Sep 22, 2006, 08:11 AM // 08:11
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#21
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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I can see Zealous Return working its way into the Spirit Bonder build.
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Sep 22, 2006, 08:19 AM // 08:19
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#22
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Academy Page
Join Date: May 2005
Location: Tomb of Primeval Kings
Guild: Tyrian Explorer's League
Profession: Mo/Me
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Quote:
Originally Posted by Lodurr
Care to elaborate? I'm one of those in the dark about what all these new skills do.
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Blinding Surge: (0 pts in Air Magic)
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Sep 22, 2006, 08:44 AM // 08:44
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#23
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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Quote:
Originally Posted by Loralaiy
Blinding Surge: (0 pts in Air Magic)
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And it doesnt cuase exhuastion! w00t.
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Sep 22, 2006, 08:58 AM // 08:58
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#24
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Whoa! Gust of healing should at least have a bigger energy cost!
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Sep 22, 2006, 09:13 AM // 09:13
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#25
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Gust of Healing is bad. There, I said it. Go, unlock it, and prepare to be underwhelmed.
Blinding Surge, on the other hand, is a really nice elite. If anyone figures out how to make an otherwise functional character with it let me know. =)
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Sep 22, 2006, 09:24 AM // 09:24
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#26
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Wilds Pathfinder
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I'm seeing Gust of Healing vs. degen builds.
I could be missing something, but Reaper's Renewal seems ridiculously overpowered. You can basically run max divine+prot and take full-strength reversal/guardian/prot spirit in addition to a unconditional spike heal that's free if your target is below half. Uh .... okay.
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Sep 22, 2006, 09:26 AM // 09:26
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#27
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Ascalonian Squire
Join Date: Sep 2005
Guild: Total Equilibrium of Telenet
Profession: Mo/W
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gust of healing... bleh
85hp hp healing @ 16healing prayers... LOL
reaper's renewal seems more elite'ish then gust of healing
(if reapers would cost 5 energy it would be a nice elite)
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Sep 22, 2006, 09:59 AM // 09:59
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#28
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Ensign
Blinding Surge, on the other hand, is a really nice elite. If anyone figures out how to make an otherwise functional character with it let me know. =)
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E/Rt
16 air
10 restoration
9 energy storage
Blinding Surge (omfg amazing)
Lightning Strike (efficient nuke)
Enervating Charge/Arc Lightning (secondary nuke)
Shock/Gale (knockdown)
Mend Body and Soul (quick 83 point heal)
Soothing Memories (70 point heal that will come at 2 energy most of the time)
Generous Was Tsungrai (great self heal, helps your rez, increases efficiency of Soothing)
Flesh of My Flesh (recurring rez)
Right after the RIT healing changes occured, I started running something very similar to this in TA -- I've been using Mind Shock as my Elite and then both Enervating Charge and Arc Lightning for the other two spots. Obviously TA is not the upper crust of the game but the build owns. The efficiency of all the spells is what makes everything work. You can spike great, you can back up the monk, and you've got a hard rez. With Blinding Surge it would work even better...I'll lose some spiking ability but have the ability to shut down multiple physical damage dealers.
I believe this could be a VERY viable spell for GvG or HA. If you're running the kind of team that often utilizes the Elementalist to spam blind, this spell provides that ability with more efficiency than Ether Prodigy + Blinding Flash and does damage and doesn't give you health hits or allow the opposing Mesmer to Shatter/Drain you.
The ability to be a Blindbot with excellent Spikes, Knockdowns, and Healing is a very potent offering to a split team and most any team in general. Yes it's something that can already be done, but hardly with this kind of efficiency.
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Sep 22, 2006, 10:07 AM // 10:07
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#29
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Loquetus
(if reapers would cost 5 energy it would be a nice elite)
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5 energy for THAT kind of heal??? You must be completely insane.
It would make Word of Healing absolutely pointless. It sorta already does in its current form. Healing Light is now almost totally worthless as well (not that it ever saw much play in the first place).
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Sep 22, 2006, 11:11 AM // 11:11
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#30
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Forge Runner
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Don't know how one can take out a room for blinding surge... unless there is a new nice energy skill we have yet to see... (thinking of "the power is yours" etc)
edit: it is 5 dmg at 0 air, so it has the dmg about lightning strike/engraving charge etc... too bad, was hopfully it would at least be between lightning orb and lightning strike; like chain lightning or lightning or something.
One more thing... I hope majority of the elites aren't conditional like these 2. I have a feeling that it will though.
Last edited by Vermilion Okeanos; Sep 22, 2006 at 11:18 AM // 11:18..
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Sep 22, 2006, 12:35 PM // 12:35
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#31
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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If Blinding Surge had the damage of Lightning Orb or Lightning Hammer, that would be unbalanced. At 16 Air you can do 140 damage to a AL60 character. Creating Blindness and doing that much damage every 4 seconds with a short cast time would be very unbalanced.
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Sep 22, 2006, 12:46 PM // 12:46
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#32
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Krytan Explorer
Join Date: Jul 2005
Guild: COLD, Cold Snap
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U wont need energymanagement like e prodigy to keep the blinding up, aswith blinding flash. So this is pretty hawt..
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Sep 22, 2006, 01:23 PM // 13:23
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#33
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Forge Runner
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Quote:
Originally Posted by Foppe
U wont need energymanagement like e prodigy to keep the blinding up, aswith blinding flash. So this is pretty hawt..
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The point is not that you can keep blinding surge up or not, it is whether you can do more than just blinding surge or not. Also to combat energy denial.
God, I am bored.... dam delay =(
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Sep 22, 2006, 01:38 PM // 13:38
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#34
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Well, you could stick it on a Domination mesmer instead of Glyph -- I'll miss Glyph though.
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Sep 22, 2006, 05:17 PM // 17:17
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#35
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Vermilion Okeanos
The point is not that you can keep blinding surge up or not, it is whether you can do more than just blinding surge or not. Also to combat energy denial.
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Umm....right now with Ether Prodigy + Blinding Flash you can't do much more than spam Flash if you want to keep two targets continually blinded.
This spell allows you do the same thing while doing damage, is better on energy (you don't have to pay 5 every 20 or so seconds to maintain Prodigy), and doesn't have the setbacks of Prodigy (can't be removed, no exhuastion, no self damage dealing).
If you want to run a tradional flagrunner that your team depends on for HP + Extinq, then sticking with Ether Prod is going to be best. Otherwise, I definitely see it being useful.
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Sep 22, 2006, 05:58 PM // 17:58
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#36
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Wilds Pathfinder
Join Date: Aug 2006
Location: stranded in vabbi this time
Guild: None [N/A]
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i have seen an elementalist skill called "lightning bolt" being used by a monster. no idea what it does though.
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Sep 22, 2006, 06:04 PM // 18:04
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#37
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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If you want to do nothing but blind with an ele, Blinding Surge is excellent. If you want your character to do other things on occasion, emanagement is better. I think the skill is used best on a dom mesmer or something similarly robust that doesn't need his elite to function. After all, a Prodigy guy is a weaker blinder, but he can blind, or pump Parties, or chain snares. Blinding Surge guy can just blind.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Sep 22, 2006, 06:12 PM // 18:12
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#38
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Frost Gate Guardian
Join Date: Jun 2006
Location: dunno
Guild: Dawn's Omen {Leader}
Profession: W/Mo
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Reapers Renewal looks like a WoH without an energy cost (if ally is below 50% health) and no elite status, overpowered if y'ask me, but hey, im not complaining!
Quote:
i have seen an elementalist skill called "lightning bolt" being used by a monster. no idea what it does though.
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sends out a projectile that hits for +5..? with +5..? bonus damage if target is moving, i think
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Sep 22, 2006, 06:41 PM // 18:41
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#39
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Ascalonian Squire
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any monk anti-knockdowns..? that was primary interest
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Sep 22, 2006, 08:08 PM // 20:08
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#40
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Frost Gate Guardian
Join Date: Jan 2006
Location: Seattle
Guild: Force of Arms [FoA]
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Quote:
Originally Posted by NinjaKai
I can see Zealous Return working its way into the Spirit Bonder build.
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Seriously... That one skill just replaced Essence Bond and Balth's Spirit combined (and you have an extra slot to use as well afterwards...). Then again, kinda depends on how fast you can spam it on everyone around you...
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