Sep 22, 2006, 06:05 PM // 18:05
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#21
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Rera
Destructive Chop is fine for spiking, you just have to use it last. Clearly, Frenzy is not the stance you'll want to use with it, for the reason you mentioned, but it goes well with Wild Frenzy.
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But what's the point? Why change your play style for something that is going to very conditional? You have to land 3 hits to kick in deep wound. That makes your spike slower. You also cannot use wild frenzy to charge your adren and add pressure its only going to be usable for frenzy.
So what you come out with is a slower spike and less overall pressure.
No thanks. I also have a about a 20% chance to critical right now. I don't think its worth all my adrenaline and energy just to get the critical. Otherwise its no different than evisc.
Flail + charging strike is going to be a strong combo. At 12 str ES does +34 dmg and last for 8 seconds. 5 second recharge ensures you can stay in EC at all times. Use charging strike to charge your flail. When they stop to cast a spell or whatever use flail. When they start kiting again hit ES.
This is going to be fun.
Last edited by twicky_kid; Sep 22, 2006 at 06:09 PM // 18:09..
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Sep 22, 2006, 11:41 PM // 23:41
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#22
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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Well I suppose most people noticed..but Destructive chop is +53 at 16 axe. So yeah, you decide if you want to use it..but that is a fricken lot, nuf said.
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Sep 23, 2006, 06:16 AM // 06:16
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#23
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Pre-Searing Cadet
Join Date: Apr 2006
Profession: W/
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lios might the best skill ever
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Sep 23, 2006, 06:26 AM // 06:26
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#24
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by twicky_kid
But what's the point? Why change your play style for something that is going to very conditional? You have to land 3 hits to kick in deep wound. That makes your spike slower. You also cannot use wild frenzy to charge your adren and add pressure its only going to be usable for frenzy.
So what you come out with is a slower spike and less overall pressure.
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Usually, when adren-spiking, you have a Hammer/Sword warrior helping out. An extra hit much of a deal. If you're really worried about it, the other warrior can pack Protector's Strike. Destructive Chop's damage is simply insane. Basically, for pure adrenaline spikers, Destructive Chop is the clear winner, but for a more balanced and pressure-built team, Eviscerate is probably better.
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Sep 23, 2006, 06:31 AM // 06:31
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#25
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Yukito Kunisaki
Critical Thrust - wtf kind of name is that for an axe skill? IF IT'S CRITICAL it interrupts? The name makes it sound like it's a guarunteed crit ala wild blow. What's worse, is that Disrupting Chop beats it in all aspects, guarunteed interrupt, + skill lock, with faster recycle time, and no energy cost...
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Disrupting Chop is not 1/2 cast. Critical Thrust already beats Disrupting Chop in the Interrupting aspect, although you are right if they are casting long-cast spells, such as Meteor Shower, Meteor, etc.
Critical Thrust also has an unconditional bonus damage. It's going to be a very high-valued skill for me, forgetting about the interrupt. (I don't really mind the interrupt, I want the 1/2 cast.) Full damage + unconditional bonus in 1/2 cast? Sign me up.
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Sep 23, 2006, 06:47 AM // 06:47
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#26
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Academy Page
Join Date: Sep 2005
Guild: Get At Me Bro [inMe]
Profession: W/
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I'm already in love with alot of skills, but, Destructive Chop renewed my interest in playing axe. Can't wait to combine it with another warrior for a mean Adrena-spike. go go Exe->Dest. Vs a 60 armor squishie, it does ~300, as a spike. Not bad for one person.
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Sep 23, 2006, 08:54 AM // 08:54
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#27
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Academy Page
Join Date: Jan 2006
Guild: The Brothers of Honour [boh]
Profession: Mo/
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Ok, for people that wanted to know, here are the stats ( I think the higher number is at 12 Strength, not sure though, it could be 15) for Edaniz Headbutt (now renamed just Headbutt):
Target touched foe takes 40...88 damage. You are Dazed for 5...17 seconds.
15e 3/4c 20r
Just thinking here, go W/N and take Plague Sending. Ouch. Permanent Daze to a group of casters? Especially in PvE, where they clump.
Some other skills I think look pretty good:
Signet of Stamina (Strength)
You have +50...250 maximum Health. This Signet ends if you successfully hit with an attack.
¼c 20r
Seems a very good spell for runners.
Flail (not Fail, as was posted earlier) (Strength)
Stance. For 5...13 seconds, you attack 33% faster but move 33% slower.
4a
Enough has been said already - this rocks
Lion's Might (Strength)
Skill. You are healed for 30...70 Health, and you gain 5 Health for each rank in Tactics.
5a 1c
Replacing Healing Signet? YES PLEASE! For the average warrior (that is, with 9-10 in Strength and similar for Tactics) it heals for roughly 80 health, without any negatives. Under an IAS, thats roughly 80 health every five seconds. Ok, given that Healing Signet can heal more, but the -40 penalty can kill you if you get too low before healing.
Steady Stance (Tactics)
Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...7 Energy instead.
Hm. I'ma thinking a Desp/Drunken combo (You'll GAIN energy!) combined with a couple of adrenal skills. Maybe.. Flail? To fill in the gaps or something? Ill keep thinking, but this looks a pretty good skill.
Soldier's Defense (Tactics)
Stance. For 5...17 seconds, you have a 75% chance to block attacks while under the effects of a Shout or Chant.
Um. Yeah. This rocks! It CAN last forever, and combined with 'Watch Yourself!' probably needs to be elite. It even doesn't end when you use a skill!
Overpowered, hmm?
There are more, but this post has gone on long enough already. As you can probably see, I am VERY happy with the new Nightfall Skills. Warriors continue to be stupidly powerful, and I hope that these skills don't get too big a nerf before Nightfall is actually released. GO warriors!
Shadowborn.
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Sep 23, 2006, 03:00 PM // 15:00
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#28
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Lion's Arch Merchant
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OK. I wish there were some more sword skills and maybe 1 or 2 more axe skills. 3 weapon skills is not enough. That being said...
Of the two sword skills, only one is any good. Barbed Slash. Barbed Slash should replace Server Artery on most sword warriors. That's good.
Generally speaking, all the tactics skills are really good. Warriors are going to be even better PvE tanks. I have to try what above poster said about Steady Stance. that sounds increadable. Steady Stance >Drunken Blow > Protector's Strike (or something else) > Steady Stance > Desperate Blow > Final Thrust. I have to try that.
I like Eviscerate more than Destructive Chop. But its really really good still. I really like Critical Thrust because of 1/2 sec activation time. BUT, the name sucks.
I see a lot of spammable energy skills good for R/W like Charging Strike and Magehunter Strike.
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Sep 23, 2006, 03:16 PM // 15:16
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#29
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Desert Nomad
Join Date: Jul 2006
Profession: W/R
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Quote:
Originally Posted by twicky_kid
GG at crippling strike and barbed blade.
4 adren cripple. Looks like sever just got replaced too.
Destructive chop is crap. Lose all adrenaline and energy. That means when you spike this going to be the ONLY skill you can use and you won't have any adrenaline or energy to turn frenzy off.
I don't see why enraged charged is better than bull's charge. Really disappointed by these skills. They don't really add anything we couldn't do before.
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Crippling strike looks terrible, criplling may be good, but at the cost of an elite skill???? Not worth it I say.
Lion's might....very good as well....and very nice especially for those with sentinal's armor, i know ill be using this soon =)
BARBED BLADE....is beautiful, although its less powerfull then sever artery, it makes it up in the extra damage. this might even be a crap form of the sever artery gash combo.
Last edited by Dante the Warlord; Sep 23, 2006 at 03:22 PM // 15:22..
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Sep 23, 2006, 03:23 PM // 15:23
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#30
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Belgium
Guild: Dynasty Warriors [DW]
Profession: A/W
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I can't wait to use Lion's Might on an Axe war in PvE - Triple Chop, Cyclone Axe and Lion's Might are all you need :d
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Sep 23, 2006, 03:49 PM // 15:49
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#31
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Since you loose all energy anyways, why not combine it with Glyph of Essence?
*giddy*
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Sep 23, 2006, 03:55 PM // 15:55
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#32
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Desert Nomad
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Quote:
Originally Posted by Shadowborn Demon
Steady Stance (Tactics)
Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...7 Energy instead.
Hm. I'ma thinking a Desp/Drunken combo (You'll GAIN energy!) combined with a couple of adrenal skills. Maybe.. Flail? To fill in the gaps or something? Ill keep thinking, but this looks a pretty good skill.
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That would be great, but this skill isn't like Dolyak Signet or Balanced Stance where you cannot be knocked down, it says the next time you would be knocked down. So you're gonna have to keep reapplying it every 5 seconds, which means 5 energy for the stance, 5 energy for the attack, are you actually gaining energy?
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Sep 23, 2006, 07:59 PM // 19:59
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#33
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: I Can Break These C[uffs]
Profession: W/
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Lion's Might is ok, I tried it out with healing sig
It will NOT keep you alive without a backup healer as they're both weak heals when you're getting hit hard.
I do admit that having 2 heals is nice thoguh
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Sep 23, 2006, 08:41 PM // 20:41
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#34
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Perfectly Elocuted
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New sword skills kinda suck this time around. Lion's might will be great in an enraged smash build.
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Sep 23, 2006, 10:29 PM // 22:29
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#35
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: I Can Break These C[uffs]
Profession: W/
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Quote:
Originally Posted by SnipiousMax
New sword skills kinda suck this time around. Lion's might will be great in an enraged smash build.
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...4 adren cripple. Yeah, that sucks. Totally.
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Sep 24, 2006, 02:30 AM // 02:30
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#36
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Great avatar Sgt.
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Sep 24, 2006, 03:28 AM // 03:28
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#37
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Perfectly Elocuted
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Quote:
Originally Posted by sgtclarity
...4 adren cripple. Yeah, that sucks. Totally.
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It does when you compare it to a skill that is unblockable/unevadable, has it's own cover condition, with a very decent recharge. "You're All Alone" blows that skill away. As it stands now, crippling strike is a poor replacement snare.
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Sep 24, 2006, 03:31 AM // 03:31
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#38
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Crippling Strike seems to be one of the most awesome PvP skills ive seen yet out of these new skills, ill give you a second to think about its uses. . . .
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Sep 24, 2006, 03:38 AM // 03:38
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#39
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Perfectly Elocuted
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Quote:
Originally Posted by Xaero Gouki Kriegor
Crippling Strike seems to be one of the most awesome PvP skills ive seen yet out of these new skills, ill give you a second to think about its uses. . . .
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<sigh>
Quote:
You're All Alone
Attribute: None
Energy cost: 5
Recharge: 8
If target foe is not adjacent to an ally, that foe suffers from Cripple and Weakness for 10 seconds.
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I'll give you a second to consider which is better and why.
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Sep 24, 2006, 08:27 AM // 08:27
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#40
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Jungle Guide
Join Date: Feb 2006
Location: London
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Not a huge fan of lions might yet. It seems like there are could be a few circumstances where you'll need the heal but might might have the adrenaline. For example if your split and need to retreat from people who have been sent back and are degening or in bad shape. Or just those times where its hard to get adrenaline up but it would be nice to have the heals. Sig is still a bigger sure thing. (this is of course for pvp concerns).
I like "You're all alone" though I haven't had much time to use it. It fits in with the sword line most likely as I'd still prefer one of my weapon elites if i were running axe or hammer. That said is it better than charge, bulls charge, or even utility elites on the sword like empathic or expel?
I like Charging Strike a fair bit. Its not hard to use it frequently while managing your energy and it pressures nicely with a solid +32 with a modest 11 str investment and is good for getting around the map with a run time longer than its recharge. That said, again you're probably going sword line with this and then its not clear that its better than charge or bulls etc. etc.
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