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Old Apr 25, 2006, 09:23 PM // 21:23   #61
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Quote:
Originally Posted by ilnadmy
What would you guys think about using Marksman's Wager to recoup energy when you're running low?

if you already have blood cranked up why not use Offering of Blood to gain back energy.
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Old Apr 25, 2006, 09:30 PM // 21:30   #62
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Quote:
Originally Posted by ilnadmy
What would you guys think about using Marksman's Wager to recoup energy when you're running low?
It's too conditional for me. I'd rather have energy and forget about it, than spending time not dealing much damage, and hoping all my arrows hit.
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Old May 23, 2006, 07:43 PM // 19:43   #63
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16 Expertise
12 Blood

Touch of Agony
Vampiric Touch
Wallow's Bite
Vampiric Bite
Throw Dirt
Whirling Defense
Escape {E}
Res Sig

Druid's Armor
Collector Blood Knife from Marketplace (+30 HP, 20% BM+1)
Collector Dadao Sword from Marketplace (+15% > 50)

Equals...

Any single target without specific anti-touch ranger counters = pwnt.

Took 3 touch rangers with this build into FoW last night. Killed entire mobs in less than 30 seconds.
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Old May 23, 2006, 09:45 PM // 21:45   #64
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Interesting, how about these builds .... how would touch fair against the following:

1. almost any echoed blackout where you can precast/use degen/enchant/stance for your dmg

2. wither/malaise necro

3. spiteful spirit/spinal spivers necro with an icy sword

4. crippling shot/apply psn/debilliating shot ranger

5. e-denial mesmer with a slow hex (burden) both with and without signet of humility

6. Assassin with echoed Shadow form (does this prevent these attacks?)

7. Ele with close range damage skills like crystal wave, teinais crystals

8. any knockdown with earthbind build (wanderlust or anything else)

Last edited by frickaline; May 23, 2006 at 10:06 PM // 22:06..
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Old May 23, 2006, 10:06 PM // 22:06   #65
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Quote:
Originally Posted by frickaline
Interesting, how about these builds .... how would touch fair against the following:

1. almost any echoed blackout where you can precast/use degen/enchant/stance for your dmg

2. wither/malaise necro
Dead ranger.

Quote:
3. spiteful spirit/spinal spivers necro with an icy sword
Depends on the skill of each. I didn't notice SS triggering on my touch skills in FoW, but I'm not sure. With four damaging skills, it's possible enough could get through to kill the necro, particularly using whirling defence and throw dirt to stop their sword attacks from landing.

Quote:
4. crippling shot/apply psn/debilliating shot ranger
Dead (touch) ranger.

Quote:
5. e-denial mesmer with a slow hex (burden) both with and without signet of humility
Provide they also bring some damage/degen, dead ranger. EDIT to address sig of humility after added to question: doesn't matter either way. The elite isn't integral to the build, it's just there to back up whirling defense and to chase kiters. If you're being e-denied, catching the target matters not. You do 2-3 dmg with your sword, it's only there to keep you in touch range.

Quote:
6. Assassin with echoed Shadow form (does this prevent these attacks?)
Dead assassin. Shadow form does not protect (neither does Spellbreaker or RoF for that matter.) Whirling defense and throw dirt to avoid their attacks, and when Shadow form ends even with max attrib one vamp touch/bite will suck more than their full HP.

Quote:
7. Ele with close range damage skills like crystal wave, teinais crystals
Dead ele.

Quote:
8. any knockdown with earthbind build (wanderlust or anything else)
Would depend on skill of each, but probably dead ranger.

Like any specialty damage build, it's a glass cannon. It's not invincible to say the least, degen & energy denial are the worst enemies. However, facing the unprepared and/or unsuspecting, 2 or 3 touch rangers with this build are fairly devastating. PVE, it's not even fair. The dragons in FoW? Pwnt in seconds.

Last edited by Robin_Anadri; May 23, 2006 at 10:09 PM // 22:09..
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Old May 23, 2006, 10:10 PM // 22:10   #66
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Quote:
Originally Posted by Robin_Anadri
Dead (touch) ranger.
Indeed.

We faced a guild in GvG the other night running three touch rangers. Once we stopped laughing enough to tell our Crip-Shot flag runner to stay with the party it was game over.
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Old May 23, 2006, 10:19 PM // 22:19   #67
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ty for the response

Quote:
Originally Posted by Robin_Anadri
Provide they also bring some damage/degen, dead ranger. EDIT to address sig of humility after added to question: doesn't matter either way. The elite isn't integral to the build, it's just there to back up whirling defense and to chase kiters. If you're being e-denied, catching the target matters not. You do 2-3 dmg with your sword, it's only there to keep you in touch range.
heh sorry about that, I fixed that as an afterthought for the peeps that were running offering of blood as their elite.
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Old Jun 11, 2006, 09:42 PM // 21:42   #68
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So you don't equip a weapon at all? Just trying to get my facts straight.
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Old Jun 11, 2006, 09:51 PM // 21:51   #69
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a simple scourge sacrifice would help decently as well i would think. in conjunction with an illusionmesmer packing degen and clumsiness.
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Old Jun 12, 2006, 12:22 AM // 00:22   #70
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Quote:
Originally Posted by Ari Shiningstar
So you don't equip a weapon at all? Just trying to get my facts straight.
Nah, equip a melee weapon like a sword or axe. I wouldn't go hammer, because then you can't use the extra energy focus. Ideally, you'd use an HoD sword or endgame +5 Katana.

I've seen people using staves but i don't like using ranged weapons when touching. The melee weapon helps keep you in touch range.
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Old Jun 12, 2006, 09:06 AM // 09:06   #71
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Vampric Touch + Vampric Bite

same skill... ones factions and one prophecies....

use them both for a superior R/N Vampire


but yes once again... EVERY build for any profession can be stopped and have weaknesses.... this is still a very fun build to play with.
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Old Jul 11, 2006, 09:12 PM // 21:12   #72
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R/N toucher update,

We all know that with Factions, comes Alliance Battles, and new skills, Like Vampiric Bite, now TR's run rampant in AB. Just a little note to throw out there:

Verata's Aura: Enchantment: Sacrifice 33% health. Any hostile undead minions become bound to you for X seconds. When Verata's Aura ends, all of your undead minions become unbound. 50% chance of failure with Death Magic 4 or less.

Another common occurrance in AB is the dreaded Minion Master:

Now, those big scary armies of corpses can become yours to command:

Attributes:

11 Blood Magic (drops the touches to 62 health steal, losing a measely 3 hp/sec dps)

6 Death Magic (the most you can get without further sacrifice of Blood Magic or Expertise)

12+3+1 Expertise (keeps those nifty skills coming)

the rest don't matter.

Druids are ideal, as energy is precious.

Skills:

Vampiric Touch
Vampiric Bite
Offering of Blood
Plague Touch
Whirling Defenses
Dodge/Zojun's Haste
(utility skill)
Verata's Aura

If you feel that additional defense against melee/rangers is needed, you can grab throw dirt for a utility skill, but I usually find that having BOTH Dodge and Zojun's haste are wonderful.

With the addition of Verata's Aura, you can take 5 hostile undead minions away from a MM. 33% health is arguably a steep price to pay for this, however it essentially steals or balances the level of undead minions the touch ranger faces, and you can still touch people to really dish it.

I tried a bit of searching, but was unable to find any posts that suggest the use of VA for AB the main build is still the same, but I felt it was necessery to add additional incentive to playing a TR.
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Old Jul 11, 2006, 11:04 PM // 23:04   #73
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I think Verata's Aura would just be utterly evil to run, but I do find a flaw with running it: Finding the minion master and getting to him *alive*. My guild is a primarily AB guild and we've found that it is VERY VERY hard to find any specific person because most people are in a big mass.

Out of curiosity, how much success do people have in AB with a touchie?
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Old Jul 12, 2006, 02:24 AM // 02:24   #74
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I am seeing all these builds and its makeing me angry...why touch of agony when vampiric bite is there. Expertise makes energy cost less therefore the need for a lower energy spell is unnecessary. This is my build for RA TA AB and anything else.

Attributes :

Blood :12
Expertise 11 + 1 + 3

Skills

Vampiric Bite
Vampiric Touch
Vampiric Gaze
Offering of Blood {E}
Plague Touch
Whirling Defense
Dodge
Res Sig

This build works wonders and requires no self heals because of the life stealing. Eneergy can be a problem and if so just use Offering of Blood or run away with dodge to regain energy
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Old Sep 04, 2006, 02:47 AM // 02:47   #75
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Quote:
Originally Posted by Al the Dead
of course i don't PvP much i don't even have the game lol
a little step aside from flaming is there any way of dealing with energy draining skills with that build. Not that it kills you but it hurts.

2 manfred I said that dirt hurts thx for confirming that. Diversion usually go unnoticed, why - i don't know. When they do notice it i'm trashed. And i didn't say anything about traps.

BTW any more builds? So far Vexed build seemed most effective even without monk support.
Therefore, making every theory you have put on this thread, null.
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