Aug 23, 2006, 12:08 PM // 12:08
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#1
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Academy Page
Join Date: Jul 2006
Location: Windsor/Ontario
Guild: The Intervention Of Fire
Profession: W/Mo
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Strength?
Do i really need it. Non of my skill use it and dont notice much of a diff with it. Should and have any point no str?
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Aug 23, 2006, 12:11 PM // 12:11
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#2
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The Greatest
Join Date: Feb 2006
Profession: W/
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You dont 'need' strength. The average warrior has 8-10 points in it, but some have as little as 5. Every rank in str gives 1% AP. Doesnt always make the biggest difference, but its sometimes nice.
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Aug 23, 2006, 12:20 PM // 12:20
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#3
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Arkantos
You dont 'need' strength. The average warrior has 8-10 points in it, but some have as little as 5. Every rank in str gives 1% AP. Doesnt always make the biggest difference, but its sometimes nice.
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1% AP on attack skills only. It's largely garbage that you spec into if there's nothing else you need.
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Aug 23, 2006, 12:55 PM // 12:55
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#4
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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I agree with JR-
You don't make a primary warrior for the Strength attribute; it only really works against high-armored enemies and it's not really that much.
My warrior has 13 Strength, but only to use Sentinel's armor and because he needs something to fuel Flourish; awesome skill when you're using daggers.
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Aug 23, 2006, 01:53 PM // 13:53
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#5
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Krytan Explorer
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
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It's nice because it powers Dolyak Signet, the solo farmer's best friend. That being said I run it at 10 (9+1) most of the time, and at 13(12+1) only when stance tanking.
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Aug 23, 2006, 02:05 PM // 14:05
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#6
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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depends on what you are doing i guess.. in pvp sometimes the armor peneration and sprint/rush duration does come in handy but you can do without it like thumpers... if you want run it with strength this spread might be good.. 9+1 strenght 12+1+1 axe/sword/hammer mastery 9+1 tactics. It really depends on what you are doing.. if you are gonna fight armor mobs in pve then its a good idea to take it, but if you'd rather but some into healing prayers for mending >.< then i guess its not too bad if u take it away from strength.
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Aug 23, 2006, 03:17 PM // 15:17
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#7
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Academy Page
Join Date: Jul 2006
Location: Windsor/Ontario
Guild: The Intervention Of Fire
Profession: W/Mo
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SO IT ok for me to run 4+1 str?
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Aug 23, 2006, 03:49 PM // 15:49
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#8
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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No, it is not allowed, sorry, wimpy weak warriors are just not allowed!
You can do whatever you want, it is your game and your character. Without any strength-based skills in use and without Sentinel's armor there is no compelling reason to put more than the left-over points in it.
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Aug 23, 2006, 04:17 PM // 16:17
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#9
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Academy Page
Join Date: Jul 2006
Location: Windsor/Ontario
Guild: The Intervention Of Fire
Profession: W/Mo
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kk thanks guys
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Aug 23, 2006, 04:21 PM // 16:21
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#10
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Weapon mastery for damage, tactics for healing.
Only have like 5 points left for strength.
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Aug 23, 2006, 06:30 PM // 18:30
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#11
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Unless you're not intent on doing any damage with your weapon [less than 16 weapon, no LESS than 14 weapon], then there's not much point...
I run 16 weapon on my warrior about 80% of the time. Only time I don't is with the Sorrow's Furnace soloing build, I run 14 tactics, 12 sword, 11 strength...
yeah, strength is only good for Dolyak Signet or Strength Signet [the fact you can use Str. Sig. 2x back to back is NASTY for dmg buildup, just cast it at the beginning of the mission....]
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Aug 23, 2006, 06:31 PM // 18:31
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#12
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Unless you're not intent on doing any damage with your weapon [less than 16 weapon, no LESS than 14 weapon], then there's not much point...
I run 16 weapon on my warrior about 80% of the time. Only time I don't is with the Sorrow's Furnace soloing build, I run 14 tactics, 12 sword, 11 strength...
yeah, strength is only good for Dolyak Signet or Strength Signet [the fact you can use Str. Sig. 2x back to back is NASTY for dmg buildup, just cast it at the beginning of the mission....]
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Aug 24, 2006, 11:53 PM // 23:53
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#13
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Krytan Explorer
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The only reason to put points in an attributes that u dont use any skills is to wear a given item.
For exemple, a warrior that uses healing prayers and swordsmanship skills only may want to pump his str or tact to 9 in order to wear a shield.
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Aug 26, 2006, 12:09 PM // 12:09
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#14
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Ascalonian Squire
Join Date: Aug 2006
Location: Sugar Land
Guild: Free Fame For [Us]
Profession: W/
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yeah, but i run 10 strength ONLY because i always bring stuff like... dolyak, sprint and some other strength stuff. if i dont use a str skill then i spread my attrb in my what i need first then use the leftovers in str.
hope this helps.
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Aug 26, 2006, 03:30 PM // 15:30
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#15
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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Yea, I usually only use my leftover points in strength - about 5 or 6. But when I'm running/farming it's always more. Strength as a Primary attribute (not including skill usage) is by far the worst attribute in the game. They should've made it so that for every point in Strength you would have 1% of getting double adrenaline when attacking as well as the crit hits.
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Aug 26, 2006, 06:29 PM // 18:29
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#16
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Pre-Searing Cadet
Join Date: Aug 2006
Location: The Netherlands
Guild: Cruento Et Letum (CEL)
Profession: W/Mo
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Overall my strength is pretty high, but i use my warrior most for farming.
Then it's very handy to have 13 in strength.
And if you're farming foes using only melee attacks, go as a W/E with some points in earth magic, with Silver armor and some in Tactics, with Glad's defense, and alot in Strength for doly.
Watch and see them killing themself.
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Aug 27, 2006, 12:06 AM // 00:06
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#17
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Typical uses:
- Meet shield req.
- Dolyak signet
- Sprint/rush
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Aug 27, 2006, 01:11 AM // 01:11
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#18
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Pre-Searing Cadet
Join Date: Aug 2006
Guild: MrT
Profession: W/
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OK the way I see it is that str like most all primary skill isnt all that important.
The reason i say that is because if u happen to use str for ur build well great it wont make that much of a difference in ur damage though. Its ben like this with most all proffesions. Assasins having critical strike doesnt make a huge difference. Mesmers having fast casting just makes spells recharge A BIT faster, and so on.
So all im trying to say is if u have some spare points then go ahead and throw them in str other wise it wont make a huge difference.
p.s. look on the bright side though as a warrior u have the best armour of all the proffesions, well against damage that is.
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Aug 27, 2006, 02:10 AM // 02:10
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#19
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Forge Runner
Join Date: Jan 2006
Guild: DDC
Profession: W/Mo
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hold on though, then why does the description of Strength say it has 1% armor penetration for each point of strength while us "attack skills", which sounds like it means any attack skills like Galrath slash, etc?
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Aug 27, 2006, 05:07 AM // 05:07
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#20
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by skreet preacha
hold on though, then why does the description of Strength say it has 1% armor penetration for each point of strength while us "attack skills", which sounds like it means any attack skills like Galrath slash, etc?
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Um.
Because it gives you 1% armor penetration per point of strength while using attack skills, like Galrath Slash..?
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