The popular FoW and UW builds.
The Underworld (UW)
For UW I suggest you go as a trapper. Trapper teams enter the UW usually in teams of 3 or 4. A trapping team use tactics and place mass amounts of traps in strategic places, and then lure the enemy to them, killing them instantly.
My trapping build for UW is:
WS - 16
Exp - 13
Serpants Quickness ------(To place more traps)
Flame Trap --------------(Fast damage & burning)
Barbed Trap -------------(Spike damage & bleeding)
Dust Trap ---------------(Mass damage & blind)
< Spirit > ----------------(Quickening Zepher / Energising Winds / Winnowing)
Whirling Defense ---------(Just incase)
Storm Chaser ------------(To run if something goes wrong)
Rebirth ------------------(Sometimes people die, so you can be the saviour)
Tips: Trap in a tight huddle in the same locations of others. Do not lure other targets than the decided ones or the team will get mad and probably leave.
Fissure of Woe (Fow)
For the Fow, I suggest the Barrage/Pet (B/P) build. I haven't played this build for a long time, from what I remember the team is 5 B/P Rangers, 1 Minion Master, 1 Healer & 1 Order of the Vampire Necro. Basically you go in there and just shoot the crap out of everything.
Ranger B/P build is something along the lines of:
Marks - 16
Exp - 10?
BM - 10?
Barrage -------------(Stealing life whilst Order is on heals you)
Savage Shot --------(Just to interrupt)
Distracting Shot -----(Just to interrupt again)
Charm Animal --------(Your 5 pets act as tanks)
Comfort Animal ------('Cus your pets are tanking the damage, they'll probably die)
Smite Hex? ----------(To help out your Healer)
Whirling Defense -----(Just incase)
Rebirth --------------(Sometimes the monsters turn on a team member after pounding down on a pet)
Tips: Try to shoot on grouped enemies so you heal yourself well. Watch your energy, at 10 Exp I think Barrage is costs 3 and with other skills you might run short.
Last edited by Bad Apache; Aug 29, 2006 at 03:01 PM // 15:01..
Reason: Spelling and stuff
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