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Old Aug 27, 2006, 01:46 AM // 01:46   #21
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I meant its not a good skill to use with a monk. Anyway, if your that hard-up for energy, theres something wrong with your build. And I'm talking about pve, not pvp. Considering all the health degen that gets thrown around in many areas, the idea of just ignoring it is retarded. You spend more time and energy healing someone who has degen then if you'd spend 2 seconds, treat it, then move on to someone else.

Last edited by BigBlue42; Aug 27, 2006 at 01:49 AM // 01:49..
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Old Aug 27, 2006, 03:06 AM // 03:06   #22
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I kinda agree that Inspired Hex just plain sucks as hex removal. It sucks bad. I do use Mantra of Recall on both my healer and boon protect builds; and I sometimes take Inspired Hex because it makes sense to with an attribute of 9 in Inspiration Magic. It's good energy management, together with MoR.

But the truth of the matter is, most monks are terrible on hex removal. Hexes are hard to remove anyway, because most hexers have a bunch of hexes, and a 1 hex removal skill, even Remove Hex, won't recycle fast enuf to keep a group totally hex free.
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Old Aug 27, 2006, 04:02 AM // 04:02   #23
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For the Air Enchantment build smite hex would work really good.I would hit another spell have it diverted and then smite that hex.I never had diversion on me in PvP but in PvE I have lots of times and it only effects one spell.I say smite becuase the castor will take damage.That was in the old FI Boon Healer build with OoB.
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Old Aug 27, 2006, 04:30 AM // 04:30   #24
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Its not meant as purely hex removal...its a jack of all trades.

-a little extra energy
-a little hex removal
-a little extra skill bonus (at times)
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Old Aug 27, 2006, 04:41 PM // 16:41   #25
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Quote:
Originally Posted by BigBlue42
I have to disagree completely, Inspired hex is NOT a good monk skill ... Remove Hex
Remove Hex is absolute crap for anything but pve, and even then I'd choose I-hex or Veil over it.

In pvp, Inspired Hex is amazing because it's energy on demand, doesn't trigger diversion when removing a hex, it casts fast enough that you're often able to remove dangerous debuff hexes before they're covered and it can get you a free diversion, etc. The 20 second recharge is really no issue when your average 8-person pvp team will have multiple hex removal skills (generally 3-5 including Blessed Light, Expel or Convert). Also, in certain situations you can spam I-Hex on someone and gain free energy from channeling.

Of course, if you're speaking strictly about pve, take whatever you want - any random crap will work in pve.

Last edited by B Ephekt; Aug 27, 2006 at 04:46 PM // 16:46..
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Old Aug 27, 2006, 10:20 PM // 22:20   #26
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Why is every one so worried about energy? I've seldom had energy problems with any class, you guys are making far to big a deal outta the Inspired energy gain. And if you guys are that worried about energy management, then Holy Veil is a TERRIBLE choice of skills. First off its a maintained enchantment, which I am not a big fan of in most cases. Secondly, it's only good for up to 4 allies, and if you do that, then your regen is gone. Remove Hex is a far better choice, it's cheap, quick recharge, and it dosen't depend on any attribute, which is a nice bonus.

Last edited by BigBlue42; Aug 27, 2006 at 10:26 PM // 22:26..
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Old Aug 27, 2006, 10:36 PM // 22:36   #27
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Quote:
Originally Posted by BigBlue42
then Holy Veil is a TERRIBLE choice of skills. First off its a maintained enchantment, which I am not a big fan of in most cases. Secondly, it's only good for up to 4 allies, and if you do that, then your regen is gone. Remove Hex is a far better choice, it's cheap, quick recharge, and it dosen't depend on any attribute, which is a nice bonus.
L O L

Veil isn't for using like Life Bond (that's a ridiculous idea), it's for allowing you to remove Migraine before it gets covered, and for use as a normal hex removal. Remove Hex is absolutely terrible for pvp, anyone with even a days experience will tell you that.

Also, the energy gain from I-Hex isn't something you rely on for energy management, it's just a nice bonus. In pvp a monk will have Energy Drain, Mantra of Recall or Channeling for energy management. It's still nice to have a utility skill that also gives you some energy.
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Old Aug 27, 2006, 10:42 PM // 22:42   #28
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Quote:
Originally Posted by BigBlue42
Remove Hex is a much better choice, costs only 5 energy, 2 second caste time, and 5 seconds to recharge. That's 1/4th the recharge of Inspired, so, really, what possible reason is there to not use it?
7 second recharge, and when you factor in the 2 second cast time it is hardly 1/4th.
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Old Aug 28, 2006, 02:47 AM // 02:47   #29
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Quote:
Originally Posted by BigBlue42
Why is every one so worried about energy? I've seldom had energy problems with any class, you guys are making far to big a deal outta the Inspired energy gain. And if you guys are that worried about energy management, then Holy Veil is a TERRIBLE choice of skills. First off its a maintained enchantment, which I am not a big fan of in most cases. Secondly, it's only good for up to 4 allies, and if you do that, then your regen is gone. Remove Hex is a far better choice, it's cheap, quick recharge, and it dosen't depend on any attribute, which is a nice bonus.

once hexed and covered, cast holy veil then CoP. for 10 energy you remove two hexes and a condition.

or just use holy veil as your hex removal. it cost 5 energy with a one second cast time. the 12 second cooldown isn't great but the 1 second cast time is.

you dont cast it on someone and leave it. cast it on your allie when hexed then remove it and the hex.

and really, if you've never suffered energy problems it's because you're running straight heal in pve.
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Old Aug 28, 2006, 02:53 AM // 02:53   #30
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Quote:
Originally Posted by BigBlue42
Why is every one so worried about energy? I've seldom had energy problems with any class, you guys are making far to big a deal outta the Inspired energy gain. And if you guys are that worried about energy management, then Holy Veil is a TERRIBLE choice of skills. First off its a maintained enchantment, which I am not a big fan of in most cases. Secondly, it's only good for up to 4 allies, and if you do that, then your regen is gone. Remove Hex is a far better choice, it's cheap, quick recharge, and it dosen't depend on any attribute, which is a nice bonus.
ever fought a energy surge,eburn,sig weariness mesmer yet? ;b
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Old Aug 28, 2006, 05:18 PM // 17:18   #31
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Quote:
Originally Posted by BigBlue42
Why is every one so worried about energy? I've seldom had energy problems with any class, you guys are making far to big a deal outta the Inspired energy gain. And if you guys are that worried about energy management, then Holy Veil is a TERRIBLE choice of skills. First off its a maintained enchantment, which I am not a big fan of in most cases. Secondly, it's only good for up to 4 allies, and if you do that, then your regen is gone. Remove Hex is a far better choice, it's cheap, quick recharge, and it dosen't depend on any attribute, which is a nice bonus.
LOL...

Ah to be green and brash...I'm feeling nostalgic all of a sudden.

But seriously, Remove hex is a worthless skill. And to reiterate how holy veil works, cast it on target that has hex, and then remove it--once you drop holy veil it will pull off the hex as well.

You may be wondering, but how is this advantgeous? Answers are as follows:
-Quciker cast time.
-Get the benefit of Divine healing.
-If you use it conjuction with CoP, get an added healing bonus.

Inspired Hex, why is this one advantageous? Answers are as follows:
-Adds to energy management. (and yes i realize for whatever you are doing it isn't a concern, but trust me, for more experienced/challenging elements of the game this becomes a concern).
-Quicker cast time.
-Diversion counter.
-Plus you never know what goodie you will snag.
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Old Aug 28, 2006, 06:06 PM // 18:06   #32
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I love Inspired Hex, and I love Holy Veil.

I don't like Remove Hex.
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Old Aug 28, 2006, 09:31 PM // 21:31   #33
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First of all, due to the extreme demands of monking in PvP situations, most monks do face energy problems at some points (yes, even WoH monks). For this reason, why would u spam remove hex? while you are doing that you could be

a) spending that 2 seconds healing someone (sb/ri anyone?)
b) getting energy from iHex
c) removing dangerous hexes when they need removed instead of waiting to remove parasitic bond or some other cover hex.

Honestly, remove hex, despite the short cooldown is not all that its cracked up to be
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Old Aug 28, 2006, 10:59 PM // 22:59   #34
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wow ill try using inspire hex
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Old Aug 30, 2006, 06:43 AM // 06:43   #35
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Quote:
Originally Posted by Kuja
Its not meant as purely hex removal...its a jack of all trades.

-a little extra energy
-a little hex removal
-a little extra skill bonus (at times)
I agree, that's the whole idea.

The extra skill bonus can be awesome sometimes. One time in PvP I used it to remove a hex and ended up with Life Transfer. Buahaha. It can also be nice to trick a mesmer by removing his backfire then casting it on him! Minimal damage..usually a waste of your own energy.. but it's still funny anyway :P (plus, some people might just look at the backfire icon and panic, not casting, regardless of how many points there were in domination).

Let's not forget that if you have enough points in inspiration, you just removed a hex for free!

Last edited by dynei; Aug 30, 2006 at 06:49 AM // 06:49..
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Old Aug 30, 2006, 06:58 AM // 06:58   #36
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Please lock thread - Monks who have not yet played against a competent Mesmer should not be directing a debate.
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