Nov 17, 2006, 07:32 PM // 19:32
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#1
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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Is Rune Of Superior Fire Magic Good For Pyromancer Builds?
im not sure if superior fire magic is good becuz eles already start with low hp and i dont see a point in lowering it more. it does give u +3 fire but what about minor fire? +1 no hp loss idk please help. thanks
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Nov 17, 2006, 08:07 PM // 20:07
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#2
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Forge Runner
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By the time your character is Level 20, absolutely.
The first time you get max armor, slap a sup rune of fire on your fire headpiece. And a sup rune of earth on your earth headpiece, if you ever run an earth build. And so on.
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Nov 18, 2006, 02:24 AM // 02:24
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#3
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I always run superior fire when nuking things, because you're all about blowing crap up and a sup is going to help you do that.
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Nov 18, 2006, 02:33 AM // 02:33
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#4
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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For almost every build, it's worth running one sup rune. In some cases you may want to shy away from that in high end PvP to stop spikes, but for the most part +3 in an attribute is much more valuable than 75 hp.
Also, all classes have the same starting HP (480). If you're really hurting, try bringing some more defensive skills or putting some +armor mods on your weapons.
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Nov 18, 2006, 05:25 AM // 05:25
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#6
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Xeones The Great
im not sure if superior fire magic is good becuz eles already start with low hp and i dont see a point in lowering it more.
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All professions start with the same base health...
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Nov 18, 2006, 07:57 AM // 07:57
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#7
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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if you want to 'lose' a skill put in the minor and use the glyph of ele power.
But I always use sup for elements
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Nov 18, 2006, 04:20 PM // 16:20
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#8
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Frost Gate Guardian
Join Date: Jul 2006
Location: victoria
Profession: E/R
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at level 12-14 i start using a major rune in my prime elem and at 18 or so i start using sup. the best is to put them in your head piece so you can have a +4 set up for each element, and its alot easier to change.
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Nov 18, 2006, 05:43 PM // 17:43
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#9
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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ok thx to all
sorry bout that, arkantos, i meant low armor lol
thx again
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Nov 25, 2006, 04:13 PM // 16:13
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#10
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Academy Page
Join Date: Oct 2006
Guild: The Eightfold Way [TEW]
Profession: E/Mo
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Actually, unlike most of the people here, I don't use a Sup Fire rune on my Pyro Build...
Instead, I use 2 Major Runes (Fire/Energy Storage) because to me, as a support nuker, the extra 3 points of Energy are more useful than the extra 3 (ish) points of fire dmg!
(And I save . . umm . . 5 hp?)
On my earth solo build though, I use a Sup Earth Headpeice and would recommend others to do so as well . .
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Nov 25, 2006, 04:15 PM // 16:15
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#11
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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PvE, ya it's worth it. For PvP I wouldn't unless you were spiking...I'd run a major.
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Nov 25, 2006, 04:16 PM // 16:16
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#12
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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jacen, that major energy storage is only allowed if you actually use energy storage spells. Otherwise, you're better off with some e-management skills ( attunements etc. )
Better regen>higher max energy.
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Nov 25, 2006, 05:05 PM // 17:05
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#13
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Your only method of doing damage is the Fire Magic your bringing with you. Why the hell would you use anything but a Sup Fire if money is not the issue.
3 extra energy means jack shit. If it comes down to you having 0 energy then you urgently need more energy management... which ironically would come from dropping Energy Storage and bringing some mes skills if you weren't running Elemental Attunement.
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Nov 25, 2006, 06:19 PM // 18:19
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#14
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Academy Page
Join Date: Oct 2006
Guild: The Eightfold Way [TEW]
Profession: E/Mo
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Quote:
Originally Posted by Yanman.be
jacen, that major energy storage is only allowed if you actually use energy storage spells. Otherwise, you're better off with some e-management skills ( attunements etc. )
Better regen>higher max energy.
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I see your point . .
I suppose the Rune of Attunement(s) work as well as that extra point...
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Nov 25, 2006, 08:53 PM // 20:53
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#15
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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I always use a sup rune for the attribute I'm going to use most, regardless of profession. There's no point in not using it really...
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Nov 25, 2006, 10:52 PM // 22:52
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#16
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I never, ever run superiors in gvg.
And runes of attunement are crap, as is trying to hit a higher energy storage number, as is insightful staffheads. Raising your cap isn't as good as having higher health and learning to manage your energy properly. I do run a +5 energy sword, but that's simply because sword/spear+offhand is always better than a wand, unless I'm trying to kill a guild thief.
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Nov 26, 2006, 01:28 AM // 01:28
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#17
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Academy Page
Join Date: Dec 2005
Location: Jeddah, KSA
Guild: Celestial Solace
Profession: E/
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I personally rock a +sup rune of element on my headset, minor energy storage on my gloves, major vigor on my chest peice and runes of viatae on everything else. My armor set of choice is Archmage for the additional HP, and I'm trying to hunt down/craft some +60HP green staves for the ele.
My point is; as an ele, I find HP to be more of an issue than mana (for PvE, I don't PvP much so YMMV). Mana-wise, usually 70 more or less does it for me, and anything more is overkill i.e. never gets used. Sure, its a nice cushion against e-deniers but that's what the +30 -2 set is for.
I like to max out on the element I use generally; and if I want to really up the dmg I'll bring along Glyph of Elemental Power as well, and a +1 elemental artifact (if the build is spammy enough to make it worth-while).
Last edited by menelik_seth; Nov 26, 2006 at 01:31 AM // 01:31..
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Nov 26, 2006, 03:31 PM // 15:31
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#18
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Academy Page
Join Date: Oct 2006
Guild: The Eightfold Way [TEW]
Profession: E/Mo
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Man I must really suck at energy management when playing pyro!!
I have 90 energy and quite often end up waiting for it go back to 2 digits . . mid-battle!!!
Albeit I only use Fire Attunement as E-Management when nuking . .
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Nov 26, 2006, 08:16 PM // 20:16
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#19
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Academy Page
Join Date: Dec 2005
Location: Jeddah, KSA
Guild: Celestial Solace
Profession: E/
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lol ya if you chain cast the big spells you can end up running dry pretty easy; that's still nothing compared to the hurtin ur in for if you spam air magic spells
Fire Attunement alone isn't enough, you'll need either Elite Skill 'Elemental Attunement' to go along with it; or bring Glyph of Lesser Energy (or the elite Glyph of Energy) to help with those 25e costing spells. Check out www.guildwarswiki.org for a list of Elementalist skills (in the skills section).
Personally for my boring ol' nuking build I run with Fire and Elemental Attunement, and I can pretty much cast forever.
But there are other ways to do it, without tying up two skill slots; such as using Ether Prodigy, or Ether Renewal if your build is enchant heavy and spammy.
You can also check out other professions for energy managment: Mesmers have some in the inspiration line, although I rarely use em on my Elementalist.
There are so many ways to manage energy, I'm sure some more experienced players can come up with some really zany ideas. But if attunements are ur thing, then you're gna need to cap Elemental Attunement.
Remember to pace urself tho. If your nuking, the nature of that build is pretty slow and deliberate: wait for the enemies to clump up, nuke... regen, wait and repeat. Your pretty much waiting for opportunity to do big damage, and catching your breath as the skills recharge. Even without attunements, I hardly have any mana issues while nuking; it's just not the nature of the build.
Last edited by menelik_seth; Nov 26, 2006 at 08:21 PM // 20:21..
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Nov 26, 2006, 08:56 PM // 20:56
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#20
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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hmm... i guess sup fire is good then
once again, thx
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