Sep 30, 2006, 01:43 AM // 01:43
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#21
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Ascalonian Squire
Join Date: Jul 2006
Location: South Carolina
Guild: Heroes of Thermopylae
Profession: R/Mo
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Reasons:
1) Easy Skill to cap (right in the mission)
2) Hit more than one target
3) Gives decent bonus damage (notice i say decent)
4) Spammable (nuff said)
and if you have a good tank there are always grouped enemies
Yes i am a barrage ranger
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Sep 30, 2006, 04:11 PM // 16:11
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#22
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Ascalonian Squire
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It's not always about pure DMG output. Why not try an interupt build? Denying a monk healing a mob can alot of times result in the group going down much faster . Mob dying faster = Less Dmg done to your party.....Punishing Shot or BHA anyone?
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Sep 30, 2006, 09:42 PM // 21:42
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#23
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Site Contributor
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by priapism18
It's not always about pure DMG output. Why not try an interupt build? Denying a monk healing a mob can alot of times result in the group going down much faster . Mob dying faster = Less Dmg done to your party.....Punishing Shot or BHA anyone?
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It's not like you can't load interrupts in your skill bar if you have barrage. I always carry distracting shot and if there are going to be a lot of ele's, I also bring savage shot. I like distracting shot better tho because it will lengthen recharge time on the skill you interrupt.
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Oct 01, 2006, 05:58 AM // 05:58
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#24
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Ascalonian Squire
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Quote:
Originally Posted by Commander Ryker
It's not like you can't load interrupts in your skill bar if you have barrage. I always carry distracting shot and if there are going to be a lot of ele's, I also bring savage shot. I like distracting shot better tho because it will lengthen recharge time on the skill you interrupt.
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Most Barragers bring a few interupts but can't usually hit them when they should because they are too busy spamming..1...1..1.1.1..1.1..1.1.....1......
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Oct 01, 2006, 07:39 AM // 07:39
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#25
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by priapism18
Most Barragers bring a few interupts but can't usually hit them when they should because they are too busy spamming..1...1..1.1.1..1.1..1.1.....1......
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yeah, we have all seen bad players in gw before, including but not limited to barrage rangers.
one thing that has been brought up before in past threads is the risk/reward element of having a bad barrage ranger in a pug. a horrible barrage ranger is still going to be adding something to the team, ever so slight it might be. while a horrible tank or monk can quickly doom a team: monk using meteor shower ftl!
if i had to choose between a pug spammin barrage or letting him use whatever crazy ass build he put together (a ranger with golem and minions, oh yes, ive seen it!), give me 1...1...1...1... any day. still, this says more to pugs then to barrage. any decent ranger can figure out a decent build without barrage, but it is still a nice fall-back skill when ya need it.
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Oct 01, 2006, 09:19 AM // 09:19
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#26
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Wilds Pathfinder
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Lol look at it this way, barrage ranger is basically a dervish with no skills.
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Oct 01, 2006, 12:57 PM // 12:57
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#27
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Err I have tested dervishes during the PvP even only, but they were not able to throw their scythe out of the aggro range when I played them :roll:
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Oct 01, 2006, 06:20 PM // 18:20
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#28
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Barrage is useful, just depending on what you will be shooting at. Yesterday I henched up from Camp Rancor to Beacons Perch. I went without pet, took a spike trap, couple interrupts, Kindle Arrows. On that trip, Barrage really worked well, because the mobs liked to group together on the hench fighters.
Other areas, though, where the mob remains spaced out, Barrage is useless.
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Oct 01, 2006, 08:04 PM // 20:04
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#29
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Insightful, ty
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Oct 01, 2006, 10:02 PM // 22:02
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#30
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by priapism18
It's not always about pure DMG output. Why not try an interupt build? Denying a monk healing a mob can alot of times result in the group going down much faster . Mob dying faster = Less Dmg done to your party.....Punishing Shot or BHA anyone?
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Or you could rely on your assassin to do their job and kill the monk while you neutralize other casters. Broad Head Arrow does that very well in the ascension mission.
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Oct 02, 2006, 01:00 AM // 01:00
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#31
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by wilebill
Barrage is useful, just depending on what you will be shooting at. Yesterday I henched up from Camp Rancor to Beacons Perch. I went without pet, took a spike trap, couple interrupts, Kindle Arrows. On that trip, Barrage really worked well, because the mobs liked to group together on the hench fighters.
Other areas, though, where the mob remains spaced out, Barrage is useless.
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I was trying Barrage out agian as I used it before but wasn't to keen on it but I noticed it cancels out read of the wind and kindle.I saw in close group you can shoot them in multiple of targets sort of like 100 blades.I didn't know it would cancel out RoW and Kindle as well as Apply Poison.What would be the reasoning behind it?
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Oct 02, 2006, 01:13 AM // 01:13
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#32
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Banned
Join Date: Jun 2006
Location: Good question
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If it didnt cancel out preperations it would be to overpowered. Barrage barely takes any skill i say take broadhead arrow or melandrus shot those are my favorite pve skills.
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Oct 02, 2006, 02:51 PM // 14:51
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#33
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Academy Page
Join Date: May 2006
Guild: Raptor Five
Profession: Rt/P
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Meh. Barrage is highly overrated. I use it at times, but the masses that do never use it in conjunction with other skills that make it useful. IE- Vamperic weapons, Conjure X element, Vigorus Spirit.... Skills that add extra benefits to it.
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Oct 02, 2006, 09:00 PM // 21:00
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#34
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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When I solo I barrage, And I use it in conjuction with other things.
There are few other times I do use it though.
It, like each and every skill, has its place.
Oh yeah, and if your worried about it killing off you preps take Favorable winds, or Brutal Weapon, or Judges Insight, those all work.
Last edited by Orange Milk; Oct 02, 2006 at 09:03 PM // 21:03..
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Oct 03, 2006, 05:17 AM // 05:17
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#35
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Krytan Explorer
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Splinter Weapon FTW!
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Oct 17, 2006, 09:49 PM // 21:49
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#36
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Nix Guild (NG)
Profession: N/E
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There is nothing wrong with Barrage.It's good for mobs and it all about preference.If you are going into a area where there isnt alot of mobs I use poison arrow.I always carry interrupt and bring a pet.Why?Because I can.Since I use mostly hench to do missions I manage to do mission and not get killed.Benefit of not playing along side of know it alls.
It is all preference.For some that maybe hard to understand.Try Google.
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Oct 17, 2006, 10:49 PM // 22:49
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#37
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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consistant multi target damage, cheap cost, spamable. even for *sustained* damage against a single foe its good.
i normaly run
interupt/called shot
barrage
Feral Lunge
poison bite
pet healy thing
charm animal
healing breeze
res chant
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Oct 18, 2006, 09:39 AM // 09:39
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#39
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
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Crip-Shot is near useless in PvE.
Barrage can hit up to 6 targets. PvE has Mobs, mobs normally have around 6 or more monsters, you see the brain logic there?
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Oct 18, 2006, 09:56 AM // 09:56
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#40
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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barrage is easy to pug and is always useful. Plus they're carrying two interrupts which is good, plus every other ranger elite kinda sucks in pve, plus you get added aoe damage which is nice at getting through missions fast.
When I pve with my ranger, I don't think I've ever changed his bar through the entire game, and just running around putting up whirling and spamming 1 means I can do other stuff while doing some long boring mission (particularly any mission in phrophecies), like watch tv.
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