Oct 24, 2006, 08:57 PM // 20:57
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#21
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Krytan Explorer
Join Date: Nov 2005
Location: Austin, TX
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to stop a toucher i'd first go domination, then take diversion (for obvious reasons) and e-denial.
e-denial is deadly against touchers since they rely on expertise to make each point of energy go further; this also means that each point of energy removed is more potential damage diverted. surge/burn takes away about a third of their energy right away, so they're kinda screwed if they try to take that on. i'm not sure the exact effect of lvl 16 expertise, but it probly about halves the energy requirement on skills, so e-denial should be about twice as effective against a toucher as it is against a normal caster.
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Oct 24, 2006, 09:09 PM // 21:09
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#22
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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anything that cripples them, and even more favorable, adds degen to them pretty much shuts them down.
There are a few that bring vamp gaze and sometimes even life siphon, so a domination is usually the best way to go
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Oct 24, 2006, 09:32 PM // 21:32
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#23
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Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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Quote:
Originally Posted by Yanman.be
You can always PP/SD them for a deep wound.
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Then they can always Plague Touch it right off. Diversion and blackout are good, but degen, snares, and kiting are the way to kill them. Also, it helps that your team is smart enough to stay away. Nothing is worse than having one of your buddies run up to the touchie, only to save its life.
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Oct 24, 2006, 09:35 PM // 21:35
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#24
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Banned
Join Date: Jun 2006
Location: Good question
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"Cant Touch This!"
Empty Slot X7
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Oct 30, 2006, 08:31 PM // 20:31
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#25
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Academy Page
Join Date: Mar 2006
Guild: Order of the Lady Renee
Profession: Me/Mo
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One Skill combo I've found to be quite effective with Inspiration and Illusion Magic is to use Mantra of Persistence, Imagined Burden and some degen spell. Illusion of Pain is my ideal choice since with Mantra of Persistence you can cast it immediately after it recharges to keep it going so the target doesn't get the healing brought on by the end of it. Though Imagined Burden doesn't give you Energy like Ethereal Burden does, it lasts longer and with Mantra of Persistence it could probably last long enough that the toucher would be dead before it wears off. I was actually able to put this combo in with my Ineptitude build.
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Nov 18, 2006, 10:03 PM // 22:03
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#26
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Desert Nomad
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as others have said here Mesmers have so many tools against touchers, the key is to combine anti toucher skills inside a build, not the build itself.
what I mean is, if you take the illusion line you're either anti melee or degen.
if you go anti melee there isnt much you can do against touchers besides snare them , unless you mix degen in your anti melee build. with degen it's a lot easier as snare+degen will kill them
here is an example of a good degen build that works well against touchers as well...
Illusion Magic 11+1+3
Inspiration Magic 10+1
Fast Casting 10+1
crippling anguish{e}
conjure phantasm
images of remorse
phantom pain/accumulated pain
imagined burden
mantra of persistence
channeling
res sig
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Nov 19, 2006, 12:15 AM // 00:15
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#27
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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If your build caters to stopping one, you seriously need to get a reality check.
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