Aug 30, 2006, 10:39 AM // 10:39
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#41
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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I ask the necro to activate the quest then I Leeroy in and tank the first two groups of aatxes and grasps purely because its easy. The grasps are easy to tank alone with breeze anyway.
23s Spellbreaker is ages. There are never more than 3 Dying Nightmares to kill per aggro and 23 seconds is enough to wand them all twice.
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Aug 30, 2006, 01:59 PM // 13:59
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#42
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: [FOW] Fish Of War
Profession: Mo/W
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18 mil exp...hum...that's crazy =)
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Aug 30, 2006, 02:28 PM // 14:28
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#43
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Forge Runner
Join Date: Nov 2005
Profession: R/
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In the worst case scenario that Spell Breaker runs out, you can always just stop and tank in the spot that you are. You can't aggro any new nightmares if you aren't moving.
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Aug 30, 2006, 07:34 PM // 19:34
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#44
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Ascalonian Squire
Join Date: Mar 2006
Location: near Makosi
Guild: Fevered Dreams
Profession: N/R
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Quote:
Originally Posted by RaisetheFish
18 mil exp...hum...that's crazy =)
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Makosi has about 21 mil now, I have about 12 mil. The exp comes from the 2 quests: 15k total. It adds up pretty fast
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Aug 30, 2006, 07:48 PM // 19:48
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#45
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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Quote:
Originally Posted by makosi
I ask the necro to activate the quest then I Leeroy in and tank the first two groups of aatxes and grasps purely because its easy. The grasps are easy to tank alone with breeze anyway.
23s Spellbreaker is ages. There are never more than 3 Dying Nightmares to kill per aggro and 23 seconds is enough to wand them all twice.
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Actually depending on how you aggro the first group of aatxes, there can be up to 4 nightmares, but it's still doable under one SB (although it's quite exciting.) I'd be interested in how you take aggro through a smite run, msg me some time if you want to head in.
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Aug 30, 2006, 08:01 PM // 20:01
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#46
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Academy Page
Join Date: Jan 2006
Location: In your closet.
Guild: Steve Erwin wants a [Rez]
Profession: W/E
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I'm glad to see more people using Spirit Bond, its just so much better than Healing Breeze for farming ><
Spirit Bond also makes it so you cant die from too many hits at once, making your invincible monk even more invincible =D
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Aug 31, 2006, 03:55 AM // 03:55
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#47
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by sno
Actually depending on how you aggro the first group of aatxes, there can be up to 4 nightmares, but it's still doable under one SB (although it's quite exciting.) I'd be interested in how you take aggro through a smite run, msg me some time if you want to head in.
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Although I have not done this near as much as Makosi, I've never seen 4 Nightmares at once. The easiest way to take them out in my experience is to have the SS help call targets.
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Aug 31, 2006, 04:29 AM // 04:29
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#48
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Old School Nub
Join Date: Jun 2005
Location: ABQ, NM
Guild: Guildless
Profession: Mo/Me
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Hey Makosi nice little tweak you got there on the 55 invinci-build. Just one suggestion:
Quote:
Originally Posted by makosi
I use the healing +1 scalp design with Superior Healing Prayers rune.
9 + 1 + 3 Healing
1+3 Smiting
8 +3 Protection
11 + 3 Divine Favour
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Still not sure why nobody ever suggest scalp/headpiece swaps when casting maintained enchantments. You get so much more out of your attributes that way. I've been doing this since they changed the code that disallowed attribute changing outside of towns/outposts. This was around the same time as the AOE nerf. My 55 has all four scalps with all four sup runes in them. Sometimes after I cast my maintained enchantments I want the extra +1 in prot or maybe even divine instead of wasting it on say healing. You still get +8 Healing Breeze with 12 Healing or 13 (you only need the 13 for mending +4). You might think that +1 attribute isn't that big of a deal but it actually adds up.
Example:
Leave your attribs exactly the same but lower your divine favor by one point (13 instead of 14-freeing up 16 attribute points). Now your attribs (without +1 scalp gains) will look like:
9 + 3 Healing
1 + 3 Smiting
8 + 3 Protection
10 + 3 Divine
You can use these 16 freed-up points however you like but I would recommend getting your smite up to 7. You want 7 so that when you change to your +1 Smite scalp you will be casting Bath's Spirit at smiting level 8. Bath's spirit gives you more adrenaline gained per damage recieved with break points at level 3, 8, and 13. You will definately notice bonetties charging faster at smite level 8 with the added adrenaline gain.
Swap to your +1 Healing scalp and cast your Mending at +4 regen. Again when you swap to a different scalp it will go down to 12 but it won't affect breeze (still +8 regen) so you're not wasting the attribs.
Switch to your +1 Divine (raising your divine back up to 14) and cast blessed aura for max non-maintained enchantment duration.
Now proceed to tanking with the +1 Divine scalp OR you can swith to a +1 Protection scalp if you don't mind loosing 1-2 seconds of Spellbreaker. Personally I would leave the +1 Divine scalp on for the first room just incase of a double nightmare pop. Once you've cleared the chamber you could easily change to the +1 Protection scalp if you wanted. I guess it depends on what's more important to you? 1-2 seconds longer Prot Spirit vs 1-2 seconds longer Spellbreaker.
Final Attribs (again w/o headpiece gains):
9 + 3 Healing
4 + 3 Smite
8 + 3 Protection
10 + 3 Divine
I know I made this long-winded but I'm talking about adding 5-10 seconds at the very beginning of a run to do these scalp swaps for maintained enchantments. Obviously you won't need to do it again unless you die or get rended.
Edit: Forgot to mention that with the increased adrenaline gain from Smiting level 8 you might be able to lower your tactics some. You've invested a bunch of points in tactics and you might be able to get Divine even higher or bump Protection more. I normally use level 2 or 3 Tactics and never felt like I needed a longer Bonetties.
It's very clear you've had much success with your current build and don't necessarily need any suggestions, but try it you may like it. Happy Guild Warring everybody!
Last edited by LeviGarrett; Aug 31, 2006 at 04:34 AM // 04:34..
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Aug 31, 2006, 06:31 PM // 18:31
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#49
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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I have a question about Aggroing the Grasping along with The aatxe.. Should the quest get taken the Aggro, Or aggro then stand tanking in place then Take Quest?
Also can this tank Coldfires without getting into Energy Problems ?
~Shadow
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Aug 31, 2006, 09:24 PM // 21:24
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#50
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
I have a question about Aggroing the Grasping along with The aatxe.. Should the quest get taken the Aggro, Or aggro then stand tanking in place then Take Quest?
Also can this tank Coldfires without getting into Energy Problems ?
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I aggro the aatxes then the necro partner takes the quest and I wait until the graspings notice me. Its just feels smoother and easier that way. Coldfires aren't a problem if you don't over-cast spells (ino ther words, cast when not necessary).
In response to LeviGarret, you can switch scalps if you can be bothered
...unfortunately I'm too lazy. :P
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Aug 31, 2006, 09:59 PM // 21:59
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#51
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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ah, k ill try it .. Soon as we get Favor back >.<
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Sep 01, 2006, 06:17 PM // 18:17
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#52
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: [FOW] Fish Of War
Profession: Mo/W
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Quote:
Originally Posted by Gabrielle Darc
Makosi has about 21 mil now, I have about 12 mil. The exp comes from the 2 quests: 15k total. It adds up pretty fast
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I've been doing Spider runs (both monument quest for people for quite some time now, but never bothered on getting the exp, 21 mil is still alot. =)
You know as much as you guys use these different builds...I still feel love the original =)...I can handle about 4 sets of smites at a time (maybe even 5, never really counted) and when facing the cows and the grasp... I can take as many as i can get in one aggro without getting body blocked.
Spider runs are now only 15 mins.
Great Job on Spirit Bond Build
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Sep 01, 2006, 08:00 PM // 20:00
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#53
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Frost Gate Guardian
Join Date: Sep 2005
Location: San Diego
Guild: Absence of Evidence [AoE]
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Quote:
Originally Posted by XvArchonvX
First of all, I don't think Makosi said he had troubles with Terrorwebs.
Second of all, what was the point of you post? Are you just trying to bragging pointlessly hoping someone will care or do you have an alternate strategy you want to share?
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First of all, don't be an ass and assume the guy is bragging. Take the defenses down a bit and try not to read anything into the post.
Actually, YES he does have an alternate strategy and there is a whole thread on it. He uses a dual monk build that finishes a smite run much much faster than a monk/necro. The speed difference is insane, and this is coming from a SS necro. I made my necro purely for 2 man UW and over 6 months I got a little over 4 million EXP. Nothing exceptionally high but I was on the American servers and we all know how much America has favor. I tried the dual monk build last night for the first time and it's the easiest build I think I've ever played, and I was the "tank" monk. I'm kind of disappointed the build works so well because now I'll never play my necro, who became one of my favorite characters.
Makosi's build is great. No one is questioning that but there ARE alternatives that work just as well, and some faster. The "tank" monk in the dual monk build usually has between 500-600 HP, and still easily tank colds and dryders. It's all a matter of preference and Makosi's build is generally easier to find a partner because there are a ton of SS necros.
Remember not everyone on these boards speaks English as their native language. Try not to flame because you read something into their harmless post.
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Sep 01, 2006, 11:06 PM // 23:06
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#54
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
It's all a matter of preference
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Bingo.
There are plenty of variations of the classic 55hp build and this is just one I tweaked and find exceptionally easy and safe to run so I thought I'd share it with others. In the end, do whatever floats your boat whether its 600hp or 55hp as long as it brings in the ectos.
Gabrielle and I are significantly quicker and much more efficient with this setup as opposed to my old build pre-Spirit bond build. I can try making a video although I don't have experience doing so. Does anyone know any Fraps/Gamecam guides?
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Sep 02, 2006, 09:50 PM // 21:50
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#55
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Frost Gate Guardian
Join Date: Sep 2005
Location: San Diego
Guild: Absence of Evidence [AoE]
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I prefer Fraps for 2 reasons. It doesn't encode on the fly and you can do full screen recording without lag. I believe Gamecam recommends keeping the video under 800x600 or smaller actually. With that said, you need to know a bit more about video work to encode after Fraps video recording and you need a bigger hard drive since the file will be rediculous in size.
Makosi - If you don't want to do the extra encoding or don't have the hard disk space, especially if you're going to record a full run, I'd say just go with GameCam to make it easy. They have a great guide on their website for using it. Maybe someone can suggest another recording utility with the simplicity of Fraps but the encoding on the fly feature of GameCam. Fraps/GameCam are the only 2 i've used.
On a side note, I have a question about blessed aura and a 20% enchant mod with Spell Breaker. My Blessed Aura is supposed to make enchants last 32% longer so with a 20% enchant mod on my weapon, shouldn't my enchants last 52% longer? I use Serpents Quickness instead of Arcane Echo which should make Spell Breaker recharge in 30 seconds (33% faster). I've noticed it recharges in 30 seconds but Spell Breaker is lasting only about 25. Anyone know why or what I'm missing? Spell Breaker says it should last 15 seconds so 52% longer should be over 30 seconds.
Last edited by Deacon Roswell; Sep 02, 2006 at 09:57 PM // 21:57..
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Sep 03, 2006, 12:40 AM // 00:40
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#56
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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52% of 15 is about 7,x .. Means its around 22 sec long..
Edit: Also why use SQ? It seems to work fine with the cookie cutter Mo/W.. Just get a 16 DF SB and it will last for 18 sec before the ench boost..
And i would use Game cam.. I havent tryed fraps.. But Game cam has been easy to use and the quallity is decent.. Nothing godly but its fairly good..
~Shadow
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Sep 03, 2006, 01:09 AM // 01:09
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#57
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Frost Gate Guardian
Join Date: Sep 2005
Location: San Diego
Guild: Absence of Evidence [AoE]
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OMG I really must have been tired. I was doing "special math" apparently
I use serpents quickness because it's less energy than echo. Plus echo only lasts 20 seconds, and spell breaker and shield of judgement both last longer than 20 seconds. I don't use any superior runes becaise I need very high health to produce max damage from holy wrath. I'm using a dual monk build.
Last edited by Deacon Roswell; Sep 03, 2006 at 01:12 AM // 01:12..
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Sep 03, 2006, 01:59 AM // 01:59
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#58
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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Why would you even need longer Spellbreaker than the 2x sec? i can take pretty much everything you meet in a normal farm run with just SB, dont need to echo or SQ it.. Even questes like Ice king is fairly doable if you time the SB right
~Shadow
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Sep 03, 2006, 01:51 PM // 13:51
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#59
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Ascalonian Squire
Join Date: May 2005
Location: Texas
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With The Ice King make sure you activate SB, wait 10-15 seconds then have your SS activate the quest. That way SB is recharged for the 2nd wave of terrorwebs, if it isn't usually they'll catch on to the SS depending on how close he is and Immolate spike him.
Edit: Well I went out and bought another 55 set yesterday (4th one this month >.<) just to try this out, and I must say, aggroing the chamber is like cheating compared to how I did it previously (2 groups of aatxes+quest). Now instead of having to keep HB up while wanding Nightmares all you need is SB, while it is comfortable, it almost seems to easy. I did die once, only because I was being a nub and watching my SS cast stuff (as he's a new SS so I wanted to see what his skillbar was and possibly correct a few worthless skills) and starting casting my skills on him and died -_-. Smites are fun, although I find it more exhilirating to do it w/o SB (don't think I can handle 5 groups though w/o SB, my record is 16 w/o SB). So all in all it's great, but I feel nub having to ask a PUG to bring BR into UW as I usually have my Blessed Sig.
Last edited by RadeonDJ9600; Sep 04, 2006 at 12:52 PM // 12:52..
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Sep 03, 2006, 02:19 PM // 14:19
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#60
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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Ice king is fine.. Ive done it 3 time today with the skillbar posted in this guide (Attribs little different).. And it works fine.. I normally cast SB, and then tell me necro to take quest when my SB recharge is around 3 o'clock..
~Shadow
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