Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Nov 15, 2006, 11:41 PM // 23:41   #21
Lion's Arch Merchant
 
Join Date: Sep 2005
Advertisement

Disable Ads
Default

I use Brutal Weapon, works pretty well.

Just to echo the evidence: Splinter Weap only does its damage once during Barrage, not for each arrow. I actually tested it with Dual Shot & Fork Arrow, and it still only splashed its damage once.




Quote:
Originally Posted by Darkpower Alchemist
In pic gw003, the use of Barrage with Splintered Weapon, not splinter shot, is used on the dummy in the very center of the training circle. If I used Barrage, and it only worked on the primary target, the center dummy, then the only place the spell would effect would be next to that same dummy,correct?
Splinter triggers on the first arrow to hit. It is pretty clear that Splinter triggered off the dummy the 2nd from the left (it's closest to you, so was the first arrow to hit). This explains why the target in the center was hit with Splinter (and yet the 2nd from the left was not).

Last edited by Hollerith; Nov 15, 2006 at 11:47 PM // 23:47..
Hollerith is offline   Reply With Quote
Old Nov 16, 2006, 03:33 AM // 03:33   #22
Jungle Guide
 
Darkpower Alchemist's Avatar
 
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
Exclamation Theory proven wrong...

Quote:
Originally Posted by Hollerith
Splinter triggers on the first arrow to hit. It is pretty clear that Splinter triggered off the dummy the 2nd from the left (it's closest to you, so was the first arrow to hit). This explains why the target in the center was hit with Splinter (and yet the 2nd from the left was not).
Which pic are you refering to? Gw003? In that pic the primary target is the center dummy, directly in the center of the AoE training ring.So,if I am understanding what you said, which I am not sure that I do, it would be the conclusion that my aim was off and that the first arrow to hit would cause the spell to do no damage to the center.

Yet, in the previously named pic, the damage effect is obviously depicted on the center dummy, the adjacent dummies to the opposite sides, as well as the dummy on the outer left edge of the circle.

If I am seeing correctly, then that would mean that more than 1 arrow connected to a target, as well as the spell effect being passed to all the arrows in question. If this is not what you see, then let's hypothesize about why the furthest dummy out at the edge of the circle was effected by the splintering spell, as well as the 2 dummies closest to my primary target.

What you are saying is that even though my target was the center dummy, the effect of the spell is directly affected by which arrow strikes first? From closer study of the pics, as well as the new pic, gw012, showing the Barrage arrows in mid flight, that show that I indeed hit the closer dummy first, before the impact of my primary target, that made the spell react on the outside edge as well as the adjacent dummy in the center, This being the case, the splinter spell is negated on all other arrows in mid flight...

Making the thought of splintered weapon working on all arrows to be wrong, and thus, making my theory on this combination to also be flaud. But what if all the arrows connect simultaneously? Don't think about that...

Anyway, can we get to other secondaries besides Ritualist...
Attached Images
File Type: jpg gw003.JPG (147.9 KB, 70 views)
File Type: jpg gw012.JPG (129.1 KB, 57 views)
Darkpower Alchemist is offline   Reply With Quote
Old Nov 16, 2006, 04:58 AM // 04:58   #23
Lion's Arch Merchant
 
Join Date: Sep 2005
Default

I tried with Dual Shot & Forked Arrow, and Splinter only triggered once each time, not twice.

Next 2ndary for me is the N - using Mark of Pain with Dual Shot, Forked Arrow, Quick Shot, and Savage. MoP triggers twice off Dual Shot & Forked?
Hollerith is offline   Reply With Quote
Old Nov 16, 2006, 07:14 AM // 07:14   #24
Forge Runner
 
Jeff Highwind's Avatar
 
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
Default

Most likely, it's 2 arrows.

I got the spare change to try it out, I'll check soon.
Jeff Highwind is offline   Reply With Quote
Old Nov 16, 2006, 12:02 PM // 12:02   #25
Frost Gate Guardian
 
Join Date: Jul 2006
Guild: Fellows of Mythgar
Profession: R/
Default

Quote:
Originally Posted by Hollerith
I tried with Dual Shot & Forked Arrow, and Splinter only triggered once each time, not twice.

Next 2ndary for me is the N - using Mark of Pain with Dual Shot, Forked Arrow, Quick Shot, and Savage. MoP triggers twice off Dual Shot & Forked?
I NEVER THOUGHT ABOUT THAT!!!!! I gotta change my build!!
Snoblind is offline   Reply With Quote
Old Nov 17, 2006, 03:45 AM // 03:45   #26
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default

Quote:
Originally Posted by Hollerith
I tried with Dual Shot & Forked Arrow, and Splinter only triggered once each time, not twice.

Next 2ndary for me is the N - using Mark of Pain with Dual Shot, Forked Arrow, Quick Shot, and Savage. MoP triggers twice off Dual Shot & Forked?
Dual Shot and Forked both trigger MoP twice. It's a nice little AoE bomb, and doesn't always cause scatter anymore. You can even use Ignite Arrows, MoP and Dual shot cause Ignite Arrows doesn't turn your base damage to fire. So you get the Double MoP damage + the double Ignite Damage + what ever damage you deal to your target.
SnipiousMax is offline   Reply With Quote
Old Nov 17, 2006, 04:29 AM // 04:29   #27
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

Quote:
Originally Posted by SnipiousMax
Dual Shot and Forked both trigger MoP twice. It's a nice little AoE bomb, and doesn't always cause scatter anymore. You can even use Ignite Arrows, MoP and Dual shot cause Ignite Arrows doesn't turn your base damage to fire. So you get the Double MoP damage + the double Ignite Damage + what ever damage you deal to your target.
QFT

It also is an excellent skill to have with a MM in your group. Many MM are integrating MoP back into their builds since the last AI update for this reason.
XvArchonvX is offline   Reply With Quote
Old Nov 18, 2006, 05:49 AM // 05:49   #28
Jungle Guide
 
Darkpower Alchemist's Avatar
 
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
Default Curses and double curses

I once had a build where I used both SS and MoP. SS was used on the near target, while MoP was used on the primary target. It was a solid combo in PvE in previous times,but now I'm not so sure. Of course, it was with my E/N, so not as potent as a primary necro,but still was quite effective in mob aggro scenarios.

[skill=big]Mark of Pain[/skill]

Is this as effective as it can be when combined with traditional ranger builds?
It worked great when Aoe nukers were without a champion spell,and you didn't want to break aggro.

Any other spells in the necro skill listings of interest?
Darkpower Alchemist is offline   Reply With Quote
Old Nov 18, 2006, 01:22 PM // 13:22   #29
Desert Nomad
 
Sir Mad's Avatar
 
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
Default

I don't deny the usefullness of a necro in a team with rangers, however I definitely think rangers generally shouldn't use spells. Of course there are a few exceptions: Judge's Insight is deadly against skelettons, brutal weapon is acceptable, so are the conjure xxx spells, etc. However, remember rangers without expertise (and of course expertise don't work with spells) are pretty bad energy-wise. They have only 3 pips of regen when most of the classes have 4, and they can't get an energy bonus from their weapons as mages can with a staff, except at most the 5 energy from a bow (but then you gotta ask yourself if the benefits from the spell are worth the 15% extra damage from your weapon mod you lose and the attribute points you gotta spend in the element).
Sir Mad is offline   Reply With Quote
Old Nov 19, 2006, 10:43 AM // 10:43   #30
Jungle Guide
 
Darkpower Alchemist's Avatar
 
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
Default

Does a zealous bow while using Barrage make for greater energy regen when you are hitting multiple targets?

I believe so,but I am asking if their is anyone who definitely knows if this works in this manner. If it does,then it may be your battery to power certain builds.
Darkpower Alchemist is offline   Reply With Quote
Old Nov 19, 2006, 11:19 AM // 11:19   #31
Lion's Arch Merchant
 
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
Default

My guildies have done tests before, and it seems to depend on the moment it hits. Dual shot doesn't work, but barrage does work with splinter if the two targets are the exact same distance away from you and you hit at the same time.

This means that, yes, it could work, but, no, it's not useful at all.

/A = Signet of Malice, Dash (I replaced my old distortion slot with this), Shadow of Haste.
Silk Weaver is offline   Reply With Quote
Old Nov 19, 2006, 03:07 PM // 15:07   #32
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

Quote:
Originally Posted by Darkpower Alchemist
Does a zealous bow while using Barrage make for greater energy regen when you are hitting multiple targets?

I believe so,but I am asking if their is anyone who definitely knows if this works in this manner. If it does,then it may be your battery to power certain builds.
Effects from bow mods work on every arrow from any skill, so yes, a zealous string gives back energy from every hit just like Vamp strings do as well (yet another reason vamo > sundering). However, since expertise makes barrage so affordable, I don't think that zealous is really necessary, but I have a personal vias against zealous mods on bows and will leave it at that.
XvArchonvX is offline   Reply With Quote
Old Nov 20, 2006, 05:02 AM // 05:02   #33
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default

MoP works about as well as brutal weapon (as far as energy concerns anyway) when you use Prepared Shot. Perpared shot gives a very decent energy recovery, and makes up for expertise not affecting those types of spells...

That said, I'd still rather have a primary necro tossing spells about.
SnipiousMax is offline   Reply With Quote
Old Nov 20, 2006, 06:49 AM // 06:49   #34
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

With the ability to have customized henchies (heroes), it's a LOT easier to have other characters in your team built to compliment your build, so doing things like using spell buffs can be left to the classes that do them best. This is part of the reason that I see secondaries that provide things like a hard rez or an IAS as often being a better choice.
XvArchonvX is offline   Reply With Quote
Old Nov 20, 2006, 02:55 PM // 14:55   #35
Desert Nomad
 
Sha Noran's Avatar
 
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
Default

/Warrior: IAS, Tactics Based Shouts, Hammer Weilding Thumper
/Monk: Hard Rez, Condition Removal, Hex Removal, Judges Insight
/Necro: Condition Removal, Corpse Eating, Blood Rit, Touch Ranger
/Mesmer: Inspiration Based Stances, Distortion, Hex Removal, Enchantment Removal, Improved Condition Pressure, Fragility
/Ele: Conjures, Mark of Rodgort (which isn't hardly as bad as it used to be), Earth Based Defense (a Ward or an Armor isn't hard to toss into a build)
/Assassin: Way of the Fox, Sigent of Malice, Teleportation, Dagger Weilding Ranger
/Rit: Hard Rez, Condition Removal, Oath Shot Spirit Spam, Weapon Spells
/Paragon: Command Based Shouts, Hard Rez, Condition Removal, Hex Removal
/Dervish: Ebon Dust Aura, Enchantment Removal

Those are just the really obvious ones.

And [email protected] huge argument over Splinter Weapon. Splinter Weapon is good, but it certainly does not activate on EVERY arrow. That's like... really obvious when you use it.
Sha Noran is offline   Reply With Quote
Old Nov 20, 2006, 04:59 PM // 16:59   #36
Krytan Explorer
 
Join Date: Dec 2005
Default

Monk-I have a resuable res. Beastmaster's done need a secondary.
Or warrior, for when I'm bored. I can bring a sword and shield to the table, and contary to what most people think, it's not nearly as bad as everyone makes it out.
A_Muppet is offline   Reply With Quote
Old Nov 21, 2006, 04:01 PM // 16:01   #37
Lion's Arch Merchant
 
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
Default

Quote:
Originally Posted by Silk Weaver
My guildies have done tests before, and it seems to depend on the moment it hits. Dual shot doesn't work, but barrage does work with splinter if the two targets are the exact same distance away from you and you hit at the same time.
Quoted for great justice.
Silk Weaver is offline   Reply With Quote
Old Nov 21, 2006, 06:48 PM // 18:48   #38
Lion's Arch Merchant
 
Join Date: Sep 2005
Default

Anecdotal evidence for great justice? How about replicating those tests and taking screenshots?
Hollerith is offline   Reply With Quote
Old Nov 21, 2006, 07:32 PM // 19:32   #39
Desert Nomad
 
Sir Mad's Avatar
 
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
Default

Quote:
Originally Posted by Hollerith
Anecdotal evidence for great justice? How about replicating those tests and taking screenshots?
I was unable to reproduce that and confirm those tests. Anyway, even if it's true, being at the very same distance from 2 tagets (how do you do that? Do you count the pixels?) is almost impossible with practice targets, so imagine with moving foes in a live environement.

Last edited by Sir Mad; Nov 21, 2006 at 07:35 PM // 19:35..
Sir Mad is offline   Reply With Quote
Old Nov 22, 2006, 08:29 AM // 08:29   #40
Pre-Searing Cadet
 
Join Date: Nov 2006
Location: Minneapolis
Profession: D/W
Default

Quote:
/Dervish: Ebon Dust Aura, Enchantment Removal
I'm making an Ebon Dust Aura build (planning on using ebon bow string) when my ranger hits 20 because I heart conditions.

My Ebon Dust Aura assassin proved less useful than I think the Ranger will hehe.
Terk and Friends is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:22 PM // 23:22.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("