healing. Thats assuming you are against a monk or another profession with focus/wand/staff giving +1 to healing.
but we are talking about warriors here, who carry shields, and are (or at least SHOULD BE) devoting their attribute points to tactics, strength, axe/sword/hammer, etc. If a warrior has 13 points on healing, then its not doing its job.
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Old Nov 18, 2006, 06:58 PM // 18:58   #28
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Warriors are fine with +3 Mending, which is only 8 in Healing. You have more than enough points to spec in your other warrior attributes.
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Old Nov 18, 2006, 07:24 PM // 19:24   #29
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or so it seems....
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Old Nov 18, 2006, 08:44 PM // 20:44   #30
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Quote:
Originally Posted by Dr Imperial
Trust me, I know warrior...well. Mending and Breeze are not bad, but Warriors should not be focusing on enchantments; but stances.
Warriors are for damage, not stances.
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Old Nov 18, 2006, 08:54 PM // 20:54   #31
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This thread depresses me.

If you want 'tanks' meh, go make a post petitioning for an agro-magnet skill. Maybe A/Net will take pity on you and make items draw agro like back before factions. Maybe then people will take them 'seriously.'

Untill then, tanking is pretty irrelevent, even moreso to this thread.

As far as PvE goes, I can't see very many advantages Decapitate has over Evicerate. PvE warriors are all about DPS if they want to add anything to the team. It seems like an Evicerate warrior should be able to put out more DPS than a Decipatate warrior, since other attacks do cost energy or adrenaline.

It looks to have some potential in PvP in spike builds, but that's it. If you're not in an adrenal-spike build, I don't see why you'd use it over Evicerate.
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Old Nov 18, 2006, 09:05 PM // 21:05   #32
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If you're going to argue DPS, Cleave has higher DPS than Eviscerate.

Katari, didn't you know? Tanking is all that warriors are good for. That's why we keep seeing all of these builds with Gladiator's Defense, Defy Pain, and HH.
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Old Nov 18, 2006, 09:10 PM // 21:10   #33
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Quote:
Originally Posted by Rera

Katari, didn't you know? Tanking is all that warriors are good for. That's why we keep seeing all of these builds with Gladiator's Defense, Defy Pain, and HH.

Exactly
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Old Nov 18, 2006, 09:53 PM // 21:53   #34
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In RA, Eviscerate > Decapitate. However, in organized teams, I think Decapitate is going to come out.

BTW, off-topic, Defy Pain is t3h blah.
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Old Nov 18, 2006, 10:17 PM // 22:17   #35
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Decapitate is inflexible. It can't be followed-up with any adrenal attack skills, and energy-based attack skills like Critical Chop will require a weapon switch mid-combo, which is slow. You can't really run Rush, since you never have adrenaline after Decapitate, so you're going to end up using Sprint or Enraging Charge instead - both of which are costly when your energy is always hovering around 0. Running Frenzy on your decap warrior is risky, because you won't be able to cancel it as quickly. Running a 15/-5e weapon swap helps, but weapon switching is delayed after performing any action. Decap isn't unusable, but you have to wonder if all of the limitations are worth the extra damage.

In PvE, there's no reason to run Decapitate.

The only reason Defy Pain might be t3h blah is because Gladiator's Defense is t3h better!
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Old Nov 19, 2006, 12:27 AM // 00:27   #36
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Decaptitate..Great Damage..but..I mean,is it that great?I mean,with Eviscerate, you can use Axe Rake you can not only cripple the target you're going after,but you can cover your recently applied Deep Wound.

The only way to truly recover after Decaptitate as fast as possible is to be wielding a Zealous Weapon,and putting a attack speed buffing stance on before actually using such a skill.But as Rera said,You'd be wide open.And if the opponent realizes this,they can easily kill you in a matter of moments.

I think i'll go cap Decapitate and experiment.
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Old Nov 19, 2006, 11:13 AM // 11:13   #37
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Uh, isn't it obvious Rera is joking Dr Imperial is being thick?

You can get +4 if you have a +1 skill offhand. Try it a few times and eventually you'll get +4. Wow, how fun, now you can gain 0 regen when poisoned =O

I like Evis better. Decapitate is good, but I simply don't feel that the spike difference is worth it when it would mean risking no counter stance (especially if you use rush like I do), and have to rely on shifty combos. I mean, I'm not saying that output and spikes aren't the most important part of being a warrior, just that Evis can spike great too.
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Old Nov 19, 2006, 11:40 AM // 11:40   #38
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Quote:
Originally Posted by Silk Weaver
Uh, isn't it obvious Rera is joking Dr Imperial is being thick?

You can get +4 if you have a +1 skill offhand. Try it a few times and eventually you'll get +4. Wow, how fun, now you can gain 0 regen when poisoned =O

I like Evis better. Decapitate is good, but I simply don't feel that the spike difference is worth it when it would mean risking no counter stance (especially if you use rush like I do), and have to rely on shifty combos. I mean, I'm not saying that output and spikes aren't the most important part of being a warrior, just that Evis can spike great too.
I think Dr Imperial knows that Rera is joking. EDIT: Wait, no...he's not...

And no, you can have a counter stance after Frenzy...but that requires having played a caster and not just be a clueless wammo, because you'd have to know what "weapon swapping" means.

Generally, -5e +15% for Decap, 15>50 for Crit Chop, +5 for Sprint.

Though, its inflexibility is still not very nice to have on a Warrior.

EDIT AGAIN: I just noticed some people were talking about being able to use Rake after Evis, and not being able to use Rake after Decap. I'll just say that with Decapitate, you are trying to kill the target once and for all, and you don't need the Cripple.
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Old Nov 19, 2006, 11:54 AM // 11:54   #39
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Quote:
Originally Posted by LightningHell
And no, you can have a counter stance after Frenzy...but that requires having played a caster and not just be a clueless wammo, because you'd have to know what "weapon swapping" means.
Quote:
Originally Posted by Silk Weaver
... especially if you use rush like I do.
That.

Quote:
Originally Posted by LightningHell
Though, its inflexibility is still not very nice to have on a Warrior.
Quote:
Originally Posted by Silk Weaver
... and have to rely on shifty combos.
Shifty, inflexible, close enough.

Last edited by Silk Weaver; Nov 19, 2006 at 11:58 AM // 11:58..
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Old Nov 19, 2006, 05:06 PM // 17:06   #40
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Like I said, you're not going to be able to run any adrenal skills after Decapitate, so your cancel stance can't be Rush. That's one of the primary limitations.

I also mentioned that, although you can hide energy with weapon swapping, there are two problems: 1) weapon swapping is slow, 2) you will have close to 0 energy most of the time.
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