Sep 24, 2006, 06:13 PM // 18:13
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#41
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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im sure a monk is always gonna be alone and not adjacent while he tries to kite from me and using other people as bodyblock to run from me
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Sep 24, 2006, 06:17 PM // 18:17
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#42
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Wilds Pathfinder
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I'd leave cripple on the rangers, because they are *much* better at it. As a warrior I'd be more focused on adrenal spike than utility.
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Sep 24, 2006, 06:20 PM // 18:20
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#43
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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same, i would rather bring along dragon slash, but in crippling terms, i would prefer cripling strike over alone , also you can spam it over and over if you get a nice hitting combo down, while alone you have to wait for the recharge to stop before you can spam it AGAIN, while you just hit 4 more times just for another criple and hitting 4 times with frenzy or something on is more quicker then 8 seconds, so do the problemsolving/math a little before you consider descriptions better then another skill, but the reason for spam over and over, is to reapply the condition again if the monk is suddenly removed but when again this puts in consideration of guardian, but this goes into a more detailed conversation, but as for putting criple/snare on war, this is if you dont have enuogh room for ranger in a specific group build and need another mesmer, or tainter out there, but saying yes or no on a war having a snare is strictly related and depends on the way the build is layed out, but ranger cripler might work alright for a flag runner support the main group a bit, or for these newer builds that use trappers around into wards
Last edited by Xaero Gouki Kriegor; Sep 24, 2006 at 06:28 PM // 18:28..
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Sep 24, 2006, 06:39 PM // 18:39
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#44
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I think that was all one sentance.
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Sep 24, 2006, 07:09 PM // 19:09
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#45
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Quote:
Originally Posted by jesh
I think that was all one sentance.
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welcome to the internet, come to my english class or programming class, if you want perfectly typed and punctuated sentences, i use comas to seperate ideas, comas look cooler, and after a day of perfect typing and english and etc, i dont feel like typing in perfect sentences, also
Quote:
Originally Posted by jesh
I think that was all one sentance.
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sentence* might wanna spell correctly if your gonna start commenting people's grammar, but that was totaly off subject, im tryn to discuss the usefulness of crippling strike vs your all alone
Last edited by Xaero Gouki Kriegor; Sep 24, 2006 at 07:12 PM // 19:12..
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Sep 24, 2006, 07:15 PM // 19:15
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#46
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Perfectly Elocuted
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Quote:
Originally Posted by Xaero Gouki Kriegor
im sure a monk is always gonna be alone and not adjacent while he tries to kite from me and using other people as bodyblock to run from me
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And I'm sure a monk never has some form of condition removal, and won't ever remove a single uncovered condition.
For everything a warrior would need cripple for (ie... solo ganking) You're All Alone is better. In every other case, someone else as a dedicated snarer is going to outpreform Crippling Strike.
And when you go and consider that it doesn't take as long as 8 seconds to build adrenaline for your next crippling strike, you need to consider that your opponent is going to be kitting, so the actual build up takes alot longer than it does on paper.
Last edited by SnipiousMax; Sep 24, 2006 at 07:17 PM // 19:17..
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Sep 24, 2006, 07:30 PM // 19:30
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#47
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Quote:
Originally Posted by SnipiousMax
And I'm sure a monk never has some form of condition removal, and won't ever remove a single uncovered condition.
For everything a warrior would need cripple for (ie... solo ganking) You're All Alone is better. In every other case, someone else as a dedicated snarer is going to outpreform Crippling Strike.
And when you go and consider that it doesn't take as long as 8 seconds to build adrenaline for your next crippling strike, you need to consider that your opponent is going to be kitting, so the actual build up takes alot longer than it does on paper.
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Sword isnt that hard to cover conditions with,
Sever Artery
4 Adrenaline Bleeding
Gash
7 Adrenaline, if target is bleeding you strike for ?. . . 17 damage and deepwoudn for ? . . . 17 seconds blah blah blah . . .
I mean the founding skills for sword in pvp are conditions, I dont think cripple from Crippling Strike would be that hard to cover imo,
As for ganking, I definetly agree on that part of Alone working a lot better, but until then, Dragon Slash ftw as sword elite.
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Sep 24, 2006, 08:12 PM // 20:12
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#48
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Academy Page
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Tried a Headbutt build tonight.
15 A
13 S
9 T
Dismember
Axe Rake
Swiftchop
Heabutt
Frenzy/Flurry/Berserker
Rush
Plague Touch
Res Sig
Cover with deepwounds and cripple then headbutt them and transfer daze. Activate IAS and Rush if necessary and they wont get off anything over 1s with a strong chance to interrupt anything lower.
It works pretty well at shutting down casters but if you come across heavy condition removal its not very effective due to its long cooldown and high cost.
However it is a touch skill so it wont miss against defenses such as distortion or guardian and the damage isnt reduced by armor so actually getting the daze on in the first place isnt a problem.
Last edited by Zuzubee; Sep 24, 2006 at 08:16 PM // 20:16..
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Sep 25, 2006, 02:27 AM // 02:27
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#49
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Lion's Arch Merchant
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I tried this build today in RA:
Steady Stance (E)
Drunken Blow
Protector's Strike
Final Strike
Standing Slash
Enraged Charge
Lions Might
Rez Sig
I got a gladiators medal, but I’m pretty sure that was just because we had a kick ass monk. Basically, this works, but I can’t say that this works better or worse than other builds.
The common order (when not chasing someone) is Steady Stance> Drunken > Protectors>Steady Stance > Standing Slash >Drunken > Final Strike. Steady Stance>Drunken Blow is really good because you get a NET -+2 energy, (steady=+7 -5 for activation, -5 for drunken, +1 for regen) and +3 adrenaline, and it enables Drunken Blow without KD. And it gets a condition out quickly. Final Strike charges VERY quickly in this build. Standing Slash is usually ready after 1 SS>Drunken blow cycle, so you are spamming it every 6 seconds or so.
In the initial attack at the start of the match, charging in with Enraged charge > Protectors Strike usually means that standing will be charged quickly. So the order should go Steady Stance>Standing Slash? Drunken Blow. I have to say though that Enraged Charge is only so-so in RA because it is not good against Kiters. However, if you sub out Protectors Strike for Bull Strike, this might work better.
I must agree with previous poster though…Lions Might is OK. Pretty cool but not the greatest. If I wanted to include Healing Sig, the pair of skills would work great together. But I don’t really want to take 2 heals with me in RA.
Probably a better way to play this build is to switch targets more often. If your initial attacks don’t put a big dent in the opponent, and they are NOT kiting too much, switch targets and return later. Spread the Drunken Blow conditions out to more targets.
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Sep 25, 2006, 04:19 AM // 04:19
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#50
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Perfectly Elocuted
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Quote:
Originally Posted by Xaero Gouki Kriegor
I mean the founding skills for sword in pvp are conditions, I dont think cripple from Crippling Strike would be that hard to cover imo,
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It's not that is hard to cover, its that it requires a cover when there is an option that doesn't immediatly require one. Crippling Strike is also subject to any block or evade that a normal attack is subject to, where YAA is a guarenteed cripple.
But <shrug> I guess there's not much point in discussing it, as most Swords bring another elite anyway.
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Sep 25, 2006, 08:00 AM // 08:00
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#51
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by Xaero Gouki Kriegor
welcome ...
...alone
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What do ya know, I did spell that wrong. I didn't mean any offense when I replied, I'm sorry if you took it that way. I just thought it was rather funny.
Too bad they changed the name on "Headbutt".
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Sep 26, 2006, 02:25 AM // 02:25
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#53
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Ascalonian Squire
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at 15 strength, headbutt is 100 dmg, 20 secs daze.
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Sep 26, 2006, 06:52 AM // 06:52
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#54
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I don't know about you guys, but this skill looks awesome.
Quote:
Counter Attack: Melee Attack. If this attack hits, you strike for +5...25 damage. If you hit an attacking foe, you gain 2...5 Energy. Cost: 5 energy Recharge: 4 sec.
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You only need 10 str for this attack to pay itself back. Even better, if you have a zealous mod, you're actually gaining energy from an attack that adds damage to your regular dps.
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Sep 26, 2006, 07:38 AM // 07:38
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#55
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by Xaero Gouki Kriegor
welcome to the internet, come to my english class or programming class, if you want perfectly typed and punctuated sentences, i use comas to seperate ideas, comas look cooler, and after a day of perfect typing and english and etc, i dont feel like typing in perfect sentences, also
sentence* might wanna spell correctly if your gonna start commenting people's grammar, but that was totaly off subject, im tryn to discuss the usefulness of crippling strike vs your all alone
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You misspelled "comma". Unless you were, in fact, referring to comas. I agree, comas do look pretty cool.
@ericlee88: no one runs 15 strength ever, unless I hate them.
You're All alone is probably the best of the bunch. Some fun skills, to be sure, but arguably nothing game-breaking in any way. I looked at them and said, 'meh'.
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Sep 26, 2006, 06:56 PM // 18:56
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#56
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Frost Gate Guardian
Join Date: Jul 2006
Location: Swe
Profession: W/R
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I only love
Counterattack ( Drains 5-6 energy when fighting a foe )
Soldiers defence ( 17 Seconds as max 75% blocking any damage )
Lions might ( heals total 133 if you have enough points )
I can make a better build than Prophecis has with these
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Sep 26, 2006, 07:19 PM // 19:19
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#57
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Perfectly Elocuted
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Quote:
Originally Posted by fleshvirus
Counterattack ( Drains 5-6 energy when fighting a foe )
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It doesn't drain energy, you just gain energy when you meet the requirements.
Notice:
Quote:
Counter Attack: Melee Attack. If this attack hits, you strike for +5...25 damage. If you hit an attacking foe, you GAIN 2...5 Energy. Cost: 5 energy Recharge: 4 sec.
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You don't take any energy from the foe, you just gain it. Besides, if you were a warrior attacking someone, they are not really going to be attacking, unless you're going toe to toe with another warrior or playing PvE in which case draining energy does nothing.
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Sep 26, 2006, 07:29 PM // 19:29
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#58
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Frost Gate Guardian
Join Date: Apr 2006
Location: Earth
Profession: Mo/Me
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Quote:
Originally Posted by AkumaZ
Charging Strike is overpowered. 5r? Running skill anyone?
These seem really cool.
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I guess, but due to it being an elite / stance, it won't find its way on people's bars over "charge" for running, i don't think. But yeah, they are some nice skills, could of had more original names though - 'Wild Frenzy'.
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Sep 29, 2006, 02:08 AM // 02:08
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#59
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Only going to go through elites:
Destructive Chop:
I dont see it replacing Eviserate, because you cant follow it up with Ex Strike.
Magehunter's Smash:
Will see play in PvE areas where its condition is easily met, but in PvP its condition is alittle "meh", Its usage will depend on the metagame.
Charging Strike:
In PvE, it can be used as a running skill (33% all the time..is leet), but its a stance so I dont see it being used over Charge!, which is used just because it is a shout and you can run faster under a different stance, like balanced stance. Actually using it to hit someone is nice, but there are better choices.
Headbutt:
20 energy for the whole plague touch combo...Thats steep, and not usable all the time. And they nerfed its name!!!!!!!!!
Magehunter Strike:
Not enough +Dmg. Though spamable and Faster than normal attacks, but most of its extra abilities come from them having an enchantment...I think this fails into "there are just better elites to use" catagory even though it doesnt suck or anything. The picture of the guy impaling a mage rules though.
Rage of the Ntouka:
Could be interesting, I like it. An Auto-Adrenaline spike at the cost of an elite and alittle recharge on the skills - It eliminates the extra time getting adrenaline wiped with blackout causes when you are charging up. I'll just have to use it and see.
Crippling Strike:
Crippling for 4 adrenaline...I'm just not sure it fits into the current use of warriors in GvG...an Elite even up for Crippling someone just seems wasted to me.
Soldier's Stance:
Falls under something I mentioned in the Paragon skills...will anyone honestly give up an elite for IAS?
Steady Stance:
It would probably only be PvE, but it has good combo with Drunken Blow. Decent there. If only for the Adrenaline every 5 secs.
"Your All Alone!":
This saw high lvl warrior ganker play because of how well it goes with Signet of Malice making blindbots not effective against you. If not changed, it will see more play afterwards.
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Sep 29, 2006, 02:17 AM // 02:17
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#60
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Perfectly Elocuted
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Quote:
Originally Posted by Former Ruling
Destructive Chop:
I dont see it replacing Eviserate, because you cant follow it up with Ex Strike.
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Just switch the order, or attack in tandem with another warrior. It's devestating in a pure adrenospike. The last attack is just to apply the deep wound, it doesn't neccesarily have to be executioners.
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