Sep 20, 2006, 01:32 PM // 13:32
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#2
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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I'm a bit uncertain about the usability on MoR in a GvG situation... Me are high priority targets in GvG, kiting, wards, and proto spells can only go so far, and altho it's true you don't really need Distortion... it's very very nice to have. GoR is a good alternative (in which case you would likely toss in Gale in there). Power Drain isnt worthwhile, maybe Leech Sig, or Cry would be better interruptwise, but yea, you can always take like a Remove Hex or something along those lines depending on what you choose for 2ndary. I dont care much for Res Chant either. Sig should be fine.
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Sep 20, 2006, 01:39 PM // 13:39
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#3
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Ascalonian Squire
Join Date: Aug 2006
Guild: Endangered Feces [DoDo]
Profession: Mo/
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Glyph of Renewal>Mantra of Recovery imo.
But no power drain, but leech signet?i think thats a very bad idea. If Me/Mo you want to take res chant, and i suggest taking drain enchant aswell, Diversion spam costs a lot.
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Sep 20, 2006, 02:30 PM // 14:30
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#4
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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well that's what ive seen people use for interrupt purposes. cry or leech sig. you see it on ed-s all the time. leech sig doesnt cost u anything, gives you nrg, and is a nice universal interrupt (they lowered the recharge by 15s, mind u). but yea diversion spam is pretty costly, esp. if you plan to do it under mor. id go with gor myself, too.
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Sep 20, 2006, 10:12 PM // 22:12
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#5
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Frost Gate Guardian
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Quote:
Originally Posted by Bolygo
Glyph of Renewal>Mantra of Recovery imo.
But no power drain, but leech signet?i think thats a very bad idea. If Me/Mo you want to take res chant, and i suggest taking drain enchant aswell, Diversion spam costs a lot.
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Glyph of Renewal does work well.
Leech signet wouldn't work with MoR, as it's not a spell so it's recharge isn't halved, and it's worse even with GoR for energy management, and I don't need it's property as interrupt against anything, we have rangers.
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Sep 20, 2006, 10:26 PM // 22:26
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#6
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Well then there is no point in Power Drain either. Fit in some nrg management then. You got Drain, toss in some other stuff. SoFailure is nice if you have a Blind bot. Blackout. Lotsa options.
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Sep 21, 2006, 01:26 AM // 01:26
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#7
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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If you already e-denial on enemy....why still use diversion? It's really an extra thing in here, as your build is really focused on e-denial rather than shutdown.
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Sep 21, 2006, 01:49 AM // 01:49
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#8
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I'd go with Expel or Glyph instead. For Glyph, you'd want to bring Gale.
I also miss Distortion and Blackout, but it's not required.
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Sep 26, 2006, 11:35 PM // 23:35
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#9
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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When I use MoR, I go:
MoR
Diversion
Shame
Energy Burn/Shatter
Drain
Tap (to keep me going)
Remove hex
Chant
It's more shutdown than e-denial, but still a nice mix.
To people who say GoR > MoR, how so? Why reduce a recharge time every 15 seconds rather than all your spells indefinietly?
About vulnerability, perhaps a defensive team member on the GvG team? I use Savant's as well and an axe with +5 def for 75 armor, it's not like you need the energy.
Last edited by Cherng Butter; Sep 26, 2006 at 11:39 PM // 23:39..
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