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Old Sep 26, 2006, 11:57 PM // 23:57   #1
Frost Gate Guardian
 
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Default Wild Strike?

I use this skill a lot in my builds because of the fast recharge and low energy cost, so I still think it's a great skill in some ways, but the removing stance part seems kind of stupid. If it can be blocked, what's the point of using it to remove stances? The stances you want to remove are the ones that cause your targets to avoid all your attacks, so seems kind of counter effective to me. Also, it's an off-hand attack, meaning you need to hit the lead attack first before this can even have a chance of working. Seems kind of stupid. If you're going to make an assassin skill for removing stances, might as well make it a guarantee like wild blow, and make it a lead attack maybe with a higher recharge.
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Old Sep 27, 2006, 07:44 AM // 07:44   #2
Lion's Arch Merchant
 
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lead attack? no
higher recharge ? no
guarantee remove? yes

keep in mind, yes there are several stance that are meant to evade or block physical attack, but there are some other stances that do other job.
consider the low cost and low recharge of wild strike, stance removal effect is just a bonus to it.
personal I love wild strike solely because the low charge and cost. its purpose is to allow the use of dual attack, remove stance? I don't really care. :P
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Old Sep 27, 2006, 09:06 AM // 09:06   #3
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pve-er, 75% change to block is NO guarantee to remove the stance.
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Old Sep 27, 2006, 09:53 AM // 09:53   #4
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with fox's promise, you're dead sure to have wild strike's full effect [damage, low recharge off-hand AND removes a stance] AS LONG AS you're not blind.

come to think of it, for ~20 secs [more than 20 secs with an enchanting mod], none of your attacks can be blocked or evaded. FP > US > WS > TF or CS or DB means you have a pretty spammable combo that can spike. add your favorite heals/protective buffs like protective spirit and shielding hands or resilient weapon and wielder's boon or utility skills and healing skills like siphon speed and feigned neutrality and you have a good enough build that will make rangers regret touching you!

or warriors with defensive stance or mesmers with distortion.
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Old Sep 27, 2006, 12:53 PM // 12:53   #5
Frost Gate Guardian
 
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I love the skill as well. As I've said, I usually use it as my main offhand attack because it's cheap and has a fast recharge, but I just think the stance removal is pointless. I don't think I've ever removed a stance with it, because anyone who I fight against with a stance always avoids my lead attack anyway, so this one also misses. Having to combine it with fox's promise and use up another slot seems kind of unfair to me, when warriors have wild blow that doesn't require another skill to work.
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Old Sep 27, 2006, 01:24 PM // 13:24   #6
Forge Runner
 
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
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Stances that do not block or evade:

Ranger:
Beastial Fury
Tiger's Fury
Practiced Stance (e)
Serpent's Quickness
Storm Chaser

Warrior:
Battle Rage (e)
Berserker Stance
Bull's Charge (e)
Dwarven Battle Stance (e)
Primal Rage (e)
Rush
Sprint
Tiger Stance
Warrior's Endurance (e)
Balanced Stance
Deflect Arrows (since you are using daggers, it won't block your attacks)
Flury
Frenzy

Assassin:
Dash
Dark Escape
Shadow of Haste
Unseen Fury
Viper's Defense

Mesmer:
Hex Breaker
Mantra of Recovery (e)
Elemental Resistance
Mantra of Concentration
Mantra of Earth
Mantra of Flame
Mantra of Frost
Mantra of Lightning
Mantra of Inscriptions
Mantra of Persistance
Mantra of Resolve
Mantra of Signets
Physical Resistance

I think that is all of the non-Nightfall Stances that do not block nor evade.
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Old Sep 27, 2006, 04:43 PM // 16:43   #7
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Quote:
Originally Posted by Yanman.be
pve-er, 75% change to block is NO guarantee to remove the stance.
I mean it will be good to have guarantee removel no matter one hit or miss
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Old Sep 28, 2006, 07:51 AM // 07:51   #8
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I think you should see the stance removing ability more like a nice extra. don't forget that if you make it unblockable, it will come with the price that for example the damage is lowered. currently I see this skill as better then fox fangs, because of the lower recharge and better damage. so you could say this is a better link between lead and dual attack.

btw, if you miss the first time with your wild strike, you only have to wait 4 seconds and you can wildstrike again. the fact that the hit chance is little then doesn't matter at all

Last edited by Kaasschaaf; Sep 29, 2006 at 06:39 AM // 06:39..
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