Aug 25, 2006, 10:45 PM // 22:45
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#1
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Academy Page
Join Date: Sep 2005
Profession: Me/
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Me/E energy engine
Given how aggro is so hard to focus on one player in PuGs, and that Mesmers are pretty fragile against more than one melee creature, I propose a Me/E as follows:
Me/E
Water Magic:10
Fast Casting:8+1
Illusion Magic:10+3+1
Inspiration Magic:8+1
Blurred Vision
Spirit of Failure
Drain Enchantment
Ether Feast
Ineptitude
Phantom Pain
Conjure Phantasm
Arcane Echo
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Aug 26, 2006, 12:00 AM // 00:00
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#2
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Academy Page
Join Date: Jul 2006
Guild: StN
Profession: A/
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mesmers r pretty fragile anywhere cuz of their low armor like the eles and monks
wat is the point of this build? wat r u trying to accomplish? i see 2 drains that slap a condition on, a blind, de enchant with an energy boost, and 2 attack stoppers. is this for soloing? if not where is res? its pretty hard to tell where ur going at with just that short paragraph. mind filling in the blanks for me?
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Aug 26, 2006, 12:45 AM // 00:45
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#3
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Academy Page
Join Date: Sep 2005
Profession: Me/
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well, Blurred Vision and SoF make for a 75% miss chance for physical attaacks, providing up to 4 or 5 energy for each whiff. After that, it's standard PVE/warrior hate. Arcane echo provides for a copied SoF if two mobs are on you, hit the second with that and Ineptitude and you get pretty constant energy replenishment while not being hit a significant amount of time. I wouldn't solo with this because it's only theorycraft yet, but if everyone else in the team has a res, it won't hurt to leave one out here.
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Aug 26, 2006, 05:18 AM // 05:18
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#4
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Or... you can just play the standard FC Air Spike and toss in SoFailure if you feel insecure about nrg. It would be something like:
Air - 12
Insp - 10 (9+1)
FC - Rest (8+4 is it?)
1- Blind Flash
2- Enervating Charge
3- L Orb
4- L Strike
5- SoFailure
6- Air Attunement
7- Ele Attunement
8- Res
You can also toss in Epidemic, that is all too good vs bunched up monsters.
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Aug 26, 2006, 05:32 AM // 05:32
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#5
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Academy Page
Join Date: Sep 2005
Profession: Me/
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but that's.....so boring and expensive. I'd have to use three skills and spam a fourth (maybe even a fifth) to do what I can do with two skills. And this is still a mesmer, not an elementalist dressed like one. I'd consider your idea if I wanted an E/Me.
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Aug 26, 2006, 05:45 AM // 05:45
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#6
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by beginners_luck
but that's.....so boring and expensive. I'd have to use three skills and spam a fourth (maybe even a fifth) to do what I can do with two skills. And this is still a mesmer, not an elementalist dressed like one. I'd consider your idea if I wanted an E/Me.
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The Me/E is beter then your build. Getting back 80% of every air spell you use and 100% of a missed melee attack (blinding flash+SoF) and an additional 90% to every other melee creature. Why do you say going E/Me is better? YOu dont need the major energy pool. FC > ES when you get 80% energy back. Also, with the Me/E build you dont depend on 2 hexes. you minorly need 2 hex and depend on 1 spammable condition. gg?
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Aug 26, 2006, 01:32 PM // 13:32
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#7
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Academy Page
Join Date: Sep 2005
Profession: Me/
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So with 80% energy refund, why are you even bothering with SoF and Blinding Flash? So many skills devoted to energy recuperation makes this build....questionable in terms of usefulness.
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Aug 26, 2006, 02:18 PM // 14:18
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#8
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by Arkantos
The Me/E is beter then your build. Getting back 80% of every air spell you use and 100% of a missed melee attack (blinding flash+SoF) and an additional 90% to every other melee creature.
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I'd like to make a correction, its 90% + 25% chance to miss. So you have an average percentage of 92.5% chance instead.
I have personal Issues with SoF in PvE...
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Aug 26, 2006, 03:42 PM // 15:42
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#9
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Academy Page
Join Date: Sep 2005
Profession: Me/
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Quote:
Originally Posted by Terra Xin
I have personal Issues with SoF in PvE...
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Which is exactly why I use it as a defensive skill with Blurred Vision. Use it when you're getting meleed and need energy for self preservation, but don't rely on it for energy management as much as Drain Enchantment. Yes, Distortion might even better, but I'd be losing energy in that case, and I'd rather not. Plus, Blurred Vision has an AoE 50% miss chance.
I wonder if a Domination-based variation might work better, though. For example:
Water Magic: 10
Fast Casting: 8+1
Domination Magic: 10+3+1
Inspiration Magic: 8+1
Blurred Vision
Spirit of Failure
Drain Enchantment
Ether Feast
Energy Surge
Empathy
Cry of Frustration/Arcane Echo
Diversion/Backfire
Last edited by beginners_luck; Aug 26, 2006 at 03:50 PM // 15:50..
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Aug 26, 2006, 08:57 PM // 20:57
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#10
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Quote:
Originally Posted by beginners_luck
but that's.....so boring and expensive. I'd have to use three skills and spam a fourth (maybe even a fifth) to do what I can do with two skills. And this is still a mesmer, not an elementalist dressed like one. I'd consider your idea if I wanted an E/Me.
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You don't need ES with pure Blindbot builds, and FC works rly well with that kinda stuff. The reason they use E as primary in Blindbot builds, is to use Mo as secondary and crank up Heal Party, Aegis, and Extinguish, under Ether Prodigy. Nrg-wise you won't feel any pressure really. It is boring tho, I'll give you that.
The reason why I suggested it is because it seemed to me for the type of thing you wanted to do with your build FC Air would work better. Like I said you can Blind and use Epidemic and make bunched up melee mobs useless, all the while having nice damage output with Orb, Enervating, Strike and the likes. They are all way more spammable than Ineptitude or even PPain is.
I used to play Inepti/PPain/Shatter Del/Epidemic in FoW. It works rly nicely with Concussion/Barrage. But I do believe FC Air is better if the focus is disabling melee. I'm sure with a little creativity you can squeeze in a Deep Wound source in an FC Air build. The result would outperform Inpeti/PP/SD/E.
What I'm saying is: Inepti doesn't give a good enough Blind to use SoF and leech nrg (unlike Blinding Flash which is spammable). And degen from Illusion hexes does not cause more damage than Air Spike skills. You could cross Me with Necro and use Weakness/Deep Wound, on top of Reckless Haste and the likes. That would actually work nicely if you toss in Shatter Hex.
Bottom line: Inepti Blind isnt worthwhile to use for SoF leech, and that is the mainframe of your WarHate build.
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Aug 28, 2006, 08:32 PM // 20:32
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#11
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Ascalonian Squire
Join Date: Aug 2006
Location: Kentwood, Michigan
Guild: ARGH Legion of Pirates
Profession: Mo/
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I actually think the first build looks pretty solid except maybe putting in immages of remorse instead of Phantom Pain
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Aug 28, 2006, 10:13 PM // 22:13
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#12
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Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
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Quote:
Originally Posted by The Millard
I actually think the first build looks pretty solid except maybe putting in immages of remorse instead of Phantom Pain
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I agree with that. I could add that you need a Rez instead of AEcho. That's not an AllianceBattle build, is it ?
I've already used a similar build in PvE, but i packed Ward against Melee instead of Blurred Vision. The philosophy is similar, though
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Aug 30, 2006, 12:14 AM // 00:14
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#13
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Academy Page
Join Date: Sep 2005
Profession: Me/
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Well, I haven't got Factions, so I can't use IoR or do Alliance Battles, but I agree: Phantom Pain is really only there because I want some more offense, but Don't know what to put there.
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