my illusion spammer
profession - Me/?
name - auspicious nightmare
type - TA/HA/GVG
category - illusion hex spammer
attributes:
inspiration - 12+3+1
illusion - 10+1
fast casting - 8+1
skill set:
1. crippling anguish <e>
2. conjure phantasm
3. images of remorse
4. auspicious incantation
5. conjure nightmare
6. mantra of persistance
7. energy tap
8. res sig
summary:
i started this out trying to find a use for auspicious incantation, so i looked for a high energy spll with a fast recharge that doesnt necessarily needs to be spammed. conjure nightmare came to mind.
skills 1,2,3,6 and 8 are normal skills for a hex spammer, but conjure nightmare and AI comboed together is an insane energy management system that renews your entire energy every 30 seconds. energy tap is there so you have another form of energy management in between AI charges.
for people who never played this kind of mesmer, the idea is to keep mantra of inscriptions up and spread hexes throughout the enemy team. crip anguish is for melee characters mainly (slowing them down allowing for easy kiting), and your other two spam hexes are for everyone on the enemy team.
notes and concerns:
i wouldn't take this build into RA since it lacks a self heal, so take it anywhere you know you'll have a monk.
also, the AI combo takes some getting used to, since you need to have 25 energy to start it (regaining full energy from it). if you forget about it and drop to 0 energy, it will be hard to get back to 25 for the combo. if that does happen however, you can use tap to help get you there (the main reason why i got tap and not drain enchant is the 5 energy cost).
credits:
me.
Last edited by mortalis doleo; Sep 11, 2006 at 06:46 PM // 18:46..
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