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Old May 24, 2006, 05:11 PM // 17:11   #41
Jungle Guide
 
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Quote:
Originally Posted by chessyang
Winstar,

could you put an E in front of Healing hands? sorry to be a butt.

I was looking around for it and didn't know it was an elite skill on wiki.

Besides that i love the build after the first 5 so deaths i got the hang of it and almost cleared the area. THank you for sharing this build.

I"ll post some pictures later.
Done. You weren't being a butt, I should have done that. Cheers.

"Someone wish me luck or something. I've killed the the two mantis bosses at least 10 times (over the course of a week to keep it fresh) and don't even get a gold drop, let alone a green. *sulks*"

Good Luck! I just got my second pair of Pincers and I'm yet to get anything other than the Brightclaw or the Pincers to drop. The gold drops wear thin I find but once and a while I get a gem or two. If you only get 3 greens, and you just want them to sell them, its still worth about 150k. Not too shabby. Otherwise the staple has become pincers which can be salvaged into chtin (spelling?) fragments which are worth about 100 or so for 10. Each pincer gives 7-9 on salvage. So an average of 8 and 80% of 100g is of course 80g. So by salvaging a pincer you up its value by about 50g. I get about 12-16 pincers a run (depends on how thorough you are in clearing out the mobs in the area before going at the boss.). Anyway, you can get over 1k by just salvaging not to mention the random loot that falls and the occasional dye or monsterous claw/fang/eye. Anyway, I find it fun and profitable.
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Old May 24, 2006, 11:07 PM // 23:07   #42
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/doh

I haven't been salvaging the pincers and have been Merching all the Chitin and pincers...... well, time to farm some more

Earlier today I got a very nice 15%^ gothic Sword and a 15%^ Amber Longbow

I also got an uber Rare Wicked Blade of DUN DUN DUN!!!!! Ogreslaying!!!! (had no other mods either....)

And btw, there are 3 bosses to farm here, the monk, the assasin and the ritualist. The rit is by far the hardest as you have to pull him jst right to not get 1000 more mantis to drop on ou and not agro the dragon moss patro group.
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Old May 25, 2006, 02:22 AM // 02:22   #43
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i'm one of the luck bastards.... first attempt at him and they drop -)





slightly differant build but same ideal. oh wait i better blank out my serect skills -)

i'm using the collectors req 9 str 45/ -2/ enchated sheild.
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Old May 25, 2006, 04:25 AM // 04:25   #44
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auspicious parry (E)
riposte
deadly riposte
sprint

vs Chkkr = gg
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Old May 25, 2006, 01:45 PM // 13:45   #45
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It worked - thanks Winstar! I finally got the pincers to drop after my 3rd clearing yesterday. I went and killed the other bosses too, for good measure (thanks for the reminder Maldibion), but they remain stingy with their drops.
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Old May 26, 2006, 03:32 AM // 03:32   #46
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The Green daggers seem to drop the most. I've had like 5 of them. I actually triggered the anti farm again the other day T_T went out and boom, no drops at all..... Cleared out half of them with only 2-3 drops and gave up.

Then I logged on today on got the daggers again first thing

Now I only need 10 more amber and 7k more and I'll have finished my 15k Kurz.
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Old May 28, 2006, 12:18 AM // 00:18   #47
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Took me a while at first but I've got the hang of not dying now :P

I'll post the build I used, since it's different enough to warrant it.

Healing 10
Strength 15 (helm + sup rune)
Axe 12 (minor rune)

Dismember, Executioner's Strike, penetrating blow, Penetrating chop, Tiger Stance, Dolyak Signet, Live Vicariously, Healing Hands.

This skillset means I don't use that much energy, so I don't need a zealous axe. Right now, I'm using a Razorstone and a Malinon's Shield with full Wyvern except for Knight's gauntlets, and it's working a treat. If you're facing a mob of 4 then your energy might run low if you're using non-glads (like me).

Pick up the blessing from the Kurzick Priest, it's only 100 gold and the 3 health regen helps combat bleeding/weak degen from the mesmers. Maelstrom works well for healing, since you'll be healing 20 or 25 and only taking 8, so it really helps put you on the road to full HP.

I've never managed to kill Brightclaw though, he always refuses to leave his little house and when I get near a huuuge mob spawns and eats me . Any hints?
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Old May 28, 2006, 01:04 AM // 01:04   #48
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Tag him with a bow and then slowly lead him backwards out of the water.
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Old May 29, 2006, 07:44 AM // 07:44   #49
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What's the cool down time for tiger stance? How many seconds?
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Old May 29, 2006, 09:20 AM // 09:20   #50
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How much do the Daggers sell for?
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Old May 29, 2006, 11:35 AM // 11:35   #51
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Quote:
Originally Posted by SlashR4
What's the cool down time for tiger stance? How many seconds?
Tiger stance takes 20 seconds to cooldown
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Old May 29, 2006, 01:51 PM // 13:51   #52
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The daggers have been selling for 30-40k, depending on luck and patience.
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Old May 29, 2006, 04:31 PM // 16:31   #53
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thanks for the info after much patience I have finally been able to kill CHkrr locust lord. Jesus christ this farm is hard!

Still can't figure out a way to kill the monk boss tho. Can't seem to get him away from the goons that spawn and the goons completely walk all over me
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Old May 29, 2006, 06:31 PM // 18:31   #54
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Quote:
Originally Posted by SlashR4
thanks for the info after much patience I have finally been able to kill CHkrr locust lord. Jesus christ this farm is hard!

Still can't figure out a way to kill the monk boss tho. Can't seem to get him away from the goons that spawn and the goons completely walk all over me
The monk boss and the ranger boss are the most annoying for me. The ranger because of primal echos, and the fact the group is annoying to pull up the ramp. The monk pops are annoying, but you can usually pull back the pops and clean them up before taking on the boss.
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Old May 29, 2006, 10:36 PM // 22:36   #55
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Pull the monk with a bow to start. Then dodge his missiles by strafing left and right. After two or three dodges, back up a few steps. With a little patience and some practice you can pull him to the very edge of his enclosure. If you attack him while he's on the very edge, the goons wont spawn.
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Old May 30, 2006, 01:49 AM // 01:49   #56
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Thanks managed to kill both bosses now, just need to find the last one lol. The monk boss IMO is not as hard as I previously thought provided that when his mob spawns there aren't two menders there. If there are you're typically screwed. I once had that happen.

This morning before work I went in there again and killed them both this time I aggroed 4 of the mobs and still survived in taking the boss down as well as the four other goons. I think what really did help was that there was only one Dreamweaver instead of 2 the otheres were 2 stormcallers and a hunter.
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Old Jun 08, 2006, 12:14 AM // 00:14   #57
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I cannot kill the Monk. At all. Can't even hurt it. I move in, they drop down. If there's a Mender, by the time I walk to him, I'm is dead. If there isn't I'm dead by the time I can walk to a Dreamweaver. Could I convince anyone to bring me along on a run? I will commit suicide before hand or whatever you want me to do.

Nevermind, I got help. Thank you Winstar!

Last edited by Teutonic Paladin; Jun 08, 2006 at 12:20 AM // 00:20..
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Old Jul 07, 2006, 10:07 PM // 22:07   #58
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With Brightclaw, I spawn everything, run all of them into the Moss/Kirin group, then it's super easy to pull the Menders/Hunters/Stormcallers individually. More drops = more good.
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Old Jul 07, 2006, 10:38 PM // 22:38   #59
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Quote:
Originally Posted by Ville
i've been killing 4 bosses in melandru's hope with this setup-

http://img362.imageshack.us/img362/3237/gw3470gz.jpg

Killing the assassin boss.

http://img362.imageshack.us/img362/1332/gw3444zr.jpg

You can kill the ranger(Silke Fur Friend), ritualist(something Brightclaw), assassin(Chkkr Locust Lord) and monk(Byzzr Wingmender) boss + random patrols on the way with this build.i can use frenzy against bosses & those mantis groups of two, expect the assassin boss and groups with assassins & mesmers together.

For Silke and his group - pull the group to the npc's by the rez shrine near jade flats, they should distract them enough for you to finish off most of them.

Felt like sharing.
I see youve got a godly enchantment on you there, you know, the +3 regen w/ some more max health.
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Old Jul 27, 2006, 07:47 PM // 19:47   #60
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I tried the build by Ville and Winstar. Neither was really to my liking. Winstar's doesn't seem to do enough damage on the ritualist and ranger. While Ville's build gets me killed sometimes....even when I do back to back troll unguent (maybe it is my armor), but I like how the elite recharges all the other attack skills. So I ended up making my own build:

Dolak Signet
Triple Axe {E}
Cyclone axe
Penetrating chop
Disrupting chop
Balthazar's spirit
Vigoruos spirit
Live Vicariously

The triple axe/cyclone axe acts like a full damage flurry and heals you better when in groups of 2 or 4. You never run low on energy. Just attack the casters and the warrior/assasins will follow you. They also do a fair amount of damage (especially triple chop). The disrupting chop is used to counter the rit bosses's recupperation and the assassin's shadow refuge. Then they drop pretty fast. I can pull the rit boss easily with a long bow but I usually have to face a wandering group consisting of a dragon moss, kirin, and one other creature. Distrupting chop helps here as well since I use it to block blurred vision!

For the ranger boss I draw him up to the shrine but since I currently have more Luxon faction, I only get healed and no help fighting. Again I find the disrupting chop helpful to cancel out the warrior's heal signets and the ranger boss's Primal echo which makes signets cost 10 energy....love my build.
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