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Old Sep 10, 2006, 04:01 PM // 16:01   #21
Desert Nomad
 
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by warriorsmiley
If your trying to run a e drain ranger why dont you just use the classic r/me.
Oath shot(elite)
Debilitating shot
Signet of weariness
Mantra of signets
Blackout
Savage shot
Distracting shot
Rez

Basically you lead off with debilitating shot, use the stance mantra of signets, then use your first signet of weariness followed by your second one. After that chain is done oath shot something then hit the next monk/caster. You have bow interupts to interupt guardians or other long casting skills like signet of devotion.Black out is for incase you miss your oath shot you can run up to the monk and he cant cast a thing or you can do it to a warrior as his aderaline is all charged up.
/mini-hijack

Would the above build be any good for hoh if you swapped out Mantra of Signets for Penetrating Shot and Savage/Distracting for Frozen Soil?

/threadjack off

If you wait until nightfall comes out, there's an absolutely EVIL dervish skill that OWNS boon/prots if you have an enchant or 2 on. Just pack a dervish enchant with a fast recharge and use their touch skill to remove mantra while you slowly pressure/e-denial them do death (removing mantra when they cast it only nets them ~10e which you're gonna debilitating off immediately anyway). From there, it's easy to kill them off.
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Old Sep 11, 2006, 01:44 AM // 01:44   #22
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I remember running a build in HA with 2 R/Me, they both packed Oath Shot and Debilitating Shot, and the rest of the slots were used by mesmer denial skills. Another ranger carried Famine, and the build worked a treat. But we've developed the build more now and have gotten rid of the R/Me's
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Old Sep 11, 2006, 01:29 PM // 13:29   #23
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Undressed's Ranger uses:

Melandru's Arrows [E]
Distracting Shot
Concussion Shot
Leech Signet
Power Drain
Troll Unguent
Distortion
Rez Sig

with

Illusion 8
Inspiration 8

Not sure about the other attributes right now, as I can't log in at the moment. Sorry.

The reason for 2 mesmer skills is a) Keeping up the (general) energy demand for concussion shot and b) interrupting through blindness, guardian, blocks - players who try to cast behind barriers like walls.

EDIT: Dazed is easy to counter for a boon-prot, but not for all other casters. That's the idea behing the usage. I am not focussed on monks alone.

Last edited by Undressed; Sep 11, 2006 at 01:32 PM // 13:32..
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Old Sep 11, 2006, 07:55 PM // 19:55   #24
Desert Nomad
 
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^^

You really shouldn't need 4 interrupts for a monk...Concussion Shot shouldn't be spammed as an interrupt, but more like used as a utility. I would probably dump Leech Signet in favor of Savage Shot if you really want to keep an interrupt and add a bit of damage, but the build really doesn't have any pressure that I can see other than Melandru's Arrows. If you really want to interrupt people you can't hit, bring your interrupt sig, but you don't need 2 non-attack interrupts with +energy just to manage 1 interrupt that adds an easily removeable condition.
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Old Sep 11, 2006, 08:01 PM // 20:01   #25
Jungle Guide
 
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well concussion shot is horrid on a boon prot
for one, a boon prots spells are too fast to nail with it and if you do get it they can easily cop it off, or even heal through it with rof
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Old Sep 11, 2006, 08:20 PM // 20:20   #26
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Guild: I Excentrix I [PuNK]
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Quote:
Originally Posted by Bloodied Blade
but the build really doesn't have any pressure that I can see other than Melandru's Arrows.
Melandru's Arrows is like, awesome. I was playing one over the fame farm weekend and my distracting shot would do 40-ish dmg, add bleeding, and interrupt something. That's quite a bit of pressure
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Old Sep 11, 2006, 10:48 PM // 22:48   #27
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Quote:
Usage is pretty obvious, interrupting key skills like Mantra of Recall and Divine Boon
divine boon is a 1/4 cast, and its cast before battle. if you were to somehow remove it, it takes people a bit to realize they've been disenchanted. i question how you plan to interrupt a specific 1/4 cast, spam maybe, but if you can plan to interrupt a specific 1/4 cast please enlighten me.
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Old Sep 12, 2006, 05:47 AM // 05:47   #28
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Quote:
Originally Posted by Nivryx
divine boon is a 1/4 cast, and its cast before battle. if you were to somehow remove it, it takes people a bit to realize they've been disenchanted. i question how you plan to interrupt a specific 1/4 cast, spam maybe, but if you can plan to interrupt a specific 1/4 cast please enlighten me.
Interrupting divine boon is really hard but not impossible. Normal boon prot goes, enchant+enchant+enchant then cop. After cop most boon brots recast MoR and Divine boon. Just throw an interrupt after cop and chances are you'll hit the next spell. Divine boon is still 1/4 cast though so it still might not hit so luck is a factor, you would have a better chance interrupting MoR. I've managed to do this occasionally so it's usefull I guess.

Oh and intentionally interrupting RoF is next to impossible. No matter how good an interruptor is and even if the monk is spamming spells, it's just too fast. Not saying you can't interrupt it, but I'm pretty sure if you hit it, it's pretty much a lucky shot.
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Old Sep 12, 2006, 06:46 AM // 06:46   #29
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Guild: Vandal Hearts [VH]
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Quote:
Originally Posted by Bloodied Blade
/mini-hijack

Would the above build be any good for hoh if you swapped out Mantra of Signets for Penetrating Shot and Savage/Distracting for Frozen Soil?

Actually the build i posted is a HA build which can easily be adapted to GVG. The bow interupt's are there for downtime or if you see a caster casting a cast above 1 second like if its aegis you can just hit distracting shot or healparty for stuff like that. Also for the most part most your points are gonna be dumped in expertise and domination. You can add some points into markmenship but its not really needed this build is just fast energy draining.
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