Aug 12, 2006, 01:39 PM // 13:39
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#42
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Ascalonian Squire
Join Date: Apr 2006
Location: NY
Guild: [BOTO]
Profession: W/A
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Quote:
Originally Posted by ubermancer
I am always amused by people who say that W/E's are bad. Or that the only use they have for their secondary is Shock and Gale for PvP and Armor of Earth for PvE, etc. Luckily...
...I know better. Glyph of Essence is what Id call a bit overpowered. I love skills like that, especially when they look so innocent and have a cute drawback like 'lose all energy'. This skill is awesome, you can precast the glyph, do an attack skill spike, then instantly throw off a powerful spell in <1/4 sec, casting time despite.
Theres a specific reason I said attack skill spike, and thats because of a mechanic thats been nerfed once before but still going strong in this regard. It used to be that Ranger interupts had no aftercast, so they could fire off four 1/4 sec cast interupts in one second... preceed that by a Dual Shot and its no wonder RSpike caught on so fast. They now have a standard 3/4 sec aftercast, same as most spells.
Now, when I think spiking with attack skills I think of Hammer warriors. Hammer Warriors can KD a target for 3 seconds, and get in 2 attack skills (assuming an IAS like Frenzy) before they get back up. Now, unfortunately its difficult to chain adrenal skills as quickly as energy skills because after each one you have to wait for the server to inform the client that the attack hit and you got the adrenalin before the client can tell the server to use another adrenalin skill. Its easiest instead to use an adrenalin, energy, then adrenalin again. Thats why I came up with this chain:
Glyph of Essence + Frenzy + Devastating Hammer + Crushing Blow + Fierce Blow + Phoenix
Its a bit energy intensive so you will have to wait a bit after using Glyph of Essence before you open up the rest of the chain. If you use those skills in proper succession, you will hit your target with Fierce Blow (+42 dmg) and Phoenix (166dmg) simultaneously, and while your target is STILL ON THE GROUND. Keep in mind the attack prior dealt +21 damage and inflicted Deep Wound.
I recommend a Zealous weapon to help you regen your energy. Theres all sorts of other tricks I use with this build to keep my enemies guessing, but youll have to play against me in RA/TA/AB/FA before you get those out of me.
And in case your wondering, the 635dmg I boasted in the title is possible vs a 60 AL target. Base weapon damage is 83 damage on a crit, 102 when Sundering procs on a crit. Add the 100 damage from Deep Wound, 166 from Phoenix, the combined 63 damage from attack skills... and you get an impressive 635 damage. Its much more likely youll average 40 or so points less per hit, so thats roughly 500. Respectable by anyone's measure.
Thoughts, improvements, innovations, complaints, etc?
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You just gave me an idea for a double rip-gash-IWIN sword build.
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Aug 12, 2006, 08:03 PM // 20:03
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#43
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Krytan Explorer
Join Date: May 2005
Location: Arizona
Guild: Shadowstorm Mercenaries
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Awesome post man, i've been working on a hammer build but wasn't sure how far you could go with it. Have you tried tiger stance in place of frenzy? And does the Zealous really help? I would think even with frenzy, hammer would be to slow to have any plus from zealous
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Aug 12, 2006, 11:26 PM // 23:26
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#44
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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If it's designed for PVP, what happens when you get knocked down, owned while frenzied? o.o.
Quote:
About monks defense against this I think they have no defense unless they have placed PS on themselves before you knock them down. The real class that has deffense against it is the ranger....and block/miss/evade and you wasted a lot.
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Gaurdian...
Or an ele can just blinding flash, lol.
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Aug 13, 2006, 12:29 AM // 00:29
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#45
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Krytan Explorer
Join Date: Aug 2005
Location: New Zealand
Guild: Retired :)
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Quote:
Originally Posted by ubermancer
Its a bit energy intensive so you will have to wait a bit after using Glyph of Essence before you open up the rest of the chain. If you use those skills in proper succession, you will hit your target with Fierce Blow (+42 dmg) and Phoenix (166dmg) simultaneously, and while your target is STILL ON THE GROUND.
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I noticed theres been a few comments about doing this all within one sec while target is knocked down? I'm assuming you're not using the stonefist gloves so the target is on the ground for 2 secs because this would avoid the possible dodging of pheonix that was mentioned
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Aug 13, 2006, 01:03 AM // 01:03
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#46
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by LuckyGiant
I noticed theres been a few comments about doing this all within one sec while target is knocked down? I'm assuming you're not using the stonefist gloves so the target is on the ground for 2 secs because this would avoid the possible dodging of pheonix that was mentioned
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KD is for 2 seconds, stonefist extends this to 3.
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Aug 20, 2006, 01:04 PM // 13:04
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#47
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Pre-Searing Cadet
Join Date: Apr 2006
Profession: E/Me
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Hmm...
<--- Has a Complaint
A combo considered to be sub par:
Frenzy-> Devastating -> Crushing -> Fierce -> Aftershock
And yet, it's 1 Skill Slot less, some energy saving, and only 25 less damage...
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Aug 20, 2006, 05:52 PM // 17:52
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#48
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by El Cerouni
Hmm...
<--- Has a Complaint
A combo considered to be sub par:
Frenzy-> Devastating -> Crushing -> Fierce -> Aftershock
And yet, it's 1 Skill Slot less, some energy saving, and only 25 less damage...
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Hammer attack speed is 7/4 second base, IAS drops this to 7/6. After Fierce is completed you have spent 2.33 seconds, leaving you only .66 seconds to cast Aftershock - insufficient time. You would have to use Backbreaker, and likely not Fierce, as well.
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Sep 20, 2006, 09:43 PM // 21:43
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#49
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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i have been using something very similar to the one u got, but with the air line, i have my reasons though, i prefer some skills which work very well in a team combination. But thats just me, awesome job uber.
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Sep 21, 2006, 12:42 AM // 00:42
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#50
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/E
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does anyone use Glyph of Essence+Rebirth
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Sep 21, 2006, 05:25 PM // 17:25
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#51
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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i like holy+soulstone strike...........
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Sep 22, 2006, 06:27 AM // 06:27
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#52
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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W/E's don't fight rangers unless there are not casters left...
Then again, Rangers resist ele damage better than regular warriors so Rangers are a W/E's 'last' typical target...
at that point, who cares?
I used to have a 'paladin' hammer warrior using standard combo:
Devastating Hammer, Crushing Blow, normal hit, Hammer Bash, Holy Strike [all under frenzy]
That was about 60% hp removed with the last bit being Armor ignoring damage [which is the weakness to Phoenix, if foe is wearing an armor booster skill/gear of some sort]
But hey, you're doing it in less time, which is always good.
Last edited by Yukito Kunisaki; Sep 22, 2006 at 06:31 AM // 06:31..
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Sep 22, 2006, 06:30 AM // 06:30
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#53
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by beltran13579
does anyone use Glyph of Essence+Rebirth
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glyph of sacrifice and rez chant is way more fun.
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Sep 22, 2006, 02:36 PM // 14:36
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#54
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Wouldn't rebirth scream efficiency since you lose all energy anyway?
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Sep 23, 2006, 06:01 AM // 06:01
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#55
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Pre-Searing Cadet
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I just might try this sometime.
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Sep 23, 2006, 07:32 AM // 07:32
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#56
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by Yukito Kunisaki
Wouldn't rebirth scream efficiency since you lose all energy anyway?
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Or... Glyph of Sacrifice and Rez Chant and dont loose any energy?
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Sep 25, 2006, 06:58 PM // 18:58
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#57
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Frost Gate Guardian
Join Date: Mar 2006
Location: Chicago
Profession: W/R
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Why not use..
Why not use two glyphs? Use glyph of energy and put flame burst or inferno in the skill bar. Then you can hit two +100 fire damage skills while your opponent in on the ground
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Sep 25, 2006, 08:38 PM // 20:38
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#58
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by Spydergst1
Why not use two glyphs? Use glyph of energy and put flame burst or inferno in the skill bar. Then you can hit two +100 fire damage skills while your opponent in on the ground
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Because of the casting time?
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