Nov 02, 2006, 08:01 PM // 20:01
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#1
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Nerf coming to Searing Flames?
I'm gonna be sad next update T_T. This skill is just so good... I hope they don't overkill it to the point where it's useless. I'm impressed with NF though, Anet has done a complete 180 with elementalists and added some very good balancing skills like liquid flame and flame djinn's haste.
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Nov 02, 2006, 09:36 PM // 21:36
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#2
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Nov 08, 2006, 04:53 AM // 04:53
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#3
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Wilds Pathfinder
Join Date: Aug 2005
Location: Europe Server
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I just ran into it in RA and was surprised at the recharge time of 2 secs.
I created an ele and went into RA and it's a nice skill. Just spam over and over with glowing gaze and another one occasionally, don't need to think too hard, just point and click. Nice large aoe, you mow every1 down pretty efficently. 100% win against groups without a monk.
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Nov 08, 2006, 04:58 AM // 04:58
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#4
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I don't think it'll be nerfed. Paras will probably be, though.
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Nov 10, 2006, 12:27 AM // 00:27
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#5
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Oh this skill will receive a HUGE nerf, either searing or Gaze will get a SWIFT nerf.
This actually beats touch rangers for abusability, unless you go E/Me with Mantra of flame and that anti-set on fire skill, you are in trouble no matter what you are.
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Nov 10, 2006, 12:37 AM // 00:37
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#6
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Following of Xanthar
Profession: Me/N
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Throw steam in there and you won't ever get hit with damage either.
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Nov 10, 2006, 12:40 AM // 00:40
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#7
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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Quote:
Originally Posted by Sarevok Thordin
This actually beats touch rangers for abusability, unless you go E/Me with Mantra of flame and that anti-set on fire skill, you are in trouble no matter what you are.
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Except that SF eles are actually useful outside RA.
Meh, you can debate whether it needs a change or not, but Im pretty sure it will be nerfed regardless, as Anet will also nerf things due to overuse too.
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Nov 10, 2006, 07:41 AM // 07:41
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#8
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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I hope they aren't nerfed, the damage they do when left to their own devices is comparable to a warrior raging in your face with no counters. They're easy as heck to shut down, a ranger or a mesmer can shutdown one of them with his eyes closed. Unfortunately, people still refuse to bring counters to them and continure on bringing melee counters and complaining when they get killed by elemental damage. I say keep it as is and buff all the other elemental skills so eles can provide viable pressure.
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Nov 10, 2006, 07:45 AM // 07:45
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#9
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Academy Page
Join Date: Apr 2006
Location: Birmingham, England
Guild: Build Wars [gg]
Profession: Me/
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It is very easy to counter. I was playing with a Ranger (natural elemental resistance) with the anti-fire damage insignia on armor. SF did about 43 damage tops. It also gives monks a chance to use Mantra of Flame.
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Nov 10, 2006, 12:46 PM // 12:46
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#10
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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My personal favorite things against it are...distracting shot. Diversion.
Any time there's a spammer, they will get pwned by these two skills.
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Nov 10, 2006, 01:01 PM // 13:01
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#11
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by ValidusMonachus
It is very easy to counter. I was playing with a Ranger (natural elemental resistance) with the anti-fire damage insignia on armor. SF did about 43 damage tops. It also gives monks a chance to use Mantra of Flame.
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These counters are, however, very unreliable. Diversion/Distracting Shot = win. (Unreliable meaning it's completely and utterly useless vs every other build.)
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Nov 10, 2006, 02:09 PM // 14:09
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#12
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Krytan Explorer
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If the burning was reduced from 7 seconds to 5 seconds at 16 fire that might be enough to peg it back a bit without overdoing it.
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Nov 11, 2006, 07:17 AM // 07:17
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#13
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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What about frigid armor?
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Nov 11, 2006, 07:26 AM // 07:26
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#14
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Random note of advice: When you go in HA, have everyone take Mantra of Flame, 4/5 of the parties are running Searing Flames....
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Nov 11, 2006, 11:10 AM // 11:10
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#15
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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Quote:
Originally Posted by Poison Ivy
Random note of advice: When you go in HA, have everyone take Mantra of Flame, 4/5 of the parties are running Searing Flames....
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ward against harm works wonders as well
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Nov 11, 2006, 11:34 AM // 11:34
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#16
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by Hyprodimus Prime
What about frigid armor?
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Any time you bring a skill that is incredibly limited except vs one skill is a waste of a skill slot, especially when it's effect is as limited as frigid armor.
General anti-spam skills such as diversion work well against the skill, and mantra of flame is really good, because it's effects are far superior to frigid armor.
Also, as I noted in a thread in the HA or GVG folder (this skill is getting talked about everywhere) extinguish with a modest 7 or 8 in prot is another nice skill to bring.
Both monks with Mantra of flame+extinguish worked really well vs a team, but the guild was running spike...I don't know how a balanced would fare as I haven't been on much for GvG the past few days.
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Nov 11, 2006, 04:28 PM // 16:28
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#17
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by Thom Bangalter
Any time you bring a skill that is incredibly limited except vs one skill is a waste of a skill slot, especially when it's effect is as limited as frigid armor.
General anti-spam skills such as diversion work well against the skill, and mantra of flame is really good, because it's effects are far superior to frigid armor.
Also, as I noted in a thread in the HA or GVG folder (this skill is getting talked about everywhere) extinguish with a modest 7 or 8 in prot is another nice skill to bring.
Both monks with Mantra of flame+extinguish worked really well vs a team, but the guild was running spike...I don't know how a balanced would fare as I haven't been on much for GvG the past few days.
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I wouldn't call 40+ armour vs. physical limited. However I do suppose it depends on your build and whether or not you plan to use water. Searing Flames is indeed powerful. Probably doesn't need a nerf, but it seems that in situations like this, the community is what affects Anet's decisions on skills. If it gets used excessively, It will probably be adjusted somehow.
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Nov 24, 2006, 07:48 AM // 07:48
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#18
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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Well even it does not deliver that much devastation this skill brings an extream pressure.
At the start of the week most of the teams were using the SF, GG, LF build...but now at the and of the week I see a TWO copies of it.
It requires a little tune down, not be spammed that easily (i.e. recharge increase). On the Dual SF buillds the enemy team mostly dies slowly by pressure - a pressure that requires a heavy condition or hex build. Even bringing an extinguish user won't help you much either - it's spam rate is unmatched.
We manage to beat such teams, but the only reason for that is that they do some major mistakes(we are noobs lol ) (underestimating falling enemies), otherwise it is a little nightmare - our hp never gets bigger than 60% (and that is thanks to the extingish, heal party spamers). On the top pvp battles you see how the other team fail to stop the heavy hp degen+112 every ~4 secs. It is somekind of stupid to watch good team to try some inhuman maneurability and skill usage and still be melt down by 2 eles which's monitor goes - SF, GG, SF, LF,SF, GG, SF, LF.... Even bringing armor vs fire wont' save you much since the damage comes from the massive burning effect and a little by the actuall damage.
So if you somehow manage to distract or divert the skill - it is good, but otherwise it is too cheap for 1 skill to bring so much pressure.
As an elementalist myself I suggest increased recharge by 4 secs.
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Nov 24, 2006, 08:07 AM // 08:07
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#19
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Not to be spammed so easily means "make-it-so-everybody-uses-Prodigy-again". Unless it's like a...1 second increase.
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Nov 24, 2006, 08:58 AM // 08:58
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#20
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Core Guru
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Quote:
Originally Posted by Arcador
As an elementalist myself I suggest increased recharge by 4 secs.
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Increased recharge by 4 secs? Are you high? Increasing recharge by 4 secs means the skill has a recharge of 6 secs and considering burning at 16 attribute only lasts 7 secs and SF has a 1 sec cast, what would be the point of the skill then? I really don't want to see eles return to bareing their boobs to blind warrs again. Aren't people sick of that metagame yet?
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