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Old Sep 22, 2006, 10:10 PM // 22:10   #41
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Reapers Renewal looks nice and most of the others can't wait to see all of them.
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Old Sep 22, 2006, 10:28 PM // 22:28   #42
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Quote:
Originally Posted by Age
Reapers Renewal looks nice and most of the others can't wait to see all of them.
If it works the same as WoH it will be junk. WoH has 1 heal then if the target is still under 50% then it gives the additional healing.

If this skill gives the energy after the heal I dought you'll be gaining anything. 250-300 hp is half life for most. With your divine favor you'll easily heal over 200 hp. That means unless you cast it on a target that is nearly dead 30-50 hp then you won't get the energy return.

I haven't used it but the Heal comes before the energy triggers. That suggest the heal happens first then the <50% hp check is done just like WoH.
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Old Sep 22, 2006, 10:48 PM // 22:48   #43
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Quote:
Originally Posted by twicky_kid
If it works the same as WoH it will be junk. WoH has 1 heal then if the target is still under 50% then it gives the additional healing.

If this skill gives the energy after the heal I dought you'll be gaining anything. 250-300 hp is half life for most. With your divine favor you'll easily heal over 200 hp. That means unless you cast it on a target that is nearly dead 30-50 hp then you won't get the energy return.

I haven't used it but the Heal comes before the energy triggers. That suggest the heal happens first then the <50% hp check is done just like WoH.
I think you should read the skill

It says "If target WAS Below 50%" which IMO means that if the target was below 50% when you cast the spell, then you would gain the 10 energy.

So basically, its free (minus the recharge) if the alley is below 50% otherwise you pay for it at a pretty high cost.

Still a VERY nice elite. I haven't tried it so I really cannot say for certain this is how it works. But if not, it would be absolute trash so I can't see it being any other way.
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Old Sep 22, 2006, 11:09 PM // 23:09   #44
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Quote:
Originally Posted by Valkyries
I think you should read the skill

It says "If target WAS Below 50%" which IMO means that if the target was below 50% when you cast the spell, then you would gain the 10 energy.

So basically, its free (minus the recharge) if the alley is below 50% otherwise you pay for it at a pretty high cost.

Still a VERY nice elite. I haven't tried it so I really cannot say for certain this is how it works. But if not, it would be absolute trash so I can't see it being any other way.
WoH does say if target IS below. So it should work different than WoH.

Should be good but would be better ran on a non-monk primary since its in the prot line. I expect that to be moved to divine. A heal that big and 10 energy return does not need to be usable by mes and necros.

Last edited by twicky_kid; Sep 22, 2006 at 11:48 PM // 23:48..
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Old Sep 23, 2006, 01:44 AM // 01:44   #45
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Not being targetted, Gust of Healing won't receive any Divine Favor/Divine Boon bonus. That makes it a pretty weak heal.
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Old Sep 23, 2006, 06:50 AM // 06:50   #46
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Glimmer of Light has just replaced infuse.

Seriously awesome skill considering it's cast time.
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Old Sep 23, 2006, 07:06 AM // 07:06   #47
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Glimmer of light is my favorite new monk skill..
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Old Sep 23, 2006, 08:05 AM // 08:05   #48
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Quote:
Originally Posted by Ensign
If you want to do nothing but blind with an ele, Blinding Surge is excellent. If you want your character to do other things on occasion, emanagement is better. I think the skill is used best on a dom mesmer or something similarly robust that doesn't need his elite to function. After all, a Prodigy guy is a weaker blinder, but he can blind, or pump Parties, or chain snares. Blinding Surge guy can just blind.

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Yay, someone agrees with me.

Back on topic...looking at Mystic Mending, I have no idea how it's going to be played, even though it looks somewhat powerful for high-condition builds. I usually like heals to be ranged - no need for the monk to touch me to heal, making it look like a self-condition remover to me. Although, having absolutely nil experience (well, fine, some) as a Monk, I wouldn't know how they'd react to it.

EDIT: Were there excessive "me"'s?

Last edited by LightningHell; Sep 23, 2006 at 08:11 AM // 08:11..
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Old Sep 23, 2006, 02:57 PM // 14:57   #49
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These monk skills will surely be nerfed, they're so good IMO. And why is Reaper's Renewal in prot? It is a straight heal, with an energy gain. Should be in Healing Prayers or Divine Favor.
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Old Sep 23, 2006, 03:41 PM // 15:41   #50
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Quote:
Originally Posted by Carth`
These monk skills will surely be nerfed, they're so good IMO. And why is Reaper's Renewal in prot? It is a straight heal, with an energy gain. Should be in Healing Prayers or Divine Favor.
because they lacked of ideas while creating prot elites and just took one from healing and put it there? i dont mind it being in protection, it would be too good if it was in healing, and this way it supports prot even more. most prot elites i dont really use in my build (only for special cases), so this buffs the protection line even more imo (if you go full prot, not boon or whatever as your elite is gone =P) so yeah, stick it in prot, id really like healing sometines in prot when the healer slacks!

and i agree, some of these will surely be nerfed some bit, but hopefully not. i still like gust of healing, it seems to be a nice heal in certain situations..but yeah, some of them are godly imo. o.o

Quote:
If it works the same as WoH it will be junk. WoH has 1 heal then if the target is still under 50% then it gives the additional healing.

If this skill gives the energy after the heal I dought you'll be gaining anything. 250-300 hp is half life for most. With your divine favor you'll easily heal over 200 hp. That means unless you cast it on a target that is nearly dead 30-50 hp then you won't get the energy return.

I haven't used it but the Heal comes before the energy triggers. That suggest the heal happens first then the <50% hp check is done just like WoH.
if this is the case im going to cry. target ally is under 50%, you heal, so ally wont be <50 again and you dont gain energy..omg! someone test that, NOW! v.v
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Old Sep 23, 2006, 04:07 PM // 16:07   #51
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Quote:
Originally Posted by Mokone
if this is the case im going to cry. target ally is under 50%, you heal, so ally wont be <50 again and you dont gain energy..omg! someone test that, NOW! v.v
Don't worry they work differently. Its worded "was below 50%."

WoH is worded "is below 50%."
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Old Sep 24, 2006, 07:13 AM // 07:13   #52
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Quote:
Originally Posted by LightningHell
Yay, someone agrees with me.

Back on topic...looking at Mystic Mending, I have no idea how it's going to be played, even though it looks somewhat powerful for high-condition builds. I usually like heals to be ranged - no need for the monk to touch me to heal, making it look like a self-condition remover to me. Although, having absolutely nil experience (well, fine, some) as a Monk, I wouldn't know how they'd react to it.

EDIT: Were there excessive "me"'s?
It's the touch aspect that is the drawback. I think most people would stick with draw conditions still for high level PvP. It's not bad though, different for sure.
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