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Old Sep 13, 2006, 06:35 AM // 06:35   #1
Pre-Searing Cadet
 
Join Date: May 2006
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Question A noob question of Staying or Leaving (PvE)

Hi everyone,

From various guides that I've come across from different sites, one of the most common task for a Warrior(W) is to be the First-in-Last-out char. So far, I've tried abiding to this simple rule.

In situation where the tank is getting focus by a bunch of foes and healer is running out of energy to counter the damage, causing his HP dropping faster than recovery, should the W sacrifice or retreat.

If he runs away, he will "break loose" the foes and this may cause them to switch their focus towards the casters, who are by now low in energy. This will post a very high tendancy of getting them killed easily. If the W stays on, he'll probably die in no time. After sacrificing a few times, his DP is easily capped, causing the tank too vulnerable to tank anymore.

I know DP can be easily overcome by candy or in some missions, killing bosses, but that's not what I intend to discuss.

I would like to hear from you whether the W should sacrifice himself or retreat to recover (may or may not) before getting back to the fight again. Note that this is base on PvE team-play.

Many thanks for your interest and time.
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Old Sep 13, 2006, 07:39 AM // 07:39   #2
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If you're at the point where your monk cannot keep you alive, I doubt retreating will do any good. Think about it this way: if you break aggro, the enemies flood your backline, and that's even harder to heal than an 80AL warrior tanking all of the damage. Basically, you need to get competent monks.

Rule of thumb as a warrior is to never pull back unless your healers are *not in range to heal you* (this is called overextending, if you're taking notes).
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Old Sep 13, 2006, 12:47 PM // 12:47   #3
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Are you overaggro? Most monk should able to keep you alive, unless you are overextend or overaggro, or the monk is just 'not good' enough.
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Old Sep 13, 2006, 12:50 PM // 12:50   #4
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If you get in this situation the best thing to do is tell everyone to run, then wait about two seconds before you follow your own advice. Make sure your backline is moving before you do. This is still sorta the first in last out philosophy of a warrior, but it allows for a better chance of you living through it. However, since tanking in GW is basically non-existent since there is no actual aggro management skills and mobs will aggro onto party members who havent done anything at all and are out of range, there is really no point to any of this. The best bet for everyone to survive in this situation is have an elementalist cast an AoE spell which makes the mobs scatter and then have everyone run like hell in the couple seconds you have while the aggro resets.
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Old Sep 13, 2006, 03:11 PM // 15:11   #5
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The blame can't be on just the monk. The monk runs out of energy, you have over aggroed, and the rest of the party is placing odds on your survival.

If you and your party cannot kill things fast, then pull small groups so you can tank and kill.

Do you run? As suggested, if things are looking dire, yell to group to run!

While not everyone pays attention many will run. Others however, are like sheep, they wait until someon moves, then they follow. As a spellcaster, I run as soon as the warrior tells us to retreat. As an Assassin, I'm already running from battle, telling people to regroup and drawing arrows on the map to where the group should run to.

As a Warrior, I stay till the bitter end (healing myself and using defenses to keep myself alive until the monks re-energize their energy). In a semi-competent group, I don't go beyond -30% dp.
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Old Sep 13, 2006, 03:41 PM // 15:41   #6
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I yell 'RUN FOR IT', I ping a safe -hopefully- zone on the radar and make a beeline for it practically.

I always do this when my hp hovers below 50%. I don't care if the monk is Godly, if I'm low on hp [and other teammates are suffering the same fate, but nobody died yet], then that's a very smart man's signal to get the *bleep* outta there.

I've never, ever survived a battle when more than one party member has low hp. The skill "Retreat" is an excellent idea and I'm glad its been added to the game.

Is it a waste of a skill slot on a warrior? Depends, if other teammates have it, then probably yes. But if you're usually the last one standing, which means someone died b4 you, then by all means slap that shout on your skillbar and avoid the wipe...
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Old Sep 14, 2006, 01:23 AM // 01:23   #7
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Thank you very much to all who have sharedyour experiences and most importantly, your valuable in advising.

I guess in most PvE situation, I'm not alone with 1 monk. There'll be other teammates. When I mentioned my monk runs out of energy, it can't be possibly solely due to healing me. Haha.. if a monk can't handle 1 W, then he's basically "invisible" to me .

There're situation like in Vizunah and Dragon's Throat mission where foes are in big group. Maybe this helps to paint a better picture.

Anway, I guess I've a wrong build for such mission as Tank. I suppose I should be able to "endure or last" than to go on high damage?

Last edited by Icyguava; Sep 14, 2006 at 01:26 AM // 01:26..
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Old Sep 14, 2006, 03:23 AM // 03:23   #8
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In a situation like Vizunah, you generally don't have anywhere to run, because you're fighting in seige conditions with enemies on all sides. In this kind of situation especially, if your monks can't heal you you're done, so don't bother running. Just hold out for as long as you can and hopefully your teammates res quickly.

In general, you should not follow your team after you tell them to run - you stand and hold the monster aggro to allow your team to escape. After they regroup they can come back and Rebirth you. With "Charge!" or "Retreat!" I suppose you could make a run for it, since it's a speed boost that allows you to break aggro, but I honestly don't think either is worth a slot on a typical warrior bar. "Retreat!" in particular is a skill that's only useful when things get really bad - I'd rather take a skill that's useful all the time, and helps me prevent things from getting to the point where I'd need "Retreat!" :P
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Old Sep 14, 2006, 05:25 AM // 05:25   #9
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if you have to tell people to run, there's most likely spike dmg going around. At this point, do what i saw someone else say, let yourself die. Dont waste a skill on the hopes of running when you could screw your team in the process. Just tank for as long as you can so your team lives. If i had to decide, team or me to die, id choose me.
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Old Sep 26, 2006, 01:43 AM // 01:43   #10
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1. Don't Over-Aggro/Leeroy Jenkins.

2.Your monk should be able to keep you alive, if not, that's sad.

3. Pull the enemies from the groups.

4. Don't run.

5. If the first 3 apply, you should live...
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