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Old Aug 22, 2006, 05:03 AM // 05:03   #1
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Default BiP

looking for a build for BiP if anyone can help, tyvm
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Old Aug 22, 2006, 12:50 PM // 12:50   #2
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I'm sure there is a build or two in the Builds thread.

Here is what I use (but I use BiP may a few times):

BiP
Blood Ritual
Blood Renewal
Descrate Enchantments
Life Siphon
Parasitic Bond
Vampiric Gaze/Signet of Capture
Rez Signet
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Old Aug 23, 2006, 04:23 PM // 16:23   #3
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http://www.guildwarsguru.com/forum/s...6&postcount=52

That was n the build directory topic, latest post.
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Old Aug 23, 2006, 05:29 PM // 17:29   #4
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Hello there, Tinka.

But to answer your question, Mystic_Karnas kinda said it for us all.
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Old Aug 25, 2006, 10:46 PM // 22:46   #5
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hiya lil man
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Old Aug 26, 2006, 02:34 AM // 02:34   #6
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Here is my deep variant if you plan on taking your Necro into the Deep. I have yet to put it in the directory.

http://www.guildwarsguru.com/forum/s...php?t=10000649

You may want to start with something easier though.
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Old Aug 28, 2006, 09:08 AM // 09:08   #7
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I used to battery/support heal

go with 16 blood magic, 12 healing... and the rest in SR

Mostly you'll be using BiP.... but also drop wells whenever you get the chance unless of coarse theres an MM in the group... but the wells are a little relief on your healers. Also heal other or jameis gaze remain pretty strong and viable heals even with HP at 12.

Also make sure to bring rebirth... and I used to bring hex and condition removal to give the monks more options..

A bip/support healer can be a HUGE + to any party. Also if your rolling with 2 monks and 1 drops you can step it up on healing and sometimes prevent a wipe (fow,uw,missions)
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Old Aug 28, 2006, 09:31 PM // 21:31   #8
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Just nice tidbit or info, BiP "maxes out" at 13 with +6 energy regen, which means your casters will have the max energy regen, and the only way to go above +6 is with 18 blood, which makes anything above 13 blood not too practical (Blood renewal also maxes out at +6 at 13 blood), unless you're running a Order of Pain/BiP or Well of Blood. I think it's better to put the rest into healing prayers so you can use vig spirit to effectively lessen the sac cost, and keep yourself alive better when the going gets tough. The only blood spells I use in my latest build re Blood renewal and Blood is Power.

My philosophy on Well of Blood: Well CAN be very useful to your group if one of these primary conditions are fulfilled...
1. There is no MM in your Party
2. There are MORE than enough corpses about.
AND one of these secondary conditions...
1. You don't trust your tank(s) to hold aggro well.
2. You're camping the King in THK.
3. There's going to be at least one enemy in every group that leaves an exploitable corpse.
4. You have three or more melee units.
Also, do not sacrifice a skill slot that could be used for hex removal/condition removal/extra protection unless you find that it'd be entirely useless.


Personally, I NEVER bring Well of Blood in the more difficult places (FoW, UW, etc) because my skill bar is loaded with extra protection (which serve as cover enchentments as well), hex removal, etc. Though, if you aren't used to covering your enchantments, I suggest not going into a place riddled with mesmers...you REALLY have to be attentive of what's going on.
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Old Sep 01, 2006, 01:20 AM // 01:20   #9
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Quote:
Originally Posted by Pick Me
I'm sure there is a build or two in the Builds thread.

Here is what I use (but I use BiP may a few times):

BiP
Blood Ritual
Blood Renewal
Descrate Enchantments
Life Siphon
Parasitic Bond
Vampiric Gaze/Signet of Capture
Rez Signet
Very similar to the build I run for the Deep (I'm guessing most of it is standard). If doing a BiP build for the Deep I'd suggest carrying Spinal Shivers as a back-up in case your SS gets 007'd. Maybe I've had some bad luck but that has happened to me/us twice in a little over a dozen runs in which case if you are carrying a shivers back-up (and the SS is carrying BR) you still have a chance to continue the mission if one or the other drops. You just have to invest enough points in curses to handle the recharge and casting time of shivers to make this work (curses lvl 4 gives you 18 seconds to handle 15 second recharge and 2 second cast time).
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Old Sep 01, 2006, 03:44 AM // 03:44   #10
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Bad idea. Here's why: The Bip should sacrifice NO energy for Spinal Shivers. All the Bip's energy at Kanaxai must be used to power the monks. At his lackies, it's slightly less important, but still not recommended since they are going to die fast anyways. Spinal shivers is NOT needed to beat the deep, whereas longevity of the monks energy pool is. This observation comes with my experience in the deep, but if you've done it before, then more power to ya.

I would also suggest that when running BiP, focus on support and not offense. Order of Pain is another good spell to bring as a general BiP. Offensive spells are a waiste of energy, since your energy can be much more effectively used to power other people's spells and attacks for greater efficiency.
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Old Sep 02, 2006, 04:50 AM // 04:50   #11
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Personally, I've stopped running Order of Pain (unless specifically asked to bring it) because most parties I'm in have, on average, 2 people that do physical damage, and 5 other casters, so OoP isn't too useful to me personally.
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Old Sep 02, 2006, 07:20 PM // 19:20   #12
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Can you have a working BiP build for The Deep with just factions?
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Old Sep 05, 2006, 04:14 AM // 04:14   #13
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Or similiarly related to the above question:

Can you run a BiP build for UWarren using just Factions skills only? (Have a monk and a necro but would like to buy gear to make a BiP)

Basically, I dont want to shell out 50 bucks for some older spells when they are about to release Nightfall...
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Old Sep 05, 2006, 06:19 AM // 06:19   #14
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Quote:
Originally Posted by UncleTimmy
Or similiarly related to the above question:

Can you run a BiP build for UWarren using just Factions skills only? (Have a monk and a necro but would like to buy gear to make a BiP)

Basically, I dont want to shell out 50 bucks for some older spells when they are about to release Nightfall...
Newer doesnt mean better. Many of the old skills are irreplaceable.
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Old Sep 05, 2006, 02:58 PM // 14:58   #15
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I agree, Ive seen Spinal Shivers and wish I had Prophecies but I still cant have 50 dollars for Prophecies, and 50 dollars for Nightfall, so Im saving for Nightfall.

So the question remains: Is it possible to duplicate Bip builds using only Factions skills? I know some are copies of some Prophecy ones, but some you cannot get at all.

And thankyou for the response
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Old Sep 05, 2006, 07:16 PM // 19:16   #16
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Quote:
Originally Posted by UncleTimmy
I agree, Ive seen Spinal Shivers and wish I had Prophecies but I still cant have 50 dollars for Prophecies, and 50 dollars for Nightfall, so Im saving for Nightfall.

So the question remains: Is it possible to duplicate Bip builds using only Factions skills? I know some are copies of some Prophecy ones, but some you cannot get at all.

And thankyou for the response
Well, since a BiP build needs BiP, sure, it can be duplicated using only Factions skills, BiP is in the Undercity. In theory it would be fine, although I haven't looked to see if there are enough duplicate skills to make it as useful as a Tyrian-only ~.^
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Old Sep 05, 2006, 07:40 PM // 19:40   #17
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Quote:
Originally Posted by UncleTimmy
So the question remains: Is it possible to duplicate Bip builds using only Factions skills?
Yes, but you have to modify the build a bit.

N/Mo (almost mandatory because of loss of Blood Renewal)

Blood is Power (E)
Order of Pain
Well of Blood
Karei's Healing Circle
Heal Party
Healing Breeze
Vampiric Gaze
Rez Signet
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Old Sep 05, 2006, 08:15 PM // 20:15   #18
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Incase someone wants Spinal Shivers but doesn't have Prophecies, get Shivers of Dread. Its the same.

Can you get Well of Blood in Factions?

N/Rit or N/Me. Ether Feast from /Me or Life or Recouperation from /Rit.

What usually happens is monks or rits will heal you so you can give them more energy. Thus, you shouldn't need a lot of self-healing.
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Old Sep 06, 2006, 02:26 AM // 02:26   #19
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Wow, excellent posts,

and yes, Well of Blood is available in Factions^^
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Old Sep 07, 2006, 12:41 AM // 00:41   #20
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Personally, I suggest shelling out the $50, because prophecies is worth it, more so than factions. Also, you'll have access to the skills of all three campaigns, meaning more skill combinations, etc.
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