Aug 28, 2006, 07:47 AM // 07:47
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#21
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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I also agree deadly arts line need tweaking (in the way of buffing)
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Aug 28, 2006, 05:23 PM // 17:23
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#22
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Poison Ivy
I've seen people run that build...it totally stinks. They couldn't even touch my Blessed, all I had to do was cast a Reversal/Mend Aliment/Signet of Devotion.
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That would be because the build focuses on Degen from conditions and a hex, so having them removed is a counter to the build.
Quote:
Originally Posted by Da Cebuano
sorry, but that failed badly, I think you're the one who needs to rethink their brain function for even posting that build, much less referring to it. I mean effective, not a joke.
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I'm sorry you can't figure out the build, but don't get angry at me for your shortcomings. If you read into the thread, you might find some useful information on how to use the build.
Last I checked, this thread was about Deadly Arts, which is the main focus of that build, and without deadly arts, it would not work.
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Aug 28, 2006, 11:32 PM // 23:32
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#23
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Desert Nomad
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
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wow, you're dense -_- point is, that build just sucks ass(w/ or w/o counter, there are much better builds that do the job of that build but much more effecient) and the focus on bringing out the most of deadly arts fails, simply cause the line is too weak to be much good. And no, was not angry, as getting angry over an internet forums is not something I could even imagine doing, I got better things to do than argue w/ guys who pointless sling insults rather than constructive messages, gg.
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Aug 30, 2006, 02:58 AM // 02:58
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#24
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Frost Gate Guardian
Join Date: Mar 2006
Location: ...wouldn't u like 2 know...
Guild: Tha Skullz
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New assassin ranged weapons would be pretty awesome, and fix the problem of deadly arts, only I am about 120% sure ANet will not add something so big to the game as a whole new line of weapons (it's not coming in Nightfall, no assassin updates). So, right now, Deadly Arts is almost only useful for secondary assassins (x/A).
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Aug 30, 2006, 02:43 PM // 14:43
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#25
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Ascalonian Squire
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Some professions need more slots on the skill bar. 8 skills is not enough for monks or rangers -- they always agonize over just what to load themselves out with.
Some professions need more attribute points so that they can have more than 3 or 4 effective attributes. Warriors and mesmers need three or more near-maxed attributes to do their primary jobs -- they'd need more points if they wanted to do anything with their second profession.
Assassins have both problems.
An assassin needs critical strikes for damage and energy management, shadow arts for healing and movement, and dagger mastery just to be able to use their freakin' weapons. They have attack chains of 3-6 skills, none of which depend on deadly arts, and then they have to fit in versatility like self-heals and a rez.
There just isn't enough room in the skill bar for deadly arts skills, and there aren't enough attribute points to raise it to any useful level. The only way to use deadly arts effectively is to sacrifice something else -- shadow arts, most likely, unless you want to become a caster and forgo using daggers, in which case it'd be better to not take assassin as your primary.
There are some skills in deadly arts that I'd love to use -- Impale looks juicy -- but it's just not going to happen, the way the profession is built.
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Aug 30, 2006, 03:06 PM // 15:06
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#26
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Academy Page
Join Date: Jul 2006
Guild: Heroes of Hobby Haven
Profession: A/Me
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remus: umm, there are good impale-based builds here in the forums. i myself have made and tested one with great results. i pair impale with assassin's promise so that i'll have a better chance of killing my target before promise runs out so i can recharge all my skills and gain energy as well.
well, the only DA skills i use and like are impale, iron palm and assassin's promise. the others, i need to test. siphon speed looks good as well.
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Aug 30, 2006, 04:02 PM // 16:02
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#27
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Ascalonian Squire
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Quote:
Originally Posted by silverwyng
remus: umm, there are good impale-based builds here in the forums.
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Yeah, there's one on the previous page of this thread. It sacrifices shadow arts, as I suggested it would have to.
I'm not saying you can't do it. I'm saying that the only way to make a deadly arts assassin is to make some very hard sacrifices...ones that most players (including myself) won't willingly make.
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Sep 01, 2006, 08:18 AM // 08:18
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#28
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Pre-Searing Cadet
Join Date: Sep 2006
Location: Wakefield, West Yorkshire
Guild: Tricks Of The [Mind]
Profession: R/Mo
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I went in AB with my friend, both Assassin, Him A/Mo, me A/W, we decided to take a dual build, ones that give almost all conditions etc.. (if youre wondering how we knew what we have both done, we were talking on mic ) it worked great, deaths charging to a lonely caster and killing him/her in 3 seconds then looking for another lone enemy. How does this relate to the thread? he took deadly arts, i took shadow arts. it worked great. DUAL ASSASSINS FTW!
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Sep 01, 2006, 08:34 AM // 08:34
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#29
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Frost Gate Guardian
Join Date: Dec 2005
Location: Look above you!
Guild: Knights of Apathy
Profession: A/
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Quote:
Originally Posted by Curse You
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I'm sorry, but the standard GPS-------------->TF with a cripple and AoD cancel kills Touch Rangers extremely fast, faster than that would. And it's useful against most everything, esp. combined with the right utility skills and proper Assassin Tactics (charging in head-first like a Warrior is not a proper Assassin tactic)
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Sep 01, 2006, 09:22 AM // 09:22
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#30
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Touch rangers use whirling defense. Good ones do. Bad ones use life siphon and vamp gaze.
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Sep 01, 2006, 05:00 PM // 17:00
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#31
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Frost Gate Guardian
Join Date: Dec 2005
Location: Look above you!
Guild: Knights of Apathy
Profession: A/
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That's where proper Assassin tactics come in.
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