Aug 31, 2006, 06:30 PM // 18:30
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#41
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Hey dwiggit are you curses? Because overwise you might like to try the skill suited for the purpose - Blood Renewal
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Aug 31, 2006, 06:31 PM // 18:31
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#42
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Academy Page
Join Date: Dec 2005
Guild: Save The Dolyaks [NUKE]
Profession: Mo/Me
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Quote:
Originally Posted by Dwiggit
My Necro/Monk often takes HB along to self-heal after making sacrifices. As was stated above, when you add the 20% enchant, I can get 2-3 sacrifices in a row that HB will cover.
I see these benefits using HB with my necro:
1) Self-reliance - I don't need to use up the Monk's precious energy keeping my minions alive (or blood rit, or OOB, etc.)
2) Can heal others when Monks are pressured
3) Provids a cover enchant to protect more important enchants, like Awaken the Blood
So while HB may not be the best choice for Monk primaries, I think it has plenty of useful value for other characters.
Dwig
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Quote:
Originally Posted by Extreme Days
ok...... first you think you can throw it on yourself then cast it on another target... theres a 3 monk backline for a reason. you trust the other monks to keep you alive. so thats automatically wiped out, now the 20% enchanting for a bigger heal? you gotta be kidding me.. sure if a target stays below 100% health for the entire 12 secs (did i mention its an added 18 health) and if the target doesnt die (meaning you can cast it on him and not worry bout him) then good for you, but if anyone out there monks alot then you know that is NEVER the case.
ok now explain why anyone would prefer breeze over any other skill? (minus farming, low level pve/pvp, or the e/mo flagrunner [or necro that is self saccing staying out of the way])
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.....
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Aug 31, 2006, 06:39 PM // 18:39
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#43
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Frost Gate Guardian
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by Dwiggit
My Necro/Monk often takes HB along to self-heal after making sacrifices.
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Blood Renewal provides a higher return and lower cost than healing breeze. Especially with ATB (assuming 16 blood +2 with awaken) you'll get +7 regen, and 220 health when it ends. Much more effiient than HB. If you really need monk support either get better monks or use something like heal other or GoH.
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Aug 31, 2006, 09:20 PM // 21:20
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#44
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Academy Page
Join Date: May 2006
Guild: Equal Opprotunity Employers
Profession: Mo/W
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i dont really like the build, i use it for my 55, and then when i got an actual PvE group, i take it off, for the energy it costs, and the health it gives, i dont believe it is worth it. also the healing isnt always that effective. sometime is just nicer to give out some heavy healing. and as for the conditions, that what mend ailment is for.
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Aug 31, 2006, 11:22 PM // 23:22
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#45
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Academy Page
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by Hakuin
that what mend ailment is for.
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Quote:
Originally Posted by Dinkytowner
You don't counter degen with regen, you counter degen by removing the f'ing condition/hex
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More people need to start listening to people like this. The whole overuse of HB is what really led me to be a prot monk. That and I can't stand all the little arrows and stuff....
Also a nice point made by Kakumei...
Quote:
Originally Posted by Kakumei
It's passable in PvE; but then, what isn't?
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Sep 01, 2006, 01:08 AM // 01:08
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#46
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Jungle Guide
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Seems alot of people who think Breeze is crap are saying that it doesnt counter damage. Well, its not supposed to! Its for reducing degen, and as a "damage buffer". ITS NOT A SPELL FOR HEALING! It does heal, but that isnt its primary pupose. My Mo/Me finished mission and bonus for Abbadons just the other day, and I waited while party began crossing lava pool, then threw Breeze on them firs. Stopped hp loss due to the degen, then I concentrated on point heals while they fought ettins. I also use it as a damage buffer when warriors in party first attack mobs, giving me some time to check on other party members, and, of course, throw on Recall to help with energy.
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Sep 01, 2006, 03:17 AM // 03:17
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#47
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Ascalonian Squire
Join Date: Dec 2005
Guild: Mojo Kazna Crew
Profession: Mo/Me
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if you die in lava at abaddons you have much bigger issues that dont even concern healing breeze, would you seriously say Oh Damn, I Should of Brought Healing Breeze Shouldnt I!?!?
10 energy for 16-18 health per second is just not worth it, even if none of the healing was wasted (people normally get healed to 100% straight after unless they die anyway)
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Sep 01, 2006, 03:38 AM // 03:38
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#48
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Jungle Guide
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/sighs As I said, its not a healing spell. Would you think it was "worth it" if it only cost 5 energy? I dont mind 10 much, I can work with it fine, I dont use it ALL the time, but Ive felt a need for it fairly often.
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Sep 01, 2006, 06:07 AM // 06:07
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#49
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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You don't counter degen with regen, you counter it with spike heals. Seriously, countering degen with regen is the worst thing you can do because it allows your opposition to get work out of their buffer pips of degen. If you want to counter party wide degen you use heal party.
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Sep 01, 2006, 05:55 PM // 17:55
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#50
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Wow, so much hate for such a nice little spell.
It's not the worst spell in the game, its not the worst healing spell either. Let's see... I read some people think it best way to counter hexes and conditions is to get rid of them, not to cover it up like a band aid. I agree, if its gone, then you don't have to worry about it. Sadly, Poison from a Poison arrow cannot be simply removed and forgotten. Remove it, and it gets reapplied. Obviously the best way to remedy that is to kill the ranger. Since that may not be an option (many rangers with poison arrow), then you spike heal, why waste the energy?
Party healing is expensive and heals little, but yes, it does heal party memebers in a large area.
Just don't spam HB, that's wasteful and not good. I think HB is good in some situations, just use it sparingly to cover disease and poison. I hate people when they are covered in disease keep running around and infecting those I just cured.
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Sep 01, 2006, 06:24 PM // 18:24
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#51
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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Quote:
Originally Posted by Gorebrex
Seems alot of people who think Breeze is crap are saying that it doesnt counter damage. Well, its not supposed to! Its for reducing degen, and as a "damage buffer". ITS NOT A SPELL FOR HEALING! It does heal, but that isnt its primary pupose. My Mo/Me finished mission and bonus for Abbadons just the other day, and I waited while party began crossing lava pool, then threw Breeze on them firs. Stopped hp loss due to the degen, then I concentrated on point heals while they fought ettins. I also use it as a damage buffer when warriors in party first attack mobs, giving me some time to check on other party members, and, of course, throw on Recall to help with energy.
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8 healing breeze's=80 energy 2 heal party's=30 energy that pretty much beats out that healing breeze to go thru the fire thing. If its not a healing spell then why is it under healing prayers and its a enchantment spell i wonder.
Last edited by warriorsmiley; Sep 01, 2006 at 06:27 PM // 18:27..
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Sep 01, 2006, 07:07 PM // 19:07
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#52
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Jungle Guide
Join Date: Jun 2006
Profession: W/N
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The reason you probably won't see me taking Healing Breeze is that it is not very reliable. Regen should never be used as a counter to degen. More often than enough the scaling spells such as Mend or Dwaynas Kiss will deal with hexes and conditions much more efficiently.
They cost you less and they posess the power to outheal small damage spikes. You can react a lot better. Add in that every decent PVP Team brings some sort of enchantment removal - healing breeze is just an invitation to shatter for those nifty 100+ added damage.
The reasons why i think healing breeze is such a bad spell are quite simply:
a) The effect it has, prevention of damage, should not be healing based. It would fit a lot better into the protection line.
b) Energycost is far too high.
c) It is an enchantment
I would bring Healing Breeze if it were something along these lines:
Quote:
Healing Breeze: 5E, 1/4 Cast, 7R
Protection Prayers based
Enchantment Spell. For 10 seconds, target ally gains health regeneration of 3...8
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This way, it is still the same spell in a way but would actually pay off better. The lowered energycost would make up for the gamble you start when you put this up.
The slightly lower casting time would make it somewhat less vulnerable to interrupts but more importantly, this would become a spell you could use while kiting. As it is currently, the full second (add aftercast and pre activation lag) will expose you to two or three direct warrior hits. All of which will hit you for more than HB will ever heal.
These simple changes would greatly boost it's effectiveness while not making it overpowered. Just my opinion though... one is allways free to dream isn't he? :P
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Sep 01, 2006, 07:40 PM // 19:40
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#53
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Frost Gate Guardian
Join Date: Apr 2006
Profession: Mo/
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NIce post Amity, That change would be an improvement to the skill. Nonetheless, it's still a regen heal and still a craptastic skill. Everything said earlier will still apply.
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Sep 09, 2006, 03:53 AM // 03:53
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#54
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Krytan Explorer
Join Date: Jul 2006
Guild: Defiant Dragons
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Quote:
Originally Posted by Dinkytowner
-A Warrior with any points in healing is a sub par warrior anywhere in the game. (Save for a farming build, I don't care what you bots do on your own time.) A warrior is made to do damage and is less equiped to do his/her job with points in healing or breeze/mending/live vic. Not to mention you have the wonderfully useful tactics line to put your points in for heal sig and all those other goodies like bonneti's and "To the Limit!".
Breeze is crap, get over it.
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You ever think that there's a reason the W/Mo farming builds run points in healing prayers? Perhaps a warrior soaking the damage from a dozen enemies at a time and surviving just fine isn't someone you want on YOUR teams in PvE, but as far as I'm concerned, a self-sufficient /Mo build works wonders if a team understands the concept of "let the warrior go in and establish aggro control."
Warriors aren't JUST damage in teams. they're also the most heavily-armored, the most able to take damage and, ideally, to keep that damage from the low-armor casters, including monks. The fact that the monks don't have to heal them, or only have to throw an occasional heal, means one less thing to add stress to the monks.
Doesn't a SS necro or a fire ellie do more total damage (due to AoE) than a warrior (NOT single-target DPS, overall DPS)? Why do you bring a warrior on a team? Damage may be the thing they're best at, but they also happen to be very good at surviving damage, and points in healing prayers helps them with this role.
Yeah, I run mending and vigorous spirit on my W/Mo. 10 healing prayers, usually, and Sentinel's (AL 100) armor. My main role is damage, but I deal no damage if I die. Depends, I guess, on how much the warrior is willing to put his entire damage output in the hands of a monk. If the monk is under pressure, or out of energy, and the warrior dies, well, DPS drops to 0. The warrior who can keep themselves alive during an assault is doing their job, and doing it better than someone who believes that the only purpose of a warrior is to kill things, and let the monk deal with the healing.
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Sep 09, 2006, 05:34 AM // 05:34
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#55
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Frost Gate Guardian
Join Date: Aug 2005
Location: A Place You Aren't
Guild: Suppressed Messengers [spam]
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80% of these posts are utterly noobish. I couldn't help myself but to rage post. For those of u saying its a counter to degen...yea wrong. Why waste 10 energy to counter degen for 10 seconds when u can simply remove the degen for 5 energy or use I-hex or to gain energy and also remove the degen. Healing breeze can only be sufficent in lower---lower-- lvls of the game due to low hp. You can't expect 9 regen to counter a wars 1.33sec+Frenzy DPS rate. Its a complete waste of energy on any skillbar. And teh ppl saying heal other is worse than healing breeze you've got to be joking? You are right? I use neither skill becuz both are not needed but heal other beats out heal breeze anyday. Heal other is I dunno an actual heal. Giving you a reason to use the 10 energy. Healing breeze will counter like 5dmg total in a 10 sec span completely worthless. Once Your in any higher lvl of the game pvp or pve Healing Breeze cannot counter shit. Maybe a wand spike but thats about it. Healing breeze is pretty much as useless as mending. GG.
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Sep 09, 2006, 06:10 AM // 06:10
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#56
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Omg....LMAO!!!!!!!
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Sep 09, 2006, 06:11 AM // 06:11
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#57
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Frost Gate Guardian
Join Date: May 2006
Location: Canada
Profession: Mo/Me
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I see alot of wand spikes TBH
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