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Old Mar 28, 2006, 12:49 AM // 00:49   #1
Ascalonian Squire
 
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Default Ranger forge runner?

Ok so I'm looking at forge running as a ranger, the innate resistance to elemental attacks seems to make sense, actually giving a good AC against the ice imps and the ice golems. The question I have is can a ranger/monk do this run, or even a Ranger/x, or does it have to be Ranger/Warrior for Charge/Balance Stance. I know balance stance needs to be there for the worms or is Escape a good enough evasion to avoid their knockdown?

Also can one get Charge without doing the capture? I mean can you unlock it in pvp and then buy it later?
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Old Mar 28, 2006, 01:02 AM // 01:02   #2
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R/W with a set of Fur-lined (or Frostbound) armor. Balanced Stance+Charge. I wouldn't use Escape, since it's a stance (which cancels Balanced Stance if you have it on while getting eaten by wurms) and you should already have another running skill (Storm Chaser?) for when you're waiting for Balanced Stance+Charge to come back. Escape doesn't help with the knockdown, no.

I did it with my R/Mo...once. A long time ago, and that was on a test run with a warrior (that took all wurm aggro, leaving me clear to make it all the way to Dreadnought's Drift, and this was on an absurdly good monster spawn). R/Mo is not a good idea, needless to say.

You can't unlock elite skills through Faction and buy it from a trader. You'll have to go capture it in Perdition Rock.
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Old Mar 28, 2006, 01:38 AM // 01:38   #3
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Escape DOES help with knockdown, but nowhere near enough to depend on it with the Drok's run (I know from Desert runs... I can break aggro by not getting knocked down a few times)
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Old Mar 28, 2006, 02:12 AM // 02:12   #4
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guess it's time for me to get my Ranger to perdition, haven't made it there with any toons yet, so time to explore some more
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Old Mar 28, 2006, 03:03 AM // 03:03   #5
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I don't know that a Ranger will ever make the run. If you drop the /W secondary you miss out on Heal sig, Charge, and balanced stance. If you drop the /Monk secondary then you miss out on purge conditions and holy veil. I just don't see a Ranger making the trip. Sorry but it's not very likely, when a warrior has problems with this run.

Rangers are more suited to running in the desert.
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Old Mar 28, 2006, 10:46 PM // 22:46   #6
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Use R/W. I think that R/Mo is pretty much impossible nowadays.
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Old Mar 29, 2006, 12:52 AM // 00:52   #7
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i came till snake with my R/Mo yesterday, they i died because of body blocking(tundra gaints)
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Old Mar 29, 2006, 03:23 AM // 03:23   #8
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how did you get through the tunnel there in Lornars with all the knockdown worms?
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Old Mar 29, 2006, 01:21 PM // 13:21   #9
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Quote:
Originally Posted by tarbok1
how did you get through the tunnel there in Lornars with all the knockdown worms?
Either an insanely good spawn (no wurm in the first tunnel) or he had someone bait the wurms while he slipped past.
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Old Mar 29, 2006, 03:07 PM // 15:07   #10
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i guess i was lucky, i outrunned the wurms with dodge, they just poped up to late
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Old Apr 02, 2006, 12:44 PM // 12:44   #11
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R/W
charge
balanced stance
troll unguent
stormchaser

add whatever u want

I have made it 20 times solo now, even more duo...
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Old Apr 02, 2006, 07:25 PM // 19:25   #12
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how do you guys use charge with a Ranger primary? Isn't it a Warrior elite which would mean you can only use it with a warrior right?
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Old Apr 02, 2006, 09:04 PM // 21:04   #13
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>_<

i hate doin those long runs with ranger.... ranger is more fragile to bad spam,
more rezoning= more chance to get bad spam
rangers do short runs better and faster then wariors, but long ones.... need a warior for that.
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Old Apr 02, 2006, 09:06 PM // 21:06   #14
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Quote:
Originally Posted by Silas Verdeii
how do you guys use charge with a Ranger primary? Isn't it a Warrior elite which would mean you can only use it with a warrior right?
You can use secondary skills, obviously. Change to R/W and cap it as usual.
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Old Apr 12, 2006, 11:12 PM // 23:12   #15
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ok i have made numerous runs to droks with my ranger...b4 they made it harder (havent tried recently)...just a word of advise...most ranger runners prefer storm chaser...BEST thing to do is drop storm chaser dump points into expertise and protection (try mending AND vital blessing) and smite hex (i dont worry much of conditions cause theres no real major threats that are conditions. dodge and escape are good enuf to run with (if u need more then bring lightning reflexes to give a little bit more time. heal area acts as a healing signet and healing breeze is GREAT to have. Put breeze on b4 wurm spawn and escape it thru wurms...usually u make it...hardest part of run for ranger is beginning cave...u get hit with ice imps + knockdown...u get pissed off....the rest is easy pickins (trust me). i hope this helps.
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Old Apr 13, 2006, 12:09 AM // 00:09   #16
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knockdowns don't cause a problem?
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Old Apr 13, 2006, 12:30 AM // 00:30   #17
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yes but they are timed in a way that i can usually set off a healing breeze when i get up...and when im knocked down i pop an escape and i can fly away as soon as i get up. Running would be easier with a anti-knockdown skill for ranger, but if u can do without...u won't really complain that much.
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Old Aug 28, 2006, 10:40 PM // 22:40   #18
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......its sad you guys dont knwo this. but rangers are with out dought the best runners in the whole game.
Droks run is simple for a rangers to do. while i personally havent tried it with mine, i sno several people who can run every location in the shiver peaks (iron mines granite, ect...).
AND they do it fast. but most people who hae rangers dont realize it can be done, people think running is all warriors....its not.
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Old Aug 29, 2006, 01:08 AM // 01:08   #19
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R/W remains the best runner in the game of guild wars.


it can run droks 2 -3 times faster than silly wamos


I'd recommend using Sentry Armor over frostbound..it will save you in situations when tundra giants are throwing rocks @ you.
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Old Aug 29, 2006, 01:36 AM // 01:36   #20
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yep, ran i twice today as R/W with 445hp(490hp with shield)
full druids and geoffers =P
was pretty funny
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