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Old Aug 19, 2006, 10:29 PM // 22:29   #1
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Default Raging hormona's " Enraged Aura " N/RT

I released a build a while back using restoration heals with dark aura sacrifice spikes. I however swaped the elite for people to play with.

Now i am releasing my personal build I have been running for quite some time that earned me many, fame and glad points as well as a ton of faction.
I know it does not have a res so replace whatever skill you wish with res if you use it in any of the arenas. The elite can be swapped with aura of the lich but i prefer to run the ritualist elite, This elite is extremly effective against a spirit spammer which have become so abused in arenas.

Attributes are in the pic.

Skills:
Dark aura
Generous was tsungrai
Vengful was khanhai
taste of pain
Consume corpse
vengful weapon
Touch of agony
Wallowing Bite

This build has been discribed to me on several occasions by guildies as being
" Rabid " . LOL

The build as is, is set for AB's But i do run this in arena and have taken it into HoH twice. As all dark aura builds hp is the main focus for managment, the ritualist healing ability compliments this nicely and I have benifited from this combination success.

I hope you do to. Enjoy.

{{ UPDATE: Weapon Set change. +5energy 20% skill recharge restoration 11-22 req9 wand W/ +12 energy req 9 20% recharge
+30hp death offhand }} these Being primary Buff to HP managment the 1:5 chance on both attributes effectivly adds over 300hp recovery in same cycle allowing for 3-4 more 100dmg spikes ( 150-200dmg being aoe ) in same time.
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Last edited by Saider maul; Aug 20, 2006 at 05:03 PM // 17:03..
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Old Aug 20, 2006, 01:19 AM // 01:19   #2
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Howdy,

I'm Karmic--the monk that complimented you after that Aspenwood battle.

While it took me a few minutes to understand the build (it's nothing like the typical dark aura build), once I realized how it worked, I found it very clever.

Not only does Dark Aura work off the obvious Wallow's Bite and Touch of Agony, it also works off of the Generous was Tsungrai--which is awesome, because that's a two-point heal, in the sense that it first boosts your max life (upon which you can use your other self-heals), or simply drop it.

I like it.
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Old Aug 20, 2006, 04:58 PM // 16:58   #3
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I see alot of People Viewing this But few commenting. Good or Bad thing?
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Old Aug 21, 2006, 02:46 AM // 02:46   #4
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Is damage the main reason for this build?
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Old Aug 21, 2006, 01:15 PM // 13:15   #5
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Hmmm, pretty interesting, I'll be sure to try this when I get home.
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Old Aug 21, 2006, 09:54 PM // 21:54   #6
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Default Using the build....

Quote:
Originally Posted by Dark Tykane
Is damage the main reason for this build?
Calculated out the way i run the spiking and spamming of vengful weapon is 120 DPS. With a healing ability of 150-200hp every 10 seconds on average.

Dark aura builds are high dmg spikes fed quickly and constantly thru fast casting / recharging skills. true i have 2 direct attacks but they can be spammed every 1.5 seconds dealing 100PB dmg each and 50 AOE to all nearby targets. the vengful skills are to a type of spike as they steal life from your attacker.

The down side is dark aura is heavy sacrifice.
( 62dmg per blood spike. )

Ritualist resoration skills help regain this hp effectivly wether thru a 220hp heal i hold in reserve, the 25hp i absorb while holding the khanhai, the 45hp i absorb from vengful weapon, the 150hp i gain from taste of pain i use after my targets takes 3-4 spikes, and the 100hp and 20 energy i gain when i consume the corpes of my victim.

Now unlike most dark aura builds My build has heals. All are under 1 sec cast time with recharges from 3-15 seconds. The energy managment is great due to everything being 5 energy except my enchantment and consume corpse.

Skills such as Aura of the lich and blood renewal may halve dmg and add regen to you but one puts you around 300hp or less and the other adds an extra 25% sacrifice to your build.

The healing ability of this build wether its from vamp or direct healing greatly reduces the need for a monk thus allowing them to heal both themselfs and others in the team.

Last edited by Saider maul; Aug 21, 2006 at 10:01 PM // 22:01..
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Old Aug 22, 2006, 12:25 AM // 00:25   #7
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Well i never like any builds that rely on your opponent to cooperate in the way you would like them to. Just opinion I'm sure it does great and i like originality.
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Old Aug 22, 2006, 03:02 PM // 15:02   #8
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I ran a variation of this build today

Dark Aura
Generous was tsungrai
taste of pain
blood renewal
vengful weapon
Touch of agony
Wallowing Bite
offering of blood

Blood 10+1+3
Death 11+3
Soul Reaping 1+1
Restoration 10

Sword +5 energy +20% enchantment
Offhand +45+5 when enchanted

I wasnt using Vengful was khanhai because 1. I felt like 2 item spells were eachothers way. 2 I found that I was low on energy too often. 3. I really don't found it that useful, because the worst enemies (degen/spell damage) aren't blocked by it, and I really didn't need help against the warriors assasins and rangers. So that's the reason why I altered it slightly.

So, lets start with the good points, the damage output is high, it destroys warriors, non-touch rangers and assasins. The AOE is nice against the common melee characters in RA. The self-heal makes it less reliant on monks then other dark aura builds, and it actually does decent against armor ignoring spells unlike AotL.

With that said, the build suffers pretty much the exact same problem as touch rangers, it's vulnerable to snares, kiting, diversion. In addition, it gets destroyed by enchantment removal and people can simply walk away, you don't have anything to speed yourself up. In a pure 1vs1 situation a touch ranger will kill you (even with blood renewal precast). This was the case with both your build and my altered version, though my version did stay alive slightly longer.

~Naz
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Old Aug 22, 2006, 09:04 PM // 21:04   #9
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Hmmmm. ty for post Naz however i have destroyed nearly every touch ranger i came across. you may not have played the sequence right. I dunno.

The khanhai ashes eat right thru Minions nulifying their dmg to you aside from a golem. The same goes for spirit spammers. That is the main reason those are in there.

consume corpse solves energy problems and you gain 40% back when ashes are dropped.

I have not played it against a ranger snare however mesmer snare spells i have done ok against, the healing combined with the fast cast of vengful weapon let me work my attacker down enough to use taste of pain and stay afloat.

But to each their own.

Last edited by Saider maul; Aug 22, 2006 at 11:06 PM // 23:06..
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Old Aug 31, 2006, 10:04 PM // 22:04   #10
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I run

AotL
Dark aura
blood renewal
wallows bite
touch of agony
taste of pain
consume corpse
res sig

16 death, rest in blood

Works like a charm for me, just make sure you don't try to tank.
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Old Sep 01, 2006, 12:09 AM // 00:09   #11
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well it may work good for you however i made this build for AB anti MM/ Spirit spammers while maintaining a dark aura spike. It does work very well in arenas and in GvG as well.

The pressure this puts on a MM or SS is awsome, neutralizing a key asset to their team.

I am also not a fan of AotL.

ty for your comment.
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Old Sep 01, 2006, 08:55 PM // 20:55   #12
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Every person has his/her own preferances, I prefer my way but I can see why you like the restoration. I will try out your build too, just to see how it compares. I love AotL, counters the sacrificing perfectly. I do agree AotL has weaknesses such as the most obvious one, degen.
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