Jul 10, 2006, 02:15 AM // 02:15
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#81
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Krytan Explorer
Join Date: Jul 2006
Location: In The Deep
Profession: R/A
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I've played a touch ranger before, but it was a build that was way too easily killed, and i was flamed for it more times than i could count. I LOVED it when they tried to counter me with a Spiteful Spirit or an even funnier Backfire. I have a Me/E air ele that pwns them, amoung many of my other builds i use in pvp. Seriously, at a range, this is the whole battle: Lightning Hammer, Lightning Orb, Gale, Lightning Orb=1 pwned touch ranger. Just work together with other members of your team to concentrate attacks on the toucher, it'll be dead quick.
For those saying most Touch Rangers are SKILLED of all things, i dunno where your delusions come from. The Touch Ranger Build requires absolutely no skill at all , absolutely mindless spamming. Vamp Touch, Vamp Bite, get a condition, Plague Touch, war or ranger shows up, Throw Dirt, energy low, OoB, teammate dead, res signet. WAY MORE COMPLICATED than the average build, especially given that you repeat this cycle OVER AND OVER for the whole game.
Most Touchers have no clue what they're doing, when a warrior attacks them they will use OoB just the same as they would when there was nothing next to them. Then they try to run like fools, bulls strike owns them just like it owns all kiters when combined with a nice sprint, Bull's Charge works as well. Crippling has a chance of working, but it might not, they will find someoen near them to transfer it to.
They own newbs, but how is that fair to the newbs? It isn't.
Last edited by Mera Regila; Jul 10, 2006 at 08:27 AM // 08:27..
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Jul 10, 2006, 03:55 AM // 03:55
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#82
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Forge Runner
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Balancing the game based on the most disorganized form of PvP would be... well... extremely stupid, to put it mildly.
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Jul 10, 2006, 04:00 AM // 04:00
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#83
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Why is it so hard and so unreasonable to make the Touch Skills into Spells?
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Jul 10, 2006, 05:43 AM // 05:43
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#84
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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because the problem is not the people running the build it's the people fighting against it. it's not hard to beat and the skills are fine as is...
and besides Star burst, what other touch skills are classified as spells, anyhow?..
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Jul 10, 2006, 05:45 AM // 05:45
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#85
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Ascalonian Squire
Join Date: Jun 2006
Location: CA
Guild: The Vagabond [Roni]
Profession: W/E
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Touches are great against 55monks, I tell you that.. .
I don't play touch, don't mind them that much, since i do guild battles,
and not Alliance Battles.. though they're powerful in one-on-one, especially against warriors.
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Jul 10, 2006, 06:10 AM // 06:10
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#86
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Krytan Explorer
Join Date: Jul 2006
Location: In The Deep
Profession: R/A
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Quote:
Originally Posted by Zinger314
Why is it so hard and so unreasonable to make the Touch Skills into Spells?
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Well, doing this would make 55 monks able to solo the desert again. Using Spellbreaker, they could negate the life stealing spells, which would make them able to solo the entire desert, considering the only thing that could stop them was life stealing. No idea why anet would be against this.
To everyone else: A nerf is NOT the answer. There have been enough unreasonable nerfs ingame without another senseless one to touch rangers, who are actually easy to kill.
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Jul 10, 2006, 06:18 AM // 06:18
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#87
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Krytan Explorer
Join Date: Jul 2006
Location: In The Deep
Profession: R/A
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Quote:
Originally Posted by Alleji
Balancing the game based on the most disorganized form of PvP would be... well... extremely stupid, to put it mildly.
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If you're referring to the random arenas, I couldn't agree with you more. Absolute luck of the draw, not often do you get a monk, which is an awesume defense against a toucher. Touch Rangers just cant compete with a Boon Prot Monk's healing abilities, just one of these monks can deal with the damage output of two touch rangers.
Getting a touch ranger on the other team is equally rare, i get them about once every 8 rounds or so. It's not that common, i once went through a 12 game winning streak and didn't get one toucher on the other team, save one in the first round.
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Jul 10, 2006, 07:17 AM // 07:17
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#88
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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All I've seen is counters for teh toucher. They r just a regular build. If were are nerfing plain builds, lets also drop
Boon Prot
MM
Trappers
Etc ETc
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Jul 10, 2006, 07:20 AM // 07:20
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#89
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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Quote:
Originally Posted by Mera Regila
For those saying Touch Rangers are SKILLED of all things, i dunno where your delusions come from. Touch Ranger is completely without skill, absolutely mindless spamming. Vamp Touch, Vamp Bite, get a condition, Plague Touch, war or ranger shows up, Throw Dirt, energy low, OoB, teammate dead, res signet. WAY MORE COMPLICATED than the average build, especially given that you repeat this cycle OVER AND OVER for the whole game.
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I could bet im 100 times better than you AND I like to play touch. I just like to taste the FoTM, you know. Quit with the damn steroetypes.
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Jul 10, 2006, 07:20 AM // 07:20
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#90
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Quote:
Originally Posted by Mera Regila
For those saying Touch Rangers are SKILLED of all things, i dunno where your delusions come from. Touch Ranger is completely without skill, absolutely mindless spamming.
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I'm guessing we both agree that touchers don't need to be nerfed, but assuming all touchers have no skill is a dangerous statement. First off, plague touch isn't in my build. Secondly, touchers work well in ABs because teams are so random, while all touch teams are on the same page. Thirdly, people just don't equip themselves with necessary skills to survive anything, much less a touch group. If you are a warrior and you don't have a monk with condition removal, you absolutely need to bring it. You may feel special because you have wild blow and can stop our stances, but any toucher worth his weight in an AB will use the stances for the NPCs at unguarded control points. Stances are secondary to Throw Dirt against warriors and assassins. We'll also use them if we see a ranger with a bow in the area. Diversion to me is a big joke. You just train your eyes to watch for purple up in the corner, and even if they get 1 of the touch skills, you have got enough other stuff to stay alive. Lastly... I see quite a few people with enchantments up full time. Thanks for the health boost! I hate enchantments in ABs because they're like a bright neon sign to necros, touchers, monks and especially mesmers, that you can really put the hurting on this dude. ABs aren't organized PvP where you have 7 people to cover you. I'd recommend using enchantments as necessary.
All in all, it's not the touch build that is overpowered. It's people not doing basic things that they should be doing anyway that is causing all of this. Furthermore, people just aren't playing ABs like they should. Too many people come prepared to fight. Remember that a toucher gets owned everywhere else but ABs. Why? They're best suited to going after control points, not people. And that's what touchers do... run the whole time from point to point. If more people did that, there'd be less major confrontations and more strategy involved, and games would be alot more fun. But hey, if you want to fight, and you don't bring needed skills or understand your enemy, at least stop whining about getting owned.
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Jul 10, 2006, 07:21 AM // 07:21
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#91
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Furnace Stoker
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I think the fact that they're easily beat is irrelivant. The OP is saying... "Anet nerfed things such as AOE and the MM. Both of which were popular in PvE and still are. So why not the Toucher?"
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Jul 10, 2006, 08:25 AM // 08:25
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#92
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Krytan Explorer
Join Date: Jul 2006
Location: In The Deep
Profession: R/A
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Quote:
Originally Posted by Edge Martinez
I'm guessing we both agree that touchers don't need to be nerfed, but assuming all touchers have no skill is a dangerous statement. First off, plague touch isn't in my build. Secondly, touchers work well in ABs because teams are so random, while all touch teams are on the same page. Thirdly, people just don't equip themselves with necessary skills to survive anything, much less a touch group. If you are a warrior and you don't have a monk with condition removal, you absolutely need to bring it. You may feel special because you have wild blow and can stop our stances, but any toucher worth his weight in an AB will use the stances for the NPCs at unguarded control points. Stances are secondary to Throw Dirt against warriors and assassins. We'll also use them if we see a ranger with a bow in the area. Diversion to me is a big joke. You just train your eyes to watch for purple up in the corner, and even if they get 1 of the touch skills, you have got enough other stuff to stay alive. Lastly... I see quite a few people with enchantments up full time. Thanks for the health boost! I hate enchantments in ABs because they're like a bright neon sign to necros, touchers, monks and especially mesmers, that you can really put the hurting on this dude. ABs aren't organized PvP where you have 7 people to cover you. I'd recommend using enchantments as necessary.
All in all, it's not the touch build that is overpowered. It's people not doing basic things that they should be doing anyway that is causing all of this. Furthermore, people just aren't playing ABs like they should. Too many people come prepared to fight. Remember that a toucher gets owned everywhere else but ABs. Why? They're best suited to going after control points, not people. And that's what touchers do... run the whole time from point to point. If more people did that, there'd be less major confrontations and more strategy involved, and games would be alot more fun. But hey, if you want to fight, and you don't bring needed skills or understand your enemy, at least stop whining about getting owned.
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I was mistaken in that post, I meant to say that THE VAST MAJORITY of touch rangers are skillless noobs. No offense to you, if you even took any to begin with. Like I said before, they dont use OoB correctly most of the time, nothing dumber than using OoB with a warrior or assassin on you. I once even saw a toucher use OoB when he had Backfire on him. Though it's dumb to use Backfire on a Toucher in the first place, i still cracked up when i saw him commit suicide right in front of me.
I should have worded things differently, I meant Touch Rangers REQUIRE no skill to use their build. Ill edit the post.
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Jul 10, 2006, 08:29 AM // 08:29
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#93
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Krytan Explorer
Join Date: Jul 2006
Location: In The Deep
Profession: R/A
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Quote:
Originally Posted by Juicey Shake
because the problem is not the people running the build it's the people fighting against it. it's not hard to beat and the skills are fine as is...
and besides Star burst, what other touch skills are classified as spells, anyhow?..
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There's healing touch, but im not sure if there's anything else.
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Jul 10, 2006, 08:31 AM // 08:31
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#94
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Krytan Explorer
Join Date: Jul 2006
Location: In The Deep
Profession: R/A
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Quote:
Originally Posted by Lets Get to Healing
I could bet im 100 times better than you AND I like to play touch. I just like to taste the FoTM, you know. Quit with the damn steroetypes.
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Bet as much as you like. I'm not going to argue with foolish assumptions, you can assume you're better all you like. I couldn't care less. That's the last one of your posts I think I'm going to answer.
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Jul 10, 2006, 09:23 AM // 09:23
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#95
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
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they are the last chance of a pve scrub.. give those pve scrub a chance against us pvpers..
/not signed
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Jul 10, 2006, 09:33 AM // 09:33
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#96
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by Juicey Shake
because the problem is not the people running the build it's the people fighting against it. it's not hard to beat and the skills are fine as is...
and besides Star burst, what other touch skills are classified as spells, anyhow?..
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Healing Touch, Restore Life, Spirit To Flesh, Healing Burst. Thus only Rt and Monk skills...
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Jul 10, 2006, 10:31 AM // 10:31
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#97
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: the godless
Profession: E/Me
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tough ranger
Quote:
Originally Posted by zakaria
Touch ranger should be nerfed..i know blackout, diversion, SS, wild blow, warrior's cunning, cripple shot covered with poison...etc. all these are counters to touch rangers but when you force me to and all my team to grab counters coz we might find that half of the opposite team are touch rangers..this is dumb.
We are not forced to bind towards certain build that some ppl see it cool to run it.All of you were talking about single touch ranger...let's discuss about countering half dozen of them in AB then come back to talk with me if it's easy and fun to counter them or not.
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i have a ranger but am really not very good
can u pls teach me professor?
petra
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Jul 10, 2006, 10:32 AM // 10:32
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#98
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Ascalonian Squire
Join Date: Jun 2006
Guild: Like I'd tell you?
Profession: Mo/
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Quote:
Originally Posted by Mera Regila
Well, doing this would make 55 monks able to solo the desert again. Using Spellbreaker, they could negate the life stealing spells, which would make them able to solo the entire desert, considering the only thing that could stop them was life stealing. No idea why anet would be against this.
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Farmers don't need to use Spell Breaker, simply because they don't need to farm the desert anymore. Check out ID1 of Droknar's Forge when you get the chance. Not to mention if Arena Net had any issues with this in truth, they would simply create some anti farming monster skill that would instablow up your face regardless of what you're using.
If you have another argument against making these abilities Spells instead of Skills, I would love to hear it, since the one you made is invalid and has not deterred farming one iota.
Of course there are deterrents against touch rangers. No matter what build I run, I try to run Wild Blow if it contains physical damage, or some kind of snare. If I'm running anything but a monk, I'm usually fine. But if I'm monking? Yeah, GG there. If anything, it makes me not want to monk in Comp Arenas, Team Arenas, or Alliance Battles, but I suppose people don't want monks on their team anymore anyway.
Last edited by Ensui; Jul 10, 2006 at 10:43 AM // 10:43..
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Jul 10, 2006, 11:34 AM // 11:34
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#99
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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There is nothing wrong with Touch Rangers, they don't need nerfing. My tocuhie has been beaten down in PvP plenty of times. Long as the player knows what they are doing.
Learn, adapt and defend.
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Jul 10, 2006, 11:44 AM // 11:44
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#100
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Krytan Explorer
Join Date: Jul 2006
Location: In The Deep
Profession: R/A
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Quote:
Originally Posted by Ensui
Farmers don't need to use Spell Breaker, simply because they don't need to farm the desert anymore. Check out ID1 of Droknar's Forge when you get the chance. Not to mention if Arena Net had any issues with this in truth, they would simply create some anti farming monster skill that would instablow up your face regardless of what you're using.
If you have another argument against making these abilities Spells instead of Skills, I would love to hear it, since the one you made is invalid and has not deterred farming one iota.
Of course there are deterrents against touch rangers. No matter what build I run, I try to run Wild Blow if it contains physical damage, or some kind of snare. If I'm running anything but a monk, I'm usually fine. But if I'm monking? Yeah, GG there. If anything, it makes me not want to monk in Comp Arenas, Team Arenas, or Alliance Battles, but I suppose people don't want monks on their team anymore anyway.
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I wasn't even arguing? I didn't say i LIKED that they did that. Personally I'd love to see touch newbies pwned by the fact that their so called "uber pwnage build" is now all but useless. Once again, not talking about all of them, but the vast majority of touches. How could a monk fall easily to a toucher? The average Boon Prot should be able to keep up with the damage output of 2 touch rangers alone.
They did this in one place, negated almost all effective farming groups. Tomb of the Primeval Kings, they negated 55, SS, Trappers, and pretty much any kind of warrior with one monster skill. Fingers of Chaos, blinds warriors, removes enchants from monks, removes hexes when hitting necros, cant miss rangers, and you get the negative effects of your primary and secondary professions. This was a stroke of genius from anet for negating a lot of farms that could normally have been able to do Tombs.
Back on topic. I'm not even trying to argue with you, i'd love to see the day when touches became spells, and the touchers (the noob ones at least) all found their build completely useless. She asked why it would be such a complication weather or not touches were skills or spells, I voiced my opinion on why, nothing more.
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