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Old Sep 30, 2006, 01:43 AM // 01:43   #21
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Reasons:

1) Easy Skill to cap (right in the mission)
2) Hit more than one target
3) Gives decent bonus damage (notice i say decent)
4) Spammable (nuff said)

and if you have a good tank there are always grouped enemies

Yes i am a barrage ranger
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Old Sep 30, 2006, 04:11 PM // 16:11   #22
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It's not always about pure DMG output. Why not try an interupt build? Denying a monk healing a mob can alot of times result in the group going down much faster . Mob dying faster = Less Dmg done to your party.....Punishing Shot or BHA anyone?
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Old Sep 30, 2006, 09:42 PM // 21:42   #23
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Quote:
Originally Posted by priapism18
It's not always about pure DMG output. Why not try an interupt build? Denying a monk healing a mob can alot of times result in the group going down much faster . Mob dying faster = Less Dmg done to your party.....Punishing Shot or BHA anyone?
It's not like you can't load interrupts in your skill bar if you have barrage. I always carry distracting shot and if there are going to be a lot of ele's, I also bring savage shot. I like distracting shot better tho because it will lengthen recharge time on the skill you interrupt.
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Old Oct 01, 2006, 05:58 AM // 05:58   #24
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Quote:
Originally Posted by Commander Ryker
It's not like you can't load interrupts in your skill bar if you have barrage. I always carry distracting shot and if there are going to be a lot of ele's, I also bring savage shot. I like distracting shot better tho because it will lengthen recharge time on the skill you interrupt.

Most Barragers bring a few interupts but can't usually hit them when they should because they are too busy spamming..1...1..1.1.1..1.1..1.1.....1......
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Old Oct 01, 2006, 07:39 AM // 07:39   #25
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Quote:
Originally Posted by priapism18
Most Barragers bring a few interupts but can't usually hit them when they should because they are too busy spamming..1...1..1.1.1..1.1..1.1.....1......
yeah, we have all seen bad players in gw before, including but not limited to barrage rangers.

one thing that has been brought up before in past threads is the risk/reward element of having a bad barrage ranger in a pug. a horrible barrage ranger is still going to be adding something to the team, ever so slight it might be. while a horrible tank or monk can quickly doom a team: monk using meteor shower ftl!

if i had to choose between a pug spammin barrage or letting him use whatever crazy ass build he put together (a ranger with golem and minions, oh yes, ive seen it!), give me 1...1...1...1... any day. still, this says more to pugs then to barrage. any decent ranger can figure out a decent build without barrage, but it is still a nice fall-back skill when ya need it.
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Old Oct 01, 2006, 09:19 AM // 09:19   #26
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Lol look at it this way, barrage ranger is basically a dervish with no skills.
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Old Oct 01, 2006, 12:57 PM // 12:57   #27
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Err I have tested dervishes during the PvP even only, but they were not able to throw their scythe out of the aggro range when I played them :roll:
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Old Oct 01, 2006, 06:20 PM // 18:20   #28
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Barrage is useful, just depending on what you will be shooting at. Yesterday I henched up from Camp Rancor to Beacons Perch. I went without pet, took a spike trap, couple interrupts, Kindle Arrows. On that trip, Barrage really worked well, because the mobs liked to group together on the hench fighters.

Other areas, though, where the mob remains spaced out, Barrage is useless.
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Old Oct 01, 2006, 08:04 PM // 20:04   #29
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Insightful, ty
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Old Oct 01, 2006, 10:02 PM // 22:02   #30
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Quote:
Originally Posted by priapism18
It's not always about pure DMG output. Why not try an interupt build? Denying a monk healing a mob can alot of times result in the group going down much faster . Mob dying faster = Less Dmg done to your party.....Punishing Shot or BHA anyone?
Or you could rely on your assassin to do their job and kill the monk while you neutralize other casters. Broad Head Arrow does that very well in the ascension mission.
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Old Oct 02, 2006, 01:00 AM // 01:00   #31
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Quote:
Originally Posted by wilebill
Barrage is useful, just depending on what you will be shooting at. Yesterday I henched up from Camp Rancor to Beacons Perch. I went without pet, took a spike trap, couple interrupts, Kindle Arrows. On that trip, Barrage really worked well, because the mobs liked to group together on the hench fighters.

Other areas, though, where the mob remains spaced out, Barrage is useless.
I was trying Barrage out agian as I used it before but wasn't to keen on it but I noticed it cancels out read of the wind and kindle.I saw in close group you can shoot them in multiple of targets sort of like 100 blades.I didn't know it would cancel out RoW and Kindle as well as Apply Poison.What would be the reasoning behind it?
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Old Oct 02, 2006, 01:13 AM // 01:13   #32
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If it didnt cancel out preperations it would be to overpowered. Barrage barely takes any skill i say take broadhead arrow or melandrus shot those are my favorite pve skills.
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Old Oct 02, 2006, 02:51 PM // 14:51   #33
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Meh. Barrage is highly overrated. I use it at times, but the masses that do never use it in conjunction with other skills that make it useful. IE- Vamperic weapons, Conjure X element, Vigorus Spirit.... Skills that add extra benefits to it.
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Old Oct 02, 2006, 09:00 PM // 21:00   #34
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When I solo I barrage, And I use it in conjuction with other things.

There are few other times I do use it though.

It, like each and every skill, has its place.

Oh yeah, and if your worried about it killing off you preps take Favorable winds, or Brutal Weapon, or Judges Insight, those all work.

Last edited by Orange Milk; Oct 02, 2006 at 09:03 PM // 21:03..
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Old Oct 03, 2006, 05:17 AM // 05:17   #35
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Splinter Weapon FTW!
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Old Oct 17, 2006, 09:49 PM // 21:49   #36
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There is nothing wrong with Barrage.It's good for mobs and it all about preference.If you are going into a area where there isnt alot of mobs I use poison arrow.I always carry interrupt and bring a pet.Why?Because I can.Since I use mostly hench to do missions I manage to do mission and not get killed.Benefit of not playing along side of know it alls.
It is all preference.For some that maybe hard to understand.Try Google.
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Old Oct 17, 2006, 10:49 PM // 22:49   #37
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consistant multi target damage, cheap cost, spamable. even for *sustained* damage against a single foe its good.

i normaly run
interupt/called shot
barrage
Feral Lunge
poison bite
pet healy thing
charm animal
healing breeze
res chant
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Old Oct 18, 2006, 06:10 AM // 06:10   #38
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It's a good skill. Personally I think it even needs a nerf. Six arrows that all deal extra damage, 1 sec recharge, very small amount of energy. If it wasn't massively overused you wouldn't question it.

But I don't like the "curse" rangers have in PvE, it seems non-ranger classes think barrage is the only thing you can play, so getting a group can be hard. "Barrage ranger" certainly isn't a password into a group, and in fact as a ranger I have been kicked before to make room for a "tank" or "nuker". ffs... their loss. I can kill stuff faster than both, and survive better. I love playing interrupt ranger, and I love dazed.
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Old Oct 18, 2006, 09:39 AM // 09:39   #39
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Crip-Shot is near useless in PvE.

Barrage can hit up to 6 targets. PvE has Mobs, mobs normally have around 6 or more monsters, you see the brain logic there?
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Old Oct 18, 2006, 09:56 AM // 09:56   #40
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barrage is easy to pug and is always useful. Plus they're carrying two interrupts which is good, plus every other ranger elite kinda sucks in pve, plus you get added aoe damage which is nice at getting through missions fast.

When I pve with my ranger, I don't think I've ever changed his bar through the entire game, and just running around putting up whirling and spamming 1 means I can do other stuff while doing some long boring mission (particularly any mission in phrophecies), like watch tv.
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