Aug 24, 2006, 08:07 PM // 20:07
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#1
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Pre-Searing Cadet
Join Date: Aug 2006
Guild: First Assault[FaX]
Profession: W/
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R/X Ice Breaker Solo
Profession: R/
Name: RIBS(Ranger Ice Breaker Solo) Build
Type: PvE
Category: Solo-Farming
Attributes:
Marksmanship: 9
Expertise: 9+1(Minor Expertise)
Wilderness Survival: 12+3+1(Sup WS+Mask)
Skill Set:
Poison Arrow{Elite}~Wilderness Survival
Kindle Arrows~Wilderness Survival
Flame Trap~Wilderness Survival
Barbed Trap~Wilderness Survival
Troll Unguent~Wilderness Survival
Whirling Defense~Expertise
Dodge/Zojun's Haste~Expertise
Storm Chaser~Wilderness Survival
Summary:
The purpose of this build if you couldn't figure it out from the title above, is to solo for the Ice Breaker Hammer from the Mighty Grawl. You can get the Frozen Fan a side green from the Barbed Grawl who hang around the Mighty.
Start at Droknars Forge and head north following the map that is found on Guildwiki, which I'll include at bottom of page. There are two entrance ways from the East and the West, you can start on either side both have Mighty/Barbed Grawl, and their cousins the Grawl/Crone. Once you've decided which side you wish to start from move in selecting a small group away from the larger 5+ groups. Lay a flame/barbed trap combo on top of each other, you'll need to find yourself a marker(item/tree/rock). Lay a 2nd trap set further back away from the first, don't start trapping yourself into a corner. Use Kindle Arrows, select a target and use Poison Arrow, pulling the grawl toward you, when you poison one, you can switch to the 2nd one and poison him as well. Lead them into first set of traps. Sometimes they will break through the trap and keep coming after hitting flame trap, you need to immedietly head over to your 2nd set causing them to run into the trap thus receiving more damage. With the first set I was able to drop them below 50% health, luring them into 2nd will contine the fire dmg lowering them even quicker and saving you the trouble of using your bow. When they get close use Whirling Defense and lay in them with a flame trap(possibility of getting interrupted) and Kindle/Poison to finish them off. This is a given, use troll unguent +10 when you need to heal yourself. Repeat this to kill off the other smaller groups.
[East Side]Boss Groups will be slightly difficult because they will follow you everywhere. During the run I didn't kill them off but killed their guards. To do this use the same method you did on the Mighty Grawl, however now you've the Barbed Grawl who will use Barbs/Life Siphon/Plague Signet(Transfers all negative conditions from himself to you) on you. I only saw the Barbed Grawl in the fortifaction, and on the East side. You need to try to take out the Barbed first, this is not required but would be better for taking out the rest of his group. Continually use Troll/Kindle to kill the Barbed before continuing on to the Mighty's. When finished with the pawns run through the boss over bridge to the 2nd boss using the same tactics again. After 2nd boss you can choose to go back around the way you came or run through the fort(I went through) and out the other side and pull the rest of the Mighty Grawl.
I didn't kill the ones inside of the fort, however I passed this build on to my guild leader who said he used this build to clear out everyone.
Notes and Concerns:
This is a hit and run tactic, so don't expect to be able to take on larger groups and live, use your brain to select the best spot to lay your traps.
The only problem I can think of is, over pulling groups, namely the Barbed who will increase the Mighty's damage with barbed, and their ability to transfer conditions.
Credits: Myself, and Wild Prince Cilero who tested the build after I sent it to him.
http://gw.gamewikis.org/wiki/Image:Ice_breaker_run.jpg
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