Nov 06, 2006, 07:32 AM // 07:32
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#1
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Academy Page
Join Date: Nov 2006
Profession: W/Mo
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need a pve monk build
any monks out there know of a great healing build that can be used in almost any mission besides pve woh build?
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Nov 06, 2006, 09:12 AM // 09:12
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#2
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Academy Page
Join Date: Aug 2006
Location: netherlands
Guild: guild leader off skull warriors of chaos [SW]
Profession: W/E
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There was a good build.
Now whit gw-nf and all the updates where looking fore wan.
I have read over a 138 hp shield monk that was interesting.
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Nov 06, 2006, 03:31 PM // 15:31
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#3
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Here is a simple one I use, and I use it wisely.
Blessed Light (e)
Orison of Healing
Heal Other
Vigorous Spirit
Dwayna's Kiss
Signet of Devotion
Mend Ailment
Rebirth/Resurrection Chant
Hope this helps.
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Nov 06, 2006, 11:02 PM // 23:02
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#4
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Academy Page
Join Date: Oct 2006
Location: United States of frigging America
Guild: Anet Nerfed [IT]
Profession: Mo/Me
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Ok do yourself a favor, don't use that blessed light build, absolutely no energy management
Try this one.. (if you have nightfall)
Dismiss condition
Glimmer of Light
Orison of Healing
Holy Veil
Ether Signet
Holy Haste
Inspired Hex
Optional slot
That blessed light build would be good, with some energy management
And WoH is a really really great build.. pm me if you want the one I like
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Nov 07, 2006, 02:39 PM // 14:39
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#5
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by Talin_The_Medic
Ok do yourself a favor, don't use that blessed light build, absolutely no energy management
Try this one.. (if you have nightfall)
Dismiss condition
Glimmer of Light
Orison of Healing
Holy Veil
Ether Signet
Holy Haste
Inspired Hex
Optional slot
That blessed light build would be good, with some energy management
And WoH is a really really great build.. pm me if you want the one I like
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Yes, I never said it was good for energy management, but then again, I said I used it wisely. Thus, I don't overheal, I don't just spam spells for the sake of it, and I almost never run out of energy (only when the PUG I'm in is totally stupid, do I run out of energy a few times).
I think your optional slot should be a rez of some sort.
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Nov 07, 2006, 06:35 PM // 18:35
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#6
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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The thing with BL is that it acts as a form of passive energy management, just like Signet of Devotion. By accomplishing multiple tasks with one spell, you can save energy. That said, active energy management is never a bad idea if you can fit it in.
BL and Boon Prot are both solid choices in PvE as well as PvP. Glimmer Prot or WoH are other options you might consider. I have my PvE hero monks set up almost identically to the BL hybrid build I use in PvP and it works quite well, only with a few accommodations for their AI.
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Nov 07, 2006, 07:57 PM // 19:57
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#7
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Academy Page
Join Date: Oct 2006
Location: United States of frigging America
Guild: Anet Nerfed [IT]
Profession: Mo/Me
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Blessed light can work well, if like you said, you used it wisely
Any build can be used without energy management and still be just as effective, so if you can use that build as is, good job lol
I just personally don't like B-Light because it's 10 energy... without some kind of energy management I just don't like 10 energy spells (but that's just me)
(to king proculus) Everyone plays monk a little differently, you're most likely going to get a large variety of suggestions
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Nov 07, 2006, 08:07 PM // 20:07
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#8
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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the boon protect
Reversal of fortune
gardion
signet of devotion
Mend aliament (for self use)
Res of choice ( normaly CoP, but in PVE its easyer to kite so less of a need imo, and yes all monsk shoudl carry a res of one ype or another)
channaling ( as i belive there is no inspire hex move in NF)
energy drain {E}
divine boon
attrabutes
divine 16 (12 + 1+3)
insperation (9)
protection 10 ( i think, 9+1) ( aso take a major proteect for extra heal afte ru have put boon on)
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Nov 07, 2006, 08:11 PM // 20:11
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#9
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Forge Runner
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Go full prot, with as only 2 skills to heal Zealous Benediction and Signet of devotion. the 50% thing shouldn't be a problem since PvE monsters rarely spike.
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Nov 07, 2006, 08:41 PM // 20:41
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#10
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Prot is good, but having some pure healing helps too. This is why Gift or Glimmer fit nice with a prot bar. Or, of course, the everpresent Divine Boon.
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Nov 08, 2006, 05:09 AM // 05:09
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#11
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Krytan Explorer
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Orison of Healing
Vigorous Spirit
Dwayna's Kiss
Healing Light (I think, the one that gives energy)
Remove Hex
Mend Condition
Heal Party (or Heal Other)
Res
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Nov 08, 2006, 06:56 PM // 18:56
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#12
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by Thomas.knbk
Go full prot, with as only 2 skills to heal Zealous Benediction and Signet of devotion. the 50% thing shouldn't be a problem since PvE monsters rarely spike.
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love the sound of thta build almnost no energy , and so good heal, reduce the Protect a bit and aadd gift of health and man ur bee the boom , must try that when i cap zealous benediction
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Nov 08, 2006, 08:03 PM // 20:03
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#13
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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BL, Life Sheath, Shield of Regen, ZB are all good PvE elites. Heal Party is a nice spell to have since AoE damage is common. I love cranking up HP under Cultist's Fervor and healing with sig of Devo and Sig of Rejuv. Just please don't spam HBreeze, not even in PvE.
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Nov 08, 2006, 08:42 PM // 20:42
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#14
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Heal Party is solid for a secondary healer. I used it as a primary healer previously, but not in recent, since it seems to be less favored by solid primary heal monks.
I use this build in PvE for the most part,though some won't agree with it(Most won't) but I have played it rather well and get compliments on my monking abilities.
[skill=card]Protective Spirit[/skill][skill=card]Healing Breeze[/skill][skill=card]Heal Other[/skill][skill=card]Signet of Devotion[/skill][skill=card]Signet of Rejuvenation[/skill][skill=card]Aegis[/skill][skill=card]Shield of Judgment[/skill][skill=card]Resurrection Chant[/skill]
The spread of my build covers all the monk attributes;
Healing 10(9+1),Protection 9(8+1),Smiting 13(9+3+1),Divine Favor 10(9+1)
With this spread I have played a 2 monk team well, defending and healing my teammates with equal effectiveness. Take into account that I have been playing a monk for better than a year now, so it may not be what you want to use totally.
Previous monk builds are effective as either a Healing or Protection monk only, while this build gives me the ability to even defend myself to a degree.
That being said,I would say that you could switch out SoJ for your prefered elite of choice, take away the smiting and employ it, and the att points, as you see fit. WoH,being the spell of choice by most PvE monks, but it is totally up to you. The only definite to this setup is that Div Fav must be 10.
In Tombs last night,I ran this build;
[skill=card]Protective Spirit[/skill][skill=card]Healing Breeze[/skill][skill=card]Heal Other[/skill][skill=card]Signet of Devotion[/skill][skill=card]Infuse Health[/skill][skill=card]Aegis[/skill][skill=card]Word of Healing[/skill][skill=card]Resurrection Chant[/skill]
The use of infuse is to counteract what is not normally seen in PvE, that being a spike. With 3 big heals like in this bar, keeping party members alive was rather easy,with a little help from a N/Mo with Heal Party. All who play Tombs knows that their is only 1 monk in a B/P group, so that means your monk game must be stronger than normal to achieve success.
Good luck finding your own build of choice.
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Nov 08, 2006, 09:54 PM // 21:54
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#15
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Ascalonian Squire
Join Date: Oct 2006
Profession: N/
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[skill=card]Orison of Healing[/skill][skill=card]Dwayna's Kiss[/skill][skill=card]Heal Other[/skill][skill=card]Heal Party[/skill][skill=card]Mend Condition[/skill][skill=card]Peace and Harmony[/skill][skill=card]Divine Boon[/skill][skill=card]Rebirth[/skill]
Divine Favor: 16 (12+1+1)
Healing Prayers: 13 (12+1)
Protection Prayers: 4 (3+1)
You can replace Mend Condition or Heal Party with Healing Touch if needed. This build works great! Don't spam to fast though. Orison of Healing will heal for a total of 177 HP (63+63+51).
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Nov 09, 2006, 02:00 AM // 02:00
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#16
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Academy Page
Join Date: Oct 2006
Location: United States of frigging America
Guild: Anet Nerfed [IT]
Profession: Mo/Me
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Smiting... in a heal build.. I just don't understand it.. at all
I don't recommend Heal Party for most ANYTHING, except a few certain missions and things such as tombs and the deep.
Infuse shouldn't be used in PvE.. I've never found spiking that prevelent.
Heal other is nice if you don't use it as a main heal, if you do you need secondary heal and nice energy management (Try the Scribe's Insight build)
Regen mostly isn't very effective, as far as I've seen, and not to say Hella Good is making a bad choice but DO NOT USE SHIELD OF REGEN.... It's a suped up healing breeze that shouldn't even be an elite, use something useful like WoH or an energy skill (OoB or MoR maybe).
If you have nightfall try Healer's Boon, it's pretty amazing.
And once again, in my opinion.... go heal or prot... don't try and go both.
You can be superior in one, or average in the two, you decide. (unless you use 2 sups, which isn't recommended, at all)
Please note I'm VERY opinionated when it comes to healing builds... I don't think most of the above builds are as effective as they could be. *runs from the flames* FIRE FIRE!!!
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Nov 09, 2006, 10:48 AM // 10:48
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#17
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Frost Gate Guardian
Join Date: Mar 2006
Location: Finland
Guild: War Friends [WF]
Profession: Mo/Me
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Mo/x
Attributes:
Heal:12+3+1
Divine: 12+1
Skills:
1:Glimmer Of Light [Elite]
2: Dwayna's Kiss
3:Orison Of Healing
4:Heal Other / Some other
5:Heal Party
6:Holy Haste
7:Healig Touch
8:Resucrretion Chant
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Nov 09, 2006, 01:44 PM // 13:44
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#18
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Hey Talin,
"I'm using Mend Ailment on Talin_The_Medic."
Anyway, anyone speaking their opinion should never be flamed. Corrected, however, is something different.
But I agree, Heal or Protect, but not both, is the preferable choice (unless you just started, where your skills are limited anyway).
I'm guessing the reasoning for SoJ in a heal/prot build is if the enemy can't attack (kd), then there is less damage taken by your party.
I don't have any skills in NF yet, so Healer's Boon will be one I'll look to get ASAP.
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Nov 09, 2006, 01:49 PM // 13:49
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#19
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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The reason hybrids work is Divine Favor. By adding a big bonus heal to all your monk spells, you can afford to run lower levels in Healing and Protection while still maintaining effectiveness. Hell, you can even afford points for Inspiration or Shadow Arts if you like. Divine Favor just rocks, period.
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Nov 09, 2006, 02:33 PM // 14:33
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#20
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ǝuoʞoɯ
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Quote:
Originally Posted by doomsayer
Mo/x
Attributes:
Heal:12+3+1
Divine: 12+1
Skills:
1:Glimmer Of Light [Elite]
2: Dwayna's Kiss
3:Orison Of Healing
4:Heal Other / Some other
5:Heal Party
6:Holy Haste
7:Healig Touch
8:Resucrretion Chant
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sorry, but this build is absolutely crap.
Glimmer of Light is all you need beside one other 5 energy heal, its spammable and should always be recharging. you have no, absolutely no energy management. you dont have condition NOR hex removal. Res Chant prooves that its a fail;
gg
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