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Old Aug 18, 2006, 09:44 AM // 09:44   #61
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its basically good for 2 things:
Against Degen
Against a damage which is very small, and thus mending is enough to keep u healed. If your taking damage from all sources, your natural live regen will not work until you stop and rest. Having mending just works at few places and runs. It is that simple.
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Old Aug 18, 2006, 10:03 AM // 10:03   #62
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Quote:
Originally Posted by Samuel Dravis
When I'm bonding I may (though not always, depends on where I am) bring mending and watchful spirit. 6 regen is nothing to sneer at, especially with damage being 1/4 of actual. Mending just on a heal spiker is crap though; it just interferes with what you actually should be doing.
Hm, you're bonding and you still manage to get 13 points into healing prayers? what do you have, a rune of superior attribute points??? I want that!!!!
Mending isn't even good when you're running. I find myself a better runner when I do not use it xD
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Old Aug 18, 2006, 01:39 PM // 13:39   #63
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Mending has nice enough healing/energy, but it is so horribly inflexible that usually any other spike heal is usually better.
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Old Aug 18, 2006, 04:51 PM // 16:51   #64
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People are retarded thats why

I get yelled at for using a vampiric wepon,while not using mending, and i sometimes get yelled at for using mending.. people these days :|
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Old Aug 18, 2006, 06:57 PM // 18:57   #65
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Quote:
Originally Posted by Thomas.knbk
Hm, you're bonding and you still manage to get 13 points into healing prayers? what do you have, a rune of superior attribute points??? I want that!!!!
I know! GODLY! ^_^

I actually ran a life bond/mending build for doing the THK bonus yesterday. The warriors rarely needed heals and I only had to reapply bonds a couple of times while defending the fort. Worked out well.
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Old Aug 18, 2006, 08:20 PM // 20:20   #66
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Quote:
Originally Posted by Ulivious The Reaper
People are retarded thats why

I get yelled at for using a vampiric wepon,while not using mending, and i sometimes get yelled at for using mending.. people these days :|
You can use a vamp weapon with out mending...

Weapon switching + heal sig

Vamp weapon GOOD, Mending BAD
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Old Aug 19, 2006, 08:54 AM // 08:54   #67
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Quote:
Originally Posted by Minwanabi
Please, if you actually run mending, uninstall guild wars
*thumbs up*

Quote:
Originally Posted by Mistical miss
Eviscerate might do mass dmg in your mind, but its more easily countered than most ele damage. Blind, clumsinesslike skills, ripostes, stances, interrupts, weakness, running skills. While the only thing that stops the elementalist from causing damage is a well placed interrupt. (and dodging missile spells)
Great... and what will happen when your character reaches lvl20 and encounters a mesmer?

Quote:
Originally Posted by Hidden in the Mist
Sorry but in reality, My opinion > your opinion.
Try reading this
I think you're missing the point. You are giving them a link to a huge post which clearly and precisely explains why warrior>ele in dmg.

However, what you fail to understand is that someone needs to have an understanding of elemental mathematics. And i have yet to found a mending warrior who... has that much of understand

Quote:
Originally Posted by Sjeng
I like the skill. Don't see why people should hate it.
Because it stands for a certain mentality. Mending represents a mentality of GW players who never bother to learn how to properly play.

As for mending, it's good on runners, 55hp, and perhaps few extreme situations (which i cant think of atm). In any other places, especially missions and PvP, mending is a horrible skill. As soon as i see someone put mending i rage quit.

Quote:
Originally Posted by glountz
- Mending has interesting AI priority effects
When you see a warrior using mending on someone else than himself, lemme know
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Old Aug 20, 2006, 08:20 AM // 08:20   #68
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Quote:
Originally Posted by Servant of Kali
As for mending, it's good on runners, 55hp, and perhaps few extreme situations (which i cant think of atm). In any other places, especially missions and PvP, mending is a horrible skill.
agreed.

But then, we did try a funky monk once in the deep who had mending on all 12 of us, and maintained it. it was just funny
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Old Aug 21, 2006, 01:23 AM // 01:23   #69
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Well, it appears as though the GW guru forum people have finished venting their mending hate. And i must say, four pages of computer text is a LOT of hate for just one (not even an elite!) skill.
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Old Aug 21, 2006, 01:58 AM // 01:58   #70
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I never seen so many morons post in one thread as I have in this one. Sigh this forum get worse by the day.
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Old Aug 21, 2006, 05:23 AM // 05:23   #71
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Okay, this will be my final post ever on any thread about mending anytime.
*Throws down gauntlet*

I LIKE IT.

I DON'T CARE ABOUT MY LOST REGEN

I DONT CARE THAT IT GIVES 6 PER SECOND

I DON'T CARE THAT IM WEAK TO A MESMER

IT WORKS FOR MY BUILD, SO I WILL USE IT.

Don't flame me cus it works for me. I use it to stop minor degen, not heal. It's good enough for me, and im sick and tired of getting RED ENGINE GORED ENGINE GORED ENGINE GORED ENGIE GO'ed for using it in PvP OR late PvE when I see fit.

So you think it's a noob-ish thing to do? Good for you, I'm a noob then I guess. I figure I'll just have to live with the fact that I'm a noob for the rest of my life. Oh well...

I've been told that my running mending is not the skill, but my state of mind. They say that I'm not experienced enough to know not to use it. Damn... that 2mill experience was certainly wasted on me huh? It's just like the mentality that ALL jerks on GW are little kids. It's NOT TRUE. Mending works for me, it might not work for you. You *know* that there are better ways to play. I KNOW that there are better ways to play depending on the situation. Just because I use mending I'm not stupid, not immature, and im definitely not going to stop if you tell me to.

I guess that came out as more of a rant than I intended it to be, but this just really steams me up. Just think of any generalization from real life, is it always true? No, its a generalization. My build called for minimal degen negation and some extra healing, mending fit the bill. I always run 8 absorbtion and that extra 3-7 damage that mending negates 1. makes my absorbtion seem to go up and 2. Makes my HH work better. (Yes, I do run HH sometimes too)

For those of you wondering what my build is, its actually just a spawn off of the paladin build which actually I have found to be VERY affective against all PvE except heavily mesmer oriented groups and most AB/FF situations. PvP situations just depend on your team and the opposing one.

Sever Artery
Gash
Galrath Slash
Silverwing Slash
Final Thrust
HH/Breeze/Any other healing I want to use at the time.
!!Mending!!
Purge conditions (PvP only)/Any kind of res (PvE only)

Now before you go flaming my build too, just use it once. It takes a little more thought than you would first realize. I use the 5 adrenal skills to "spike" an enemy and deal a massive amount of damage in a short amount of time. My max physical defense and absorbtion makes it quite fun to solo Kurzick tanks and assassins. =) The spike also works rather well on unsuspecting casters. If you really think about it, you can see how important mending is in my build. If you can't, well... then you can't. lol.

On a final note, I understand and accept all the arguments favoring the negative opinion of mending and I respect that. It's just that constant generalization and flaming that I can't handle. There are good aspects of it, you cannot deny that, and it works well for me, so I will use it. There really isn't much more I can say.
/ragequit

Last edited by Pwnage Elite; Aug 21, 2006 at 05:44 AM // 05:44..
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Old Aug 21, 2006, 07:10 AM // 07:10   #72
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Quote:
Originally Posted by Pwnage Elite
I LIKE IT.

I DON'T CARE

I DONT CARE

I DON'T CARE

IT WORKS FOR MY BUILD, SO I WILL USE IT.
And this is precisely why I quit a RA game the moment I see a whammo with mending. This attitude problem which is found in nearly every case.

Incidentally how on earth do you intend to spike someone with half a brain when your spike has five attacks and no IAS?
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Old Aug 22, 2006, 07:00 PM // 19:00   #73
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Quote:
Originally Posted by Mesmer in Need
no no no no no! you are an idiot. Since when do warriors equal offence?? Elementalists =offence. Wariors have the nicname "tanks" for a reason. They take damage. Sure a tank in real life can do some damage, but it is localised. a missle or bomb equates to an ele. Warriors are built for taking damage and not dealing it back. there
so ill sit back, let EVERYBODY on the team do nothing, and let our little ele do the damage, so he becomes first target, sure.

Quote:
Warriors have countless defensive skills. let me list: doylak signet, defy pain, watch yourself, disciplined stance, etc, etc. these all equate to more damage absorbtion.
Warriors have countless offensive skills, let me list:

Axe Rake
Axe Twist
Cleave
Cyclone Axe
Dismember
Disrupting Chop
Eviscerate
Executioner's Strike
Furious Axe
Lacerating Chop
Penetrating Blow
Pentrating Chop
Swoft Chop
Triple Chop
Whirling Axee

Auspicious Blow
Backbreaker
Belly Smash
Counter Blow
Crude Swing
Crushing Blow
Devastating Hammer
Earth Shaker
Enraged Smash
Fierce Blow
Forceful Blow
Hammer Bash
Heavy Blow
Irresistible Blow
Renewing Smash
Staggering Blow
Yeti Smash

Griffons Sweep
Leviathan's Sweep
Power Attack
Protector's Strike

Dragon Slash
Final Thrust
Galrath Slash
Gash
Hamstring
Hundred Blades
Jaizhenju Strike
Pure Strike
Quivering Blade
Savage Slash
Seeking Blade
Sever Artery
Silverwing Slash
Standing Slash
Sun and Moon Slash

Thrill of Victory

Distracting Blow
Wild Blow

'nuff said?

ok, so anyhow, Warriors arent Offensive nor Defensive Based, they can be either, or equal, Necromancers dont have to be Minion Master based, they can be allsorts of different combinations

anyhow, im off topic, the reason i dont like mending, is that its hopeless protection, even a half max dmg wand can out-dmg that, sure, it'll stop your healer from having the heal the puny 5-10 damage that level 3 can dish out, but nothing more..

Mending is 18hp per energy, with a 10 energy cost, which means 4 orisons of healing equal the same energy cost as 10 seconds of mending, with almost twice the HP gained, factor in that you have an extra pip of energy.. which is better?

Last edited by falling demon; Aug 22, 2006 at 07:15 PM // 19:15..
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Old Sep 04, 2006, 04:37 AM // 04:37   #74
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I run a W/N (unless I'm running somewhere) so I can't really say much about monk skills myself but I don't think that mending is worth 1 energy pip. I think that for a W/M you'd find vigourous spirit more helpful, spam hundred blades or cyclone, or triple chop or something. But that's just me. If someone else uses it, as long as they do their job, then I don't see why you'd have a problem with it.

In pvp, you shouldn't use it sure, cause you'd have actual human monks who should be healing you, and you'd either be taking no damage since they aren't attacking wars, or if you overextend and they focus fire on you no amount of healing will help you anyway.

But in pve, except against factions ele bosses, a war with a good shield and watch yourself and dolyak take minimal damage anyway that mending is usable to counter that damage. Against physical attackers your armour bonus and damage reduction kick in and if you add riposte and deadly riposte...
Against casters, who seem to have practically no armour worth noticing, you should be able to kill them before they do much damage at all. So you'll notice that most actual attacks aren't what kills a war, but prolonged and heavy degen (which mending does offset a bit). Unless you do something really stupid, but that's the person, not the skill...

Anyway, ragequitting just because someone uses mending seems a bit extreme, let them play how they like as long as they are effective. You should at least wait to see if they pull a Rurik first
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Old Sep 04, 2006, 06:13 AM // 06:13   #75
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i can see why people would hate mending and all but my friend uses it and pwns with it most of the time, i myself dont like it that much unless im in a scrimage
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Old Sep 05, 2006, 04:25 PM // 16:25   #76
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OK. I'll jump in... What mending DOES have going for it:

1: It's fire-and-forget. In the middle of a fight, a warrior has better things to do than spent 2 full seconds casting healing signet. Especially if he's being chased or running away, where time is crucial. The armor on healing signet doesnt' matter much, but 2 full seconds of standing there, not moving, not gaining adrenaline? If you think about it, the cost of healing signet in time is 1.5 attacks with sword or axe. That's 1.5 strikes of adrenaline, and it's damage you're not dealing.

2: It lessens the pressure on your monks. It doesn't eliminate the need for a monk, but if that monk only has to throw a heal every 12 seconds instead of every 10, then the monk can conserve some energy, allowing them to spike-heal more effectively when it becomes necessary.

3: Barring enchantment stripping, it's alwys on and always working. Plain and simple, anyone that brings mending where there's heavy enchant stripping is an idiot. BUT... Stances take time to recharge, and several skills cannot be blocked or evaded. Enemy warriors spamming wild blow are at least as deadly to stance warriors as enchantment stripping is to a mending warrior. Add to that, that mending pretty much doesn't need to be recast (making it non-interruptable) and my opinion is that while each has their place, neither is superior in ALL situations.

4: 8 in healing prayers allows other self-healing. Personally, my warrior brings mending and vigorous spirit. Mending stays on, and vigorous gets cast for hard fights. Mending reducees my downtime when soloing, since the only things I use energy for are mending, viorous spirit, and cyclone axe. The healing prayers requirement can help if you decide to run healing hands, for example, or even healing breeze (IMO, a TRUE waste on a warrior)
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Old Sep 05, 2006, 06:30 PM // 18:30   #77
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1) Mending isn't going to save you, I think you've got the purpose wrong there! A better example would be healing hands vs healing signet

2) I don't think those are realistic figures, what are you fighting?
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Old Sep 05, 2006, 06:40 PM // 18:40   #78
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Ok, it's been said... mending has uses. Try this instead.

Succor for your monks. 1 pip of extra energy = more healing distributed where needed. If you are running a pure adrenaline build anyway, succor to each monk, see how comfy you sit with monks at 5 pips of energy. Your monk gets more than 18 healing per energy I hope. Life bond to the monk, if it's TA or RA - a monk that's alive heals much more than your mending does.

There is just so much that is better than mending on a wammo.

As for mending-bonds, I've done that too, when going into an area with degen and henchmen too stupid to sit out of it for example, or to provide general healing. Running Mending as a monk, with 13 healing and Blessed Signet requires 0.25 pips per Mending, or one energy/12 seconds of healing. At 8 healing per second (4 pips) that's an efficiency of 96 health per energy, or well over what a Heal Party can provide - so, from that perspective it can be handy. That's purely a PvE thing, and only in situations in which you know that you'll need party-wide healing pressure to combat environmental/diffuse damage.
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Old Sep 06, 2006, 02:44 AM // 02:44   #79
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wow havent checked this thread for a little... now i think everyone hates me. but yes, i have been playing as my war more. i still like mending, but i dont use it all the time any more. i have also balanced myself out to more attacking and less tanking. plese dont ban me...
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Old Sep 09, 2006, 06:13 AM // 06:13   #80
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Here, let me tell you a secret

Now, you can't tell anyone else this but...

WARRIORS = PURE OFFENSE

In general, I'da say about 90% of the warrior builds out there, the attribute spread goes something like this:

16 Weapons Mastery (absolute must)
13 Strength

Notice no points to Healing Prayers or Tactics

In rare PvE situations a warrior may need defensive skills, but in general, tactics, and any sort of defensive skill is useless.

Your defense is your armor, that's it. You take damage slowly and a monk can keep you alive easily. Optimally, you should be the concentration of enemy damage and the primary direct damage dealer of your party.
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