Aug 05, 2005, 06:42 PM // 18:42
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#2
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Academy Page
Join Date: Jul 2005
Profession: Mo/Me
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Does this work on all skills or only Ranger skills?
Last edited by Owen; Aug 05, 2005 at 07:14 PM // 19:14..
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Aug 05, 2005, 07:19 PM // 19:19
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#3
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Works on all skills.
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Aug 05, 2005, 10:24 PM // 22:24
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#4
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Frost Gate Guardian
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a spirit spammers best friend :X
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Aug 05, 2005, 11:41 PM // 23:41
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#5
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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Nah, Spirit Spammer's best friend is Oath Shot. Many do use this or QZ to speed up Oath Shot's recharge, though.
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Aug 06, 2005, 02:20 AM // 02:20
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#6
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Frost Gate Guardian
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either way its enough to make me :X
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Aug 26, 2005, 12:54 AM // 00:54
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#7
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Guest
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Where do you ge the skill though?
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Aug 26, 2005, 01:06 AM // 01:06
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#8
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Frost Gate Guardian
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"The Deserters" from Master Saberlin in Beacon's Perch or bought from Firstwatch Sergio in Lion's Arch.
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Nov 24, 2005, 05:07 AM // 05:07
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#9
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Academy Page
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i am wandering.. since it makes ur skills recharge 33% faster and quickness recharges in 45 seconds... does it make it 30 seconds recharge???
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Nov 24, 2005, 08:49 AM // 08:49
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#10
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Desert Nomad
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Quote:
Originally Posted by Miss Arcaine
i am wandering.. since it makes ur skills recharge 33% faster and quickness recharges in 45 seconds... does it make it 30 seconds recharge???
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I'm pretty sure it only affects skills that you use when you're already in the stance, which means it won't affect itself unless you use Oath Shot or something to make it recharge early and then use it a second time.
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Nov 24, 2005, 03:16 PM // 15:16
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#11
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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It affects other stances though, so if you used it again before it ran out, it'd recharge faster.
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Mar 30, 2006, 11:10 AM // 11:10
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#12
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Krytan Explorer
Join Date: Jun 2005
Guild: Black Death Knights
Profession: E/
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could you use quickening zephr before you cast serpents quickness so that SQ recharges quicker and then recast SQ before the previous runs out and have a permanent SQ?
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Mar 30, 2006, 08:07 PM // 20:07
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#13
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Lord Cooper
could you use quickening zephr before you cast serpents quickness so that SQ recharges quicker and then recast SQ before the previous runs out and have a permanent SQ?
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Yes, SQ improves the recharge of SQ (Asuming you could make it recharge fast enough to activate it again before the last SQ wears off).
So Yes, Under QZ, you can keep SQ up all the time.
Hence...Stockpile Trappers...(See, Oath Shot means you acutally have to aggro something, so 'stockpile' trappers just improve recharge - and then pull the enemy over the traps)
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May 01, 2006, 12:00 PM // 12:00
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#14
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Ascalonian Squire
Join Date: Aug 2005
Location: Go Canada!
Guild: Guilds of Creegus
Profession: E/Me
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So, since it works on all skills, I'm thinking it would be good to go Rt/R, to make your long recharging spirits recharge faster.
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May 01, 2006, 06:38 PM // 18:38
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#15
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Pre-Searing Cadet
Join Date: May 2006
Location: Dallas, TX
Guild: One Bad Omen
Profession: Mo/
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Wouldnt this work on choking gas, then you get quick shot and have a longer duration interrupt?
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Aug 23, 2006, 05:33 AM // 05:33
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#16
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Forge Runner
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If you combined this Ritual Lord for a spirit spammer, wouldn't that be the ultimate spirit spammer?
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Aug 26, 2006, 02:21 AM // 02:21
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#17
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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No.
Speed reduction caps at 50% unless it's from one source (same mechanic as speed decreases).
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Aug 26, 2006, 04:16 AM // 04:16
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#18
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Yeah that cap was in a late update, added in just after factions came out.
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Aug 26, 2006, 06:56 AM // 06:56
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#19
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Before the update, using both would make ~6-10sec recharge spirits. Rit Lord would take 70-80% off, and then Serpent took 33% of what was left off.
Quote:
Wouldnt this work on choking gas, then you get quick shot and have a longer duration interrupt?
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Serpents doesnt stay up very long (at 16 WS it still only lasts 31 on 45 recharge) - and theres already a more effective way that is endless -
Just use Practiced Stance to make Choking Gas last longer, and use something like Flurry for the attack rate :\
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Sep 01, 2006, 02:13 AM // 02:13
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#20
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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Whenever I have points in Wilderness Survival Serpents Quickness is on my bar. It works great if your a trapper or looking to spam attack skills. Even though I'm not a big fan of Wilderness Survival I do like this skill.
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