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Old Oct 18, 2006, 02:24 PM // 14:24   #101
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i think mending is ok i love tank that use it becuse ina ab i usa a mes and i use the skill Shatter Enchantment and that is like 90-100 dmg and if the tank is a noob they put it right back on and u just use Shatter Enchantment agen and they have no clue what they r doing and they start to get mad a u
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Old Oct 18, 2006, 10:38 PM // 22:38   #102
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lol mesmers is love
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Old Oct 18, 2006, 11:52 PM // 23:52   #103
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Quote:
Originally Posted by Flopjack
Bringing Mending is no different then bringing a Healing Signet. Both have their ups and downs. I don't mind if a W/Mo brings a level 8 mending for +3 regen. I am also well aware of the disadvantages of this skill, and that no one should bring it in even a remotely high ranked Guild battle. My problem comes is when W/Mo level up Tactics AND healing for more healing. Leveling up 2 attributes JUST for 2 or 3 healing skills. SELF heals no less, is what ticks me off. A warrior's main damage in is their adranaline anyways. They can still easily get their master up to level 14 or 15.

However, I think Mending would be still fair, if at level 10 they raised it to 4 regen and maybe at level 14 healing prayers, 5 regen.
except at level 8 of both skills, healing signet = 50 hp per second and mending = 6 hp per second and tactics can be raised easily over that with a rune, and you don't have to use /mo secondary, plus you can link healing signet to actual attributes of skills that are useful as a warrior in tactics tree

no difference at all

its just effeciency really, .5 energy regen points is more valuable then 6 hp per second, if you seriously wanna use an enchantment and 1 pip of energy up on healing, try live vicariously, you will go further with same amount of healing prayers
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Old Oct 19, 2006, 03:10 AM // 03:10   #104
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It's a game. People should be feel free to use what they want to have fun with. If they want to use a skill that's fallen from favor with most people, so be it. I prefer to use skills that aren't on most skill bars or, even better, use a random assortment of skills just to spice things up in low level areas. Nothing says "FUN" like a red UI message telling me to equip a melee weapon.

Bottom line: Have fun with the game.
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Old Oct 19, 2006, 04:03 AM // 04:03   #105
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Quote:
Originally Posted by Xaero Gouki Kriegor
except at level 8 of both skills, healing signet = 50 hp per second and mending = 6 hp per second and tactics can be raised easily over that with a rune, and you don't have to use /mo secondary, plus you can link healing signet to actual attributes of skills that are useful as a warrior in tactics tree

no difference at all

its just effeciency really, .5 energy regen points is more valuable then 6 hp per second, if you seriously wanna use an enchantment and 1 pip of energy up on healing, try live vicariously, you will go further with same amount of healing prayers
I understand where you're coming from. However, a bonus to Mending is that it is always (provided it is up) healing. Healing Signet has a cast time and Live Vicariously requires you to actually HIT them. Mending is Healing on the fly no matter what is happening.

Also, perhaps a Warrior is using an all adranaline build, then that .5 energy can go towards another mending on another warrior. Then that one W/Mo can give +12 health a second to the party. Or perhaps they mend another caster. I mean, who is going to argue with +3 health regen? I wouldn't. If a Warrior brings Battle Rage and can dish out lots of damage and hold up Mending on a few people, more power to em.

Personally, I think W/Mos got a bad reputation simply bcause SO MANY people play them, both good and bad. All it takes is a few rounds of a rookie playing with them and people start saying they suck. Maybe some of them do, but there are still viable builds with em.
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Old Oct 19, 2006, 04:21 AM // 04:21   #106
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Mending is a great skill for pve when there are no necros, mesmers, or dark apostophy sins around. In any PvP, not including RA it is junk, area it gets stripped immediately. Perhaps in the even you were ganking 1v1 it would be good but....

Thats not the whole thing, you are pingeon holeing yourself to an attribute line, ie, monk. Which has no other use, except for maybe an empathetic removal on a gank team.

*****IN PVP******, there are other good skills from other professions that a war can use to kill. A wars goal is to kill not to be the last one standing. A wars goal is to kill not to be the last one standing.

This seems to be a pvp vs pve arguement everytime its brought up, and it always will. The pve war is meant to take damage and the PVP war is meant to DO damage.

lets just agree to disagree.

PS
killing something in 5 mins isnt fast, dropping a targets heath 75% in 3 secs from an adren spike IS.

Last edited by just rude; Oct 19, 2006 at 04:24 AM // 04:24..
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Old Oct 19, 2006, 06:30 AM // 06:30   #107
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Mending is the best for 1v1 hot monk action :P

Once I was running riposte mending + watchfull spirit monk in RA. One 'teammate' saw me casting mending and said "OMG F... NOOB MENDING WTF!' and left... :| People get too serious RA. Remember - (this is a quote from IQ's forum) "Random arena is a magical place - anything can happen there!" (That means the pesky monk gaining an gladiator pt)
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Old Oct 19, 2006, 07:40 AM // 07:40   #108
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Oh yeah Mending is great for PvE unless you're a stupid idiot and think you're invincible because of it. It's just got a bad rep because of people running it in PvP and gloating about how they singlehandily took down the entire enemy team and making fun of that Assassin who just 'helped and did no damage.'
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Old Oct 20, 2006, 03:34 PM // 15:34   #109
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Mending has a bad reputation because it's worse than other Healing Prayers. When both LV and VS output more healing, you kinda wonder just what the warrior with mending is thinking. It might be fine for running, but beyond that, it has no use, since there are other more effective skills you could take.

As a quick example, take a look at the W/X spider farming thread. The W/Mo build there uses LV, because it's mantained, and dosn't carry the risk of being interupted, since you don't have to cast it in front of spiders. Why aren't they using mending? It's because all mending would do is lower the degeneration to -1. With LV up, a warrior will gain health!

If a warrior isn't attacking in PvE, he/she will be attacking very soon, or that warrior is running somewhere, in which case the entire argument is irrelevent, becase I'm not sure if there were any claims that mending was a bad running skill.

In short, if I see a warrior using mending, and he/she isn't running, I question his/her skillchoice much in the same way I'd question a ranger using Power Shot, or a warrior using Power Attack. If it's PvP, I'd consider that warrior as completly misgudging the role of warriors in PvE altogether.
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Old Oct 20, 2006, 08:09 PM // 20:09   #110
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Here is why mending sucks for a W/Mo:

at attb lvl 8 (which is where you need to be in order to get 3 pips) you have invested 37 attb points for that one skill that gives you 6 health per second

Where else could you have used those points to be MORE effective? You could invest 0 points and get a 2 pip watchful Spirit (4 hlth per second), is that better? You could leave those points in Healing and use LV (as many ppl have suggested) to get 10 hlth per hit (with sword/axe approx 7.5 per second while hitting) or Vig Spirit for 13 hlth per action (with sword/axe approx 10 hlth per second while attacking, hits don't matter), are either of those better? You could invest those points in Prot and use Prot Bond to so you only take max 5% dmg, would that be better? Or use Shield of Regeneration for 7 pips and 40 armor 9 seconds...Or put those points in Smite and use Balth's Spirit to get 4 adrenaline after taking damage (and 1 energy) maybe you could be spammy with defensive stances, is that better? Or if you really don't care about having any energy use Holy Wrath on you and someone else to do 66% of the damage back to the attacker (max 29) is that better? Or maybe Strength of Honor to do 6 more damage in melee...

Or you could use a different secondary, maybe necro. If you put those 37 points in blood you could use Blood renewal for 5 pips for 10 seconds that gives you 120 hlth when it ends, or put it in curses and use Parasitic bond to get 78 hlth every time the Pbond is removed/ends, or maybe a well at 4 pips for 14 seconds...

Or you could use Mesmer and distortion, or Ele and Conjure element, armor of earth, armor of mist...

Or you could put those 37 points into your weapon attribute, tactics, or strength to boost your output from those areas. A lvl 8, or higher, Watch Yourself is pretty powerful. You could also use Riposte (if you a a swordie) and negate an entire attack for only 4a...

The point is that there are so many other options that are just as good or better. Granted some don't heal but focus on killing faster so healing is less important, but still better solutions.

I don't think that the real issue is in misunderstanding a warriors role, the real issue is using a skill that is really not all that synergistic with your build because you don't want to take the time to find a better solution.

I have nothing against Mending, when used properly it is very powerful (and I don't just mean on a 55 monk), but when it is used as a "I use it because I use it and for no other reason" skill it is usually a poor choice.

Ask yourself if it is really the best option. Ask yourself why you use it, and what you gain from it. The reality is that it doesn't do very much when you are taking damage, so do you use it for when you aren't taking damage? If so, why not use something that works better/faster?

I am all for doing what makes the game fun to you, but is it fun to just do the same thing over and over and over and over? Try something new, I am sure that you can find something better and more fun than Mending.
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Old Oct 20, 2006, 08:58 PM // 20:58   #111
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LouAl,

Your reasoning is sound, but you should say Mending sucks for W/Mo. Under your reasoning, it should suck for all profession. Even a Mo/x should be seen with Mending.

We all heard the saying, "there is a time and place for everything", which means Mending does have a place (no, its not the trash bin), but it shouldn't be used as a staple.

I use mending on my R/Mo when I run only. My A/Mo never used Mending at all (don't even have the skill). I've created a W/Mo and with mending and retribution on, I died. I deleted that character because he couldn't take a beating that I thought he could.

For some reason, I want to defend people who use mending. I think they do it because:

1) to spare monks from continually healing them
2) to spare their own lives from the lack of "good" monks
3) never got around to getting Live Vicariously or Vigorous Spirit
4) in early part of the game, they have had no problems with it. So they stick with things that seem to work for them
5) as stated, in RA anything can happen. So Wammos with Mending who beat a monk or an elementalist could have the notion that Mending is one of the reasons for their victory
6) they forgot its still on their skill bar (so why waste it?)
7) they believe its a great way to reduce health degens
8) their build does not revolve around energy, so why not put what little energy they have into good use.
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Old Oct 20, 2006, 10:36 PM // 22:36   #112
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<sarcasm>Mending is so awesome! I cast mending on my wammo and it can never die. even if it gets shattered it is always the monk's fault for not healing me and protecting my uber 1337 mending</sarcasm>
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Old Oct 21, 2006, 12:35 AM // 00:35   #113
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Vigorous Spirit I can see as an alternative to Mending, but not Live Vicariously. Here's why:

First off, both spells are maintains so the same advantages and disadvantages apply to those kind of spells. Looking at both skills at level 8, Mending grants you +3 regen, which is 6 health a second and LV gives you 10 health. With a Sword or Axe attack speed at 1 hit every 1.33 seconds, you gain about 8 health a second. (roughly) HOWEVER, you have to actually hit something to gain your health. You gain nothing while running in for an attack, or retreating. Mending, mean while, is still pumping in health.

Also, hexes such as Faintheartedness, Shadow of Fear or a paticularily nasty new Necromancer curse called Meekness, which reduce your attack speed, and also your healing with LV by 50%. Then you are gaining about 4 health a second. If you are blinded, being blocked or evaded, you are gaining nothing at all.

Lastly, Hammer warriors, whose attack speed is only one hit per 1.75 seconds, gain even less from LV.

Another thing people tend to overlook and blurt out just because they hate Mending, is they always say Necromancers and Mesmers can deal blah blah damage and whatnot because of Mending. First off, are Warrior's primary targets? No, Monks are. Does EVERY single Necromancer and Mesmer build use Shatter Enchantment or Desecrate Enchantments? No. LV and any other enchantment is just as vunerable as Mending is.

All this is just what I think. On the other hand, if your build uses increased attack speed (IAS) skills, then maybe LV is a better choice.
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Old Oct 21, 2006, 06:05 PM // 18:05   #114
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For example, take a warrior primary:

Mending is bad on such a character for a variety of reasons, and I will explain.

First of all, you are wasting your secondary profession for healing, when warriors already have enough skills to mitigate damage (stances for PvE) and spike heal (Heal sig for PvP, for example). While people say its not good because you are wasting x amount of attribute points, that doesn't compare as well as you missing the whole utility of a secondary profession.

Secondly, without taking the original mana cost for mending, it only provides 18 mana per each energy spent. Not only is that a very very low number, its spread out over time. So I'm getting 18 HP every 3 seconds.

The only HP point that really matters is the final HP. All the rest is a buffer keeping you away from death, but you can still function at 1 HP. However, obviusly, being at 1 HP is not your desire, you want as big a buffer as you can get. Realize, that while playing, your enemy wants you at 0, so he is removing your buffer. Mending merely delays the inevitable result of you reaching that final 1 HP, and once there, does absolutely no good. What really matters is a "spike heal" that will bring your hp up from 50 to 150 in as short a time as possible. Mending is not going to do that.

As such, if you were just trying to delay the inevitable of you getting to that 1 HP, you would try to kill the enemy desiring to kill you, right? However, with your mo secondary wasted on healing, you lose some utility which could help you accomplish this goal (IE shock, plague touch, deaths charge, etc).
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Old Oct 21, 2006, 06:55 PM // 18:55   #115
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We don't hate Mending, we hate the players who think mending is a must-have in every situation and the readers who cannot browse past threads to understand why this skill sucks in most situations, and why it's a niche skills for farmers and runners.
Quote:
Originally Posted by Epinephrine
Succor for your monks. 1 pip of extra energy = more healing distributed where needed. If you are running a pure adrenaline build anyway, succor to each monk, see how comfy you sit with monks at 5 pips of energy. Your monk gets more than 18 healing per energy I hope. Life bond to the monk, if it's TA or RA - a monk that's alive heals much more than your mending does.
Quoted for wisdom. Epinephrine is right.
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Old Oct 22, 2006, 01:30 AM // 01:30   #116
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You know, there's another GOOD use for mending.

My tank (and that's how I play him) has Sentinel's, a sup absorption, and Malinon's shield.

Malinon's shield has -2 damage absorption when affected by an enchantment.

If I activate mending, I have -5 damage absorption and 3 pips of regen. I also stack endure pain on that sometimes, as I run no tactics at all and it's a great strength based skill.

It's not perfect, I can die, (and I have, from everything from stupidity as a young warrior to lag to unpreparedness) but I can use a specific armor/equipment/skill setup to endure LOTS of damage.

I henched almost all of Cantha, have beaten the game numerous times, and am rather popular as a tank for my guild. I'm not the best, the most powerful, or the most impervious to damage. But I come with enough to keep myself alive for a while longer and let the monks focus on healing the squishies, who are doing the damage over my head. It works for me, knowing that all I have to do is hold the line.

I don't believe that I'm invincible, or even all that great at warrior, but it helps me out.
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Old Oct 23, 2006, 01:41 PM // 13:41   #117
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mending = pve
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Old Oct 24, 2006, 12:40 AM // 00:40   #118
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mending = Ownage, leet , invincible, you get the drill
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Old Oct 24, 2006, 05:51 AM // 05:51   #119
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guys.... if you want to have a secondary of monk as a war.. use str of honor for your enchant to get you lil -2 damage while enchanted.. you have a job... that job is to kill.... healing is someone elses job... you job in killing should be very serious to you.. cause if you are not killing and your spening time energy and effort to heal... those who have the job of healing now have to fight all the stuff you didnt kill and so on and so forth...
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Old Oct 25, 2006, 03:49 AM // 03:49   #120
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Quote:
Originally Posted by Samueldg
guys.... if you want to have a secondary of monk as a war.. use str of honor for your enchant to get you lil -2 damage while enchanted.. you have a job... that job is to kill.... healing is someone elses job... you job in killing should be very serious to you.. cause if you are not killing and your spening time energy and effort to heal... those who have the job of healing now have to fight all the stuff you didnt kill and so on and so forth...
Quoted for Truth

Wanding anyone?
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