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Old Aug 30, 2006, 05:43 AM // 05:43   #1
Pre-Searing Cadet
 
Join Date: Aug 2006
Guild: Heroes of the Celestial Flame
Profession: R/Me
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Default Ranger build tips. r/rit

this is my current build.

10+1 expertise
5+1 wilderness survival
10+3+1 marksmanship
10 communing

skills:Barrage, savage shot, brutal weapon, favorable winds, throw dirt, whirling defense, troll unguent, ressurection signet.

Coul anyone review this build and tell me how to imrpove it.
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Old Aug 30, 2006, 01:51 PM // 13:51   #2
Desert Nomad
 
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Location: Ganking, USA
Guild: Retired
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If this is PvE I'd say drop Fav Winds for another attack, in PvE you move too much from mob to mob to gain enough from it, you get out of its range before its recharged to lay daown again too much.
In PvP I never carry 2 defenses, so Throw Dirt or WD can be dropped for another attack
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Old Aug 30, 2006, 02:26 PM // 14:26   #3
Forge Runner
 
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I honestly have never ran a Brutal Barrage build since it always looked too energy heavy to me. While Brutal Weapon does look like it could do a good bit of damage, the short duration and inability to increase duration time like an enchant does hold it down a bit. If you can't keep Brutal Weapon up all the time, knock your Marks up to 16 at the expense of Communing. The reliable damage from a max Barrage will help more than a high damage skill that you can't keep up all the time.

As for Orange Milk's statement, I have to disagree. I always bring FW with me when I run Barrage in PvE and almost never have a problem keeping the spirit nearby. If for some reason the spirit is out of range and FW is recharging I just switch to a longbow, but the advantage of having the increased attack speed using a Flatbow along with the short flight time from FW really makes a difference. The key to bringing FW is to know where to drop in that will enable it's effect to be up in most places that you will be as well as keeping it in a place where enemies won't take it out quickly.
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Old Aug 30, 2006, 03:30 PM // 15:30   #4
Perfectly Elocuted
 
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^Brutal turns out very energy heavy. I've not found a way to make it work in any R/ or W/ build.
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Old Aug 30, 2006, 04:10 PM // 16:10   #5
Forge Runner
 
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Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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r/rt does have a unique solution to the 'sririt location problem' being summon spirit... not tried it on ranger spirits tho...hmmm

edit: yup, works... dunno if its worth a skill slot tho...

Last edited by lennymon; Aug 30, 2006 at 04:14 PM // 16:14..
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Old Sep 02, 2006, 05:24 PM // 17:24   #6
Furnace Stoker
 
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Guild: Thousend Tigers Apund Ur Head [Ttgr]
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Draw spirit is broken
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