Aug 20, 2006, 05:51 AM // 05:51
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#21
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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in pvp most of your healing comes from protection, RoF, mend condition, ihex all are enough with divine boon on.
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Aug 20, 2006, 02:05 PM // 14:05
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#22
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by whobitz
I don't know of a great use for it because other heals are more effiecient.
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No, not more efficient (as in healing-per-energy), 180+bonus health for 10 energy is pretty efficient, certainly not horribly bad as healing spells go.
It's just that since most damage is spike damage you normally have more energy than you have time, so even though it's an efficient heal it's not a good trade-off because it's too slow.
Like Kakumei says, it's decent in PvE (because spikes aren't as fast), but not much use in PvP because 18 health per second is normally too slow and the victim dies before he gets the full benefit of the heal.
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Aug 20, 2006, 02:42 PM // 14:42
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#23
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Thats why most PvP monks dont bring HB, they prefer to run a SB/Infuse build to watch for spikes and through in some other heals along with it. Too much energy for too slow of a heal. You can heal for more using other moves that are instant heals. As stated before, good for PvE, not so good for PvP.
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Aug 30, 2006, 07:24 PM // 19:24
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#24
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Wilds Pathfinder
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Obviously a bad skill for PvP. The debate here is whether or not it's a bad skill for PvE as well.
I would argue that it's a terrible skill for primary monks.....utterly terrible.
I could post all day on why that is the case, but I'm afraid I'd just be preaching to the choir* on that one.
(*experienced monks).
As for W/Mo's with little/no points in tactics, it's your best option for self-healing (granted you're not using all your energy for attack skills, which you shouldn't be anyway).
Same goes for other X/Mo's in the same boat (such as certain E/Mo builds).
Personally, I run it on a strength W/Mo and a support E/Mo, and that's about it.
It has it's uses in PvE, but not for primary monks.
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Aug 30, 2006, 08:15 PM // 20:15
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#25
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Academy Page
Join Date: Dec 2005
Guild: Save The Dolyaks [NUKE]
Profession: Mo/Me
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Healing breeze is only good at low levels of the game (farming builds excluded) in Pvp its only use is to an E/Mo Flagrunner (maybe 1-2 other solo characters)
dont include troll into the mix, Troll is good on a ranger because he doesnt have to spend the full energy on it, and he has whirling or distortion (pvp)
Troll compared with distortion in PvE, a ranger should bring troll just because you dont know how good the monks are. plus troll cannot be removed.
Breeze isnt all that great of a skill period, if you cast it on a target and they get full health within a few secs, its overheal, if you cast it and they are taking more damage (more then 16 Dps) then you shouyld have brought heal other.
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Aug 30, 2006, 09:22 PM // 21:22
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#26
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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As stated b4 its a great skill for low level pve and farming builds but other then that its worthless. In tyria once you get to the desert you get introduced to mesmers with shatter echantment which is about 90+ damage. Now you wasted 10 energy to throw healing breeze on the target and other 5-10 energy to heal the shatter enchantment damage.
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Aug 30, 2006, 09:32 PM // 21:32
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#27
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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With a primary monk of 12 months and quite a few healing hours, mostly PvE, put into it - HB isn't completely useless as dismissed by some.
Depending on the situation of course, it works excellently as a band-aid to counter degen and buy you a few seconds to take care of someone else in the party who's taking a beating. If one person is taking some degen/moderate damage you can slap a HB on them and concentrate on the other guy(s) who are taking more severe punishment.
Just use some common sense as well, for example if you're in an area filled with enchant stripping/exploding enemies it's not wise to be throwing it around. Later on as you become more proficient you can make do without the band-aid use.
PvP, best to use more direct heals (less chance of them being exploded on your ally)
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Aug 30, 2006, 11:15 PM // 23:15
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#29
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Assuming you're in that scenario, and the mesmer is taking a beating, I doubt they're near full HP and a direct heal would actually be better since you'd get the full effect. With breeze, they'd probably die before they got the full effects.
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Aug 31, 2006, 12:11 AM // 00:11
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#30
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Ascalonian Squire
Join Date: Jun 2006
Guild: Skull Knockers
Profession: W/Me
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If you see someone taking a lot of hate, throw on HB...easy as that...Now you can go back to treating each party member as on an equal level and you don't have to waste 3 heals trying to keep them just on par with everyone else. As for shatter enchantment...Any enchantment can get shattered, so boon protects in general are going to give an equal oppurtunity. In addition it can take the bite out of high degen and has a pretty good recharge rate. I'm not saying you should rely on it as your main heal, in fact..it should obviously be used sparingly, but it's far from useless.
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Aug 31, 2006, 12:26 AM // 00:26
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#31
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Frost Gate Guardian
Join Date: Jun 2006
Location: Heroes Ascent ID1
Guild: I Hero Glyphics I [iHGi]
Profession: Mo/
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Quote:
Originally Posted by (SK)Pariah
If you see someone taking a lot of hate, throw on HB...easy as that...
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healing seed is better for pvp, can heal much much much more per second, if they are "taking a lot of hate". also its an aoe heal. im not even mentioning ghostly hero heals either.
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Aug 31, 2006, 12:29 AM // 00:29
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#32
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Krytan Explorer
Join Date: Apr 2006
Guild: Melted Chocolate Bunnies [EaT]
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Heal Other (also Jamei's Gaze) heals for the same as Healing Breeze. Look at healer monks, most have Heal Other or its equivalent. Healing Breeze can be boosted by 20% enchanting to heal more. So, same energy, more healing (with 20%) or same energy same healing over time (reducing overheal). Healing Breeze is not a bad skill at all, its just a direct heal is usually prefered than healing over time.
Just because Wamos have it, doenst make it a bad skill
Last edited by Ehrenia; Aug 31, 2006 at 12:34 AM // 00:34..
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Aug 31, 2006, 03:07 AM // 03:07
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#33
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Frost Gate Guardian
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its also another enchantment to feed mesmers
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Aug 31, 2006, 04:38 AM // 04:38
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#34
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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It is a bad skill you gonna throw a healing breeze on someone getting beat on by 2 shock warriors wtf. Dont you know warriors have more dps then a healing breeze could ever counter. 2 hp per second when your taking 20-30 damage per second isnt gonna cover it perhaps you can throw a healing seed which will truely counter the warriors dps.
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Aug 31, 2006, 05:03 AM // 05:03
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#35
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Academy Page
Join Date: Dec 2005
Guild: Save The Dolyaks [NUKE]
Profession: Mo/Me
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ok...... first you think you can throw it on yourself then cast it on another target... theres a 3 monk backline for a reason. you trust the other monks to keep you alive. so thats automatically wiped out, now the 20% enchanting for a bigger heal? you gotta be kidding me.. sure if a target stays below 100% health for the entire 12 secs (did i mention its an added 18 health) and if the target doesnt die (meaning you can cast it on him and not worry bout him) then good for you, but if anyone out there monks alot then you know that is NEVER the case.
ok now explain why anyone would prefer breeze over any other skill? (minus farming, low level pve/pvp, or the e/mo flagrunner [or necro that is self saccing staying out of the way])
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Aug 31, 2006, 04:02 PM // 16:02
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#36
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Frost Gate Guardian
Join Date: Apr 2006
Profession: Mo/
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I just don't understand why this thread keeps being repeated over and over.
-You don't counter degen with regen, you counter degen by removing the f'ing condition/hex
-There isn't a good monk in the game that will carry breeze. Breeze usually will be a waste of energy when their bar tops off, or insufficitent to heal the target making you use MORE energy to keep them up.
-You have to realize that your teammates will not always be at full health weather it's PvE or PvP. Using orison/sig of devotion to top off health bars and waiting to use your big heals is the key to efficient monking.
-Not to mention the hybrid heal/prot builds like a SW monk that need to learn to preprot to keep damage down and conserve energy. Again saving BL and GoH to heal when needed.
-A Warrior with any points in healing is a sub par warrior anywhere in the game. (Save for a farming build, I don't care what you bots do on your own time.) A warrior is made to do damage and is less equiped to do his/her job with points in healing or breeze/mending/live vic. Not to mention you have the wonderfully useful tactics line to put your points in for heal sig and all those other goodies like bonneti's and "To the Limit!".
Breeze is crap, get over it.
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Aug 31, 2006, 04:17 PM // 16:17
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#37
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Academy Page
Join Date: Aug 2005
Profession: Mo/Me
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Quote:
Originally Posted by Curse You
The maximum for Healing Breeze (without unpredicible spikes) is +9 Health Regen for 10 seconds, which is 180 hp (as said by Carl Butanananowski).
The thing to remeber is, this is over 10 seconds, and so you will still have to heal if they continue to take large amounts of damage. Healing Breeze acts as a shield for your healing, enabling you to control healing to a better degree.
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With 20% enchants and maybe some divine aura it will last longer
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Aug 31, 2006, 05:25 PM // 17:25
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#38
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Frost Gate Guardian
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by Crunch
With 20% enchants and maybe some divine aura it will last longer
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You're not getting the point. See my above post. The duration is not the issue. It's the fact the health regen is simply not sufficient to heal in higher levels of the game. Either it's not enough (need to use more heals/energy to maintain the character's health) or it's too much (continues to heal after the character is full). Trash, plain and simple.
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Aug 31, 2006, 05:30 PM // 17:30
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#39
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Frost Gate Guardian
Join Date: Apr 2005
Guild: Heroes Unlimited (HaCK)
Profession: R/Mo
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I use breeze on my Necro
My Necro/Monk often takes HB along to self-heal after making sacrifices. As was stated above, when you add the 20% enchant, I can get 2-3 sacrifices in a row that HB will cover.
I see these benefits using HB with my necro:
1) Self-reliance - I don't need to use up the Monk's precious energy keeping my minions alive (or blood rit, or OOB, etc.)
2) Can heal others when Monks are pressured
3) Provids a cover enchant to protect more important enchants, like Awaken the Blood
So while HB may not be the best choice for Monk primaries, I think it has plenty of useful value for other characters.
Dwig
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Aug 31, 2006, 05:34 PM // 17:34
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#40
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Quote:
Originally Posted by Crunch
With 20% enchants and maybe some blessed* aura it will last longer
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But what kind of heal monk in PvP And PvE runs Blessed Aura?
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