or great justice + tiger's fury + dragon slash at 16 swordmanship, and hit dragon slash until great justice runs out, then use standing, silverwing, and final thrust, and you will see an unbelievable amount of non condition damage,
dragon slash gives you 5 then the +50 percent from great justice then extra adrenaline between dragon slash from great justice and it keeps going, can spike with it more often then the Whirling Axe if you throw in some great justice,
when you start messing with stuff like that, you think to your self, wow assassins hold nothing to warrior since war has some obliterating damage + al,
but what i personaly love is
11 smite
16 axe
strength of honor, frenzy, evis, and exe, you get some sick damage
News flash.....you can make more then one character and it can be a different class!
Well yeah.
As an extension of that comment, you can make more than one character, it can be a different class, and there is more than one good way to play each class.
News flash.....you can make more then one character and it can be a different class!
well, from reading the first post, and then reading ismoke's, it would seem his comment would be partly true, if you just came across this thread, read the first post in the whole thread, and see if there is something wrong or out of place
As an extension of that comment, you can make more than one character, it can be a different class, and there is more than one good way to play each class.
Thinking outside the box FTW.
Well yeah, but the whole reason I commented at all was because he was going by the OP name.
I am with you on thinking outside the box. I like to come up with my own ideas of playing my character and if doesn't work, I try something else.
Quote:
Originally Posted by Xaero Gouki Kriegor
well, from reading the first post, and then reading ismoke's, it would seem his comment would be partly true, if you just came across this thread, read the first post in the whole thread, and see if there is something wrong or out of place
Ok, I think I see what you're saying.......that his thoughts on running a warrior were so bad that it sounded like he had never played one?
In pve, tanking is basically all a lie. No group I have ever been in lets the warrior go in and get aggro before getting into aggro range. All the warrior does basically is stand in melee range and attack.
That is why warriors are mainly using 2-3 defensive skills and all attack skills.
QFT. I only was able to tank in Ice Caves because my group wasn't dumb and let me run in and get aggro. The best Warriors can do is do moderate dps and use Watch Yourself. It's sad really, GW could have been such an incredible game if the aggro system wasn't so arcade style.
One, Mending really does suck. A lot better stuff to use. My Warrior started out as a W/E and when I was still a noobie I switched to W/Mo in the desert (yes, you can make it a good way through the game and still be a total idiot so dont let people that have beaten the missions think they're superior) and gave it a shot. 3 days later I stopped using mending. Plenty of better enchantments. Gotta love the ones that reduce damage taken to 0 then heal you.
Anyways now to the real stuff. Warriors can do DPS. Shocking I know to some people. Even more shocking is the fact SWORD wielding warriors can deal good DPS! Probably gonna get flamed, but I don't uses Axes. I don't like hammers. I've been running the same build now for a while. Both in PvP and in PvE. Since before I even heard Factions was coming out actually. It works great. Deals damage, keeps me warm and fuzzy. Could be my gear which is pretty nice, but I tend to take anywhere from 0 to 9 damage in both PvP and PvE from non-armor ignoring attacks most of the time. I have 2 defensive skills (unless you count Healing Signet) and that is Shield Stance and Gladiator's Stance (amazing it even works in PvP anymore but it does). Rest are attack skills.
People need to stop classifying professions into one role. The main reason I enjoy playing this game still is that there is a ridculous ammount of things you get to do. An amazing ammount of combinations for being able to use only 8 skills.
The OP has no idea what he is talking about and almost certainly has never played a warrior. He should either learn to play one, or at least read the famous "Why nuking sucks" thread.
Doing PvE as a warrior is ez-mode, I put out crazy damage and have excellent survivability (without bringing defensive skills, other than Watch Yourself!). I hench pretty well all missions (hench'd the final Shiro mission too), and it's much faster and easier henching missions as a warrior than almost any other class (minion master was about as easy, but needed corpses).
One, Mending really does suck. A lot better stuff to use. My Warrior started out as a W/E and when I was still a noobie I switched to W/Mo in the desert (yes, you can make it a good way through the game and still be a total idiot so dont let people that have beaten the missions think they're superior) and gave it a shot. 3 days later I stopped using mending. Plenty of better enchantments. Gotta love the ones that reduce damage taken to 0 then heal you.
Anyways now to the real stuff. Warriors can do DPS. Shocking I know to some people. Even more shocking is the fact SWORD wielding warriors can deal good DPS! Probably gonna get flamed, but I don't uses Axes. I don't like hammers. I've been running the same build now for a while. Both in PvP and in PvE. Since before I even heard Factions was coming out actually. It works great. Deals damage, keeps me warm and fuzzy. Could be my gear which is pretty nice, but I tend to take anywhere from 0 to 9 damage in both PvP and PvE from non-armor ignoring attacks most of the time. I have 2 defensive skills (unless you count Healing Signet) and that is Shield Stance and Gladiator's Stance (amazing it even works in PvP anymore but it does). Rest are attack skills.
Swords got a nice boost in Factions, and may be better than axes in PvE now (I've done the game mainly as an axe warrior, so I'm not a sword expert yet). Dragon slash is very very nice. Axes are good for spiking (in particular, Eviscerate/Executioner's).
I don't bring defensive stances to either PvE or PvP, but do bring Watch Yourself! in PvE, because it's just so useful (especially with dumb henchmen), and it's cheap to use.
Last time i checked a tank has a 120 mm cannon attatched to it, end of story :P
Hehe, this thread is indeed funny.
Although the last time I checked, they said a meteor caused the last Ice Age =/
I think if you read the OP in exact opposite, I think you get the warriors role.... I always wondered why there was so much warrior hate in the game ;P
Alright, i actually just made this account because of how outrageous this thread is...First off, warriors are arguably the best damage dealers in the game, they have a CONTINUAL source of HIGH, albeit, single target damage that comes out at a ridiculous rate. Trust me, i have chars of every profession except for the factions ones. Don't get me wrong, i luv the other classes and know how strong they all are, but allocating warriors to damage sponges is a blind man's errand. It sounds to me that u have not played the other classes. This is what makes GW so great in my opinion, every prof has their highlights and weaknesses. You sound like you have not played an ele or a monk, or atleast a good one, as you highly overestimate the effectiveness of an ele and shortchange a monk for all they're worth. A warr needs 0 tanking skills to draw agro, unless u consider a speed buff as a tank skill, which still is not neccessary, only a competent monk. But guess what!? a monk can extend this protective shell to the whole team, while a specialized warrior tank can protect wut? a dolyak warr is rooted in place, and when surrounded by a firestorm is not even a target for the ai...so as was mentioned, deadweight (but watch yourself is a great skill, i bring it even when going for dps). On the otherhand, as was also mentioned, all the weapon types have incredible damage output. Axe and hammer give some of the greatest spikes in the game, with a sword warrior not far behind. But if you're talking pve i would say sword all the way with the edition of dragon slash, look at it this way>> when dragon slash charges up, at 10 adrn, you can almost keep a continual attack skill stream up with 4 adrenaline skills, add in another and a furious mod and almost every swing does 70+... thats constant by the way. No exhaustion, no energy managment. Just put ur points into ur weapon and u will realize why ur getting flamed. Just want to point out, most of this is just restated from various ppl, though i was too lazy to quote eveyone. oh, and LUVED the 120mm tank gun quote .
Just in case you wanted a comparison, mending of course is 6 hp per second. Live Vicariously (assuming the 8 healing prayers needed for mending) equals roughly 7.5 hp per second with axe/sword. 'Course then you add in you IAS, making more like 10 hp per second, as well as helping to deal more damage. Considering you really almost never use energy Vigorous Spirit would work fine as well, providing almost 10 hp per sec. at normal speed.
Although if you ask me the only good reason to be a wammo is for a hard res...not that you should ever need one anyway. Healing prayers pretty much suck for warriors.
I believe the opening poster is just jealous that we can do more damage than his caster-arse can...
Eviscerate + exe. strike. Nobody yet can come up with a skill combo [no buffs mind you or extra bs... Raw skills alone] that can do THIS much damage in this span of time. [2 seconds approx.]
A nuclear snipe to your face? Yes I believe so...
Mark of pain with 10 in curses and a 16 axe mastery Triple Chop? The +42 damage ignores armor and the MoP dmg ignores armor as well... Lasts 30s. Oh wait, no ele skill can do that using only 15 ENERGY... [sure they scatter, but so do ele skills, dur...]
Again, jealous cause wars do more dmg...
I think wars could be unbalanced in that regard. I used to think [until GW came out, God Bless it] that most 'warrior' types in online rpgs are 'supposed' to just hit things and get hit, not kill things outright faster than any pansy ass mage wearing sheepskin could... But GW helped me see the light...
Ragnarok Online was my retired game. Even the Lord Knight class [which isn't worth the time invested, believe me] can't do what this game allows you to do... Kill faster than any caster...
YAY FOR THE GUILD WARS WARRIOR!!!
Warrior girls would make good bedmates I'm sure... Just don't get your face/hips crushed...
Although if you ask me the only good reason to be a wammo is for a hard res...not that you should ever need one anyway. Healing prayers pretty much suck for warriors.
Empathic Removal on a sword warrior is a decent possibility.
Warriors aren't supposed to do damage? It's all the nukers job? And all the monk does is heal?
EXACTLY!!!! But let's expand the list shall we?
Mesmers are supposed to stand there, spin, and look pretty.
Rits are supposed to contort and poop out spirits non stop.
Rangers are supposed to barrage, NO EXCEPTIONS!!!!!!
Necros should be batteries, SS, or make flesh golems.
And finally Assassins.... well they're just supposed to just run out there and die to make our monks work harder.
Did I get them all?
On another note, it's kind of ironic that necros seem to truly have the most diverse pve roles these days. Remeber what it was like before sorrows furnace came along? It was either battery or...... well that was it. Necros were only good as batteries, no exceptions =b
Last edited by My Sweet Revenga; Sep 01, 2006 at 06:13 PM // 18:13..