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} .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../../../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../../../Img/featured-lolpro.png); 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../../../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../../../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } An open letter on the Minion Master changes - Page 6 - Guild Wars Forums - GW Guru
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Old May 04, 2006, 05:01 AM // 05:01   #101
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I've basically stopped playing necro due to this. Its not a protest. Its good old fashioned boredom. Bomber was never a build I wanted to play, and having it shoved down my throat...

As for Golem, I still saying nerfing a build to make an Elite useful is overkill and un-balanced. 10 minions is unbalanced. It's painfully weak now, and no sign that Anet will even care.

I'd support a protest to this...I'd support several. a sitdown in HoH of every necro in the game might tell them that what they did was wrong. Sitdowns in THK are a waste of time. Lagging out PvP servers? That would get some attention.
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Old May 04, 2006, 06:39 AM // 06:39   #102
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Quote:
Originally Posted by cheetum
an example, veratas will give your army 10 health regen for 15 seconds, 15 second recharge, but it costs 2% per minion with a 15% minimum.

BoTM could be 1% per minion with a 10% minimum.

i think this is a good compromise. 10 minions is easy to maintain but beyond that it will start to get more and more risky. decent size armies (20-30 minions) are possible but will require some creative builds from MMs to maintain, and have some big weaknesses especially in PVP.
I really think that this sounds like a decent idea to curb the power of the MM. I love playing MM but in all fairness, they really are overpowered in PvE. Look at oro and B/P groups. If the MM went down these groups would fail. They were definately hit way too hard by this nerf; however, leaving them unchecked would have been too overpowering.
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Old May 04, 2006, 09:03 AM // 09:03   #103
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so i guess nobody really noticed how badly a mm could be abused

12 bone fiends+16curses mark of pain+massive monster aggro=GG

write a script for minion factory+go afk 10 min=enough minions to clear uw

but thats just pve, in pvp i actually find it hilarious to play a mm or come up against one, i think anet had reason to nerf it pretty hard, but i think they went about it the wrong way because they killed one of the funniest things in pvp
i've lost in halls to a mf because nobody noticed they were making minions for a full 8 min and they came in right after 2 min to completely own both teams
they should've jus done a 50 minion cap or something because only being able to keep a dozen minions at a decently high skill level is just too big of a nerf
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Old May 04, 2006, 09:24 AM // 09:24   #104
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I'm not going to argu against your statements, cause I were never into MM. The fact is that Ele nukers had a big nerf back in 2005. It was kinda obvious it was time for MM's too in future and here it was. The nuker still lives with different builds even though they arent as effective as before. The same goes for MM's. New strategy, new builds and more skill.
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Old May 04, 2006, 10:48 AM // 10:48   #105
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Unhappy *sigh*

Hmmm, so im wasting my time making my necro MM arnt i....

Damit i wish i would have known about this update but i didnt...

Wow.....this is EXTREMLY dissapointing.

~Captain CCC
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Old May 04, 2006, 03:18 PM // 15:18   #106
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You're not wasting your time. MMs are still viable characters. They just aren't the uber area clearing monsters they used to be.
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Old May 04, 2006, 03:28 PM // 15:28   #107
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I like it, any party i have been in with a MM still works and now you can have 2 MM in a party and poof double the minions. The lower minion count allows other players to use a corpse exploit once in a while. 2 cents.
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Old May 07, 2006, 05:13 PM // 17:13   #108
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i haven't red thisforum s i duno if this have been up, an save for the MM:S can be the new factions elite skil healing burst
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Old May 07, 2006, 05:35 PM // 17:35   #109
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I really don't see what the problem is. Minions have been among my favourite spells since beta. They were too strong in some situations and that's a fact. What some people have said here is testament to that.

When I first heard about the changes and when I first tried playing my MM, I thought it was atrocious. What made me realise that the changes were warranted is that I noticed when I had even just a few minions up, I fully expected to completely steamroll in PvE. With 10 minions, you can still do that, just not to the same extent. I know I can still solo where I used to with my MM.

As people have said before, this isn't a nerf - They're addressing a balance issue. I know it hurts, but MM is still viable and it's still strong. Just adapt.
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Old May 07, 2006, 05:39 PM // 17:39   #110
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Rion nailed it on the head...the good Mm will survive this and adapt...work at your profession, makes changes, suck it up and move on. Come on ppl the MM is not done...in fact its far from it.

A MM now and forever,
Scourage of Death
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Old May 07, 2006, 09:03 PM // 21:03   #111
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Lmao. MM wasnt nerfed. Flesh golem hits harder then a wammo on steroids. So what if you can only summon 10 minions. Keep summoning them and reap in soul reaping for never ending energy and a net costs of 12 energy per summon with 13 in soul reaping. Spam blood of the master, dont even put veratas sacrifice on your bar. WTF is so hard?

I cleared ALL of luxon and kurz territory with 4 henchies , my necro with minions. Thats right a 5 man team with henchies. I maybe had 3 party wipes the entire exploration of both territories combined.

You ppl that are complaining are a bunch of cry babies. GW's is constantly evolving. adapt or die, it's that simple.

Necro is still the most powerful class in the game learn to play one instead of crying constantly for anet to do this and that.
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Old May 07, 2006, 11:51 PM // 23:51   #112
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It seems to me that this last update was unplanned, and put on the spot . Take this in...

Quote:
Originally Posted by Guild Wars Factions Pre-order Booklet, New Character Tips and Team Builds From ArenaNet Game Designer Isaiah Cartwright

Ritualist/Necromancer


Want to take a rollicking power trip? Something like, oh, commanding a dozen or more slavering, flesh-eating minions ready to do your bidding? This combination is for you...
Thanks Isaiah for a great build you about to tell me about
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Old May 08, 2006, 02:02 AM // 02:02   #113
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being a MM myself, it does suck, big time. but now i use my 10 minions + spam putrid and i can still do a shitload of damage. or i minion bomb. its all good, im playing around with different ideas and hopefully will come across somethign that works real well.

it sucks i cant have my 60 minions or 80+ (minion factory), but what can ya do? Smiters got RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed (have a monk), AoE got RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed (had an ele), now MM. just how it is sometimes...SS i play quite frequently now, but i still love minions, even if there are only 10.
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Old May 08, 2006, 03:22 AM // 03:22   #114
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I agree that perhaps MM was a bit over powered in the days before, but the nerf did completely go over board. Not only was individual MM fun to play but Minion factory was a fun build (both in pve and pvp although in pvp it usually loses terriblely to EoE)

Just the other day, I had a friend who just got GW and decided to copy me when I started and focus on a necro with the intent on being a MM. I just don't know what to tell him other than that MM is now just not as good.
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Old May 08, 2006, 04:59 AM // 04:59   #115
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um i dont see whats so the problem with the nerf
like kcp said pve is still almost just as easy with 10 minions
i never feel that i need more minions and since corpses drop like every 2 second in factions i can see y they limited the minions to 10 to prevent u from finishing everymission in like 10 minutes
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Old May 08, 2006, 05:42 PM // 17:42   #116
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Glad to see ANET really thought out what they were doing. They nerf the MM's then give Monks Air of Enchantment. Now GW is basically back where it was 10 months ago in the TOMBS. Every other team is SMITE. Except now they can smite forever with a 16 in smiting instead of 11 or 12 like when an E/Mo did it with Ether Renewal. Instead of relying on a ER to rebuild your energy every 5 seconds you just cast Air for free so that you 5 pointer cost nothing.

I am just so glad to see that they nerfed MM's which were really only used in PVE and replaced them with Zealots Fire Monks that will overpower PVE and PVP.

Brilliant work!

Last edited by Ka RaTae; May 08, 2006 at 05:46 PM // 17:46..
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Old May 08, 2006, 06:14 PM // 18:14   #117
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You can, at least, maintain 10 minions now. It's not too hard. Basically, what you do is run the build like the old school dual orders used to do: Low hp, healing breeze, mabye blood renewal for good measure, and aura of the lich if you want. With that, you can easily handle a 25% sacrifice every three seconds, and 120 hp every three seconds is 40 health per second, or twice the max degeneration possible. The best thing is, with just verata's sac, eventually they started to degen through that. With BotM spam, they're getting the equivalent of +10 health regen even if they have maxed out their degen after 3 minutes or so, so you might even be able to hold onto your minions for LONGER than before. Also, vampiric horrors help a lot with the health costs of BotM spamming.
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Old May 08, 2006, 07:18 PM // 19:18   #118
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Controlling 9 Minions and a Flesh Golem is also fun when u ask me ^^
1 last question where do i get Animate Flesh Golem {E} ? :P
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Old May 08, 2006, 07:21 PM // 19:21   #119
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There's a petition to unnerf MM's at GWOnline too that has reached epic proportions - 700+ posts...

Hopefully ANet will do something about this...
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Old May 08, 2006, 07:35 PM // 19:35   #120
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A necromancer with 10 minions is still one of the most powerful single characters in PvE. I think it's pathetic that people are so caught up on 'OMG I can't singlehandedly demolish all of PvE with 50 minions anymore!' to see that.

The buff to Blood of the Master was outstanding, it's a great maintenence spell now. The only complaint I have about the changes is Verata's Sacrifice, that skill was nerfed into uselessness. Granted it was unfair levels of good before, but it's basically never worth running anymore.

Peace,
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