Nov 24, 2006, 09:07 AM // 09:07
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#21
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Wilds Pathfinder
Join Date: Feb 2006
Location: When not at Aziure's Wizard Tower you can find my in Belgium
Guild: Knigths of the Keyboard Order - KkO
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Again a.net would not be promoting this build on there own site with SF, GG and LF, if they are going to nerf it. Just surf their site and you'll find some builds for other profs with new NF skills aswell.
See this page at guildwars.com
Last edited by S_Serpent; Nov 24, 2006 at 09:13 AM // 09:13..
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Nov 24, 2006, 03:14 PM // 15:14
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#22
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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Quote:
Originally Posted by trialist
Increased recharge by 4 secs? Are you high? Increasing recharge by 4 secs means the skill has a recharge of 6 secs and considering burning at 16 attribute only lasts 7 secs and SF has a 1 sec cast, what would be the point of the skill then? I really don't want to see eles return to bareing their boobs to blind warrs again. Aren't people sick of that metagame yet?
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The point will be to bring an utility skill to start the fire OR using the skill to create ONLY fire but not doing damage WHILE they are on fire like nonstop.
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Nov 24, 2006, 05:09 PM // 17:09
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#23
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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OR leave it as is and keep it good.
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Nov 24, 2006, 05:16 PM // 17:16
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#24
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Core Guru
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Quote:
Originally Posted by Arcador
The point will be to bring an utility skill to start the fire OR using the skill to create ONLY fire but not doing damage WHILE they are on fire like nonstop.
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I.E, remove second part of skill description, got it. *rolls eyes*
How much more one-dimensional do you want the skill? Searing Flamers already spend half their skillbar just to power SF, you want them to bring more stuff than that? Don't get me wrong, i'm all for balancing the skill so its not so devastating to low-level pvp, but your suggestion is ridiculous. A more sensible approach is maybe just a slight increase in recharge by 1 or 2 secs, or more effectively, fix attunements so its no longer bugged and/or reduce energy gain slightly from GG. Making SFers work slightly harder for energy will still preserve some use of the skill without outright killing it like your suggestion does.
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Nov 24, 2006, 05:44 PM // 17:44
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#25
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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why do they need to nerf something just because it's good in random arenas? Reversal is good in randoms, why don't we nerf that?
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Nov 24, 2006, 05:47 PM // 17:47
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#26
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by S_Serpent
Again a.net would not be promoting this build on there own site with SF, GG and LF, if they are going to nerf it. Just surf their site and you'll find some builds for other profs with new NF skills aswell.
See this page at guildwars.com
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They posted a build a long time ago with Soul Twisting, right before it was nerfed. Your link means nothing.
Anyways, the fairest way to nerf Searing Flames is to give it a 2 second casting time. That way, it'll be even more vulnerable to Distracting Shot and other annoying interrupts.
But it will be nerfed because it's been abused.
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Nov 24, 2006, 06:28 PM // 18:28
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#27
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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They are a bit overpowering, its the new fame farming build.
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Nov 24, 2006, 07:44 PM // 19:44
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#28
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
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I can shut down the build just using one skill. Diversion FTW!
Seriously it isn't completely overpowered. Heck I can bring Signet of Humility and shut down an SF Ele. Striping enchantments kills the energy, distracting shot or anything like it kills the build, and as I mentioned before Signet of Humility is a cheap way to shut them down.
In GvG they aren't so dangerous outside of a team spike build.
It isn't hard to beat them, you just have to know what you are trying to do.
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