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Old Sep 28, 2006, 08:02 PM // 20:02   #1
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Default Punishing Shot obsolete in 1 month...

Is it me, or is there a gross imbalance between Punishing Shot and Magebane Shot?

Sure, punishing gets you 20 or so more damage... but MageBane is half proce and recharges instantly! (if it interupts a spell) And even if it doesn't interupt a spell, it has almost the same recharge as punishing....

The easiest way to fix this would be to increase the recharge if you don't meet the condition .. perhaps to 15 seconds.

Also, Punishing Shot needs a serious buff, it is barely better than Savage Shot ... either increase the damage or decrease the cost to 5 (or both).
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Old Sep 28, 2006, 08:10 PM // 20:10   #2
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^ Punishing Shot is an elite because it combines a very effective damaging skill with a straight interrupt. It can be used for either, and it's useful in any number of builds. It's very rare in PvE at least where you will need to completely shut down a caster, while you will always be able to use a +damage skill. It's MUCH better than Savage shot, as it's damage is UNCONDITIONAL where savage shot requires you to interrupt the target's SPELL before it deals the damage. It will still see use, as it's a very functional and universal skill.

If anything, this skill will make Choking Gas obsolete.

Last edited by SnipiousMax; Sep 28, 2006 at 08:12 PM // 20:12..
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Old Sep 28, 2006, 10:38 PM // 22:38   #3
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Quote:
Originally Posted by SnipiousMax

If anything, this skill will make Choking Gas obsolete.
I doubt that since choking gas + practiced stance interrupts through blinds/guardians/stances and hits area of effect. Beat that.

Only downside is it only interrupts spells (blast it).
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Old Sep 29, 2006, 12:47 AM // 00:47   #4
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I still like Punishing shot either way with a good interrupt/trapper build.
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Old Sep 29, 2006, 12:51 AM // 00:51   #5
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Quote:
Originally Posted by Legeon
I doubt that since choking gas + practiced stance interrupts through blinds/guardians/stances and hits area of effect. Beat that.

Only downside is it only interrupts spells (blast it).
And if your worth your salt (and happen to be running Seeking Arrows which i can see happening) you won't be effected too greatly by blind. For a start if your close enough (and alert/low lag) you can interrupt 3/4s spells or have a decent condition removal monk you'll be alot more useful.

The only difference really is that Choking Gas interrupts nearby casters... who rarely bunch up once they see a Choking Gas rangers and has a better chance of hitting 1/4s spells.
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Old Sep 29, 2006, 08:32 AM // 08:32   #6
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Choking Gas is useful for "hoping to interrupt casters"...meh...

Magebane looks a wonderful skill, but I don't doubt I'm going to keep using Punishing in a big number of builds...its spiking ability is certainly the higher of ranger's elites and it's a very nice interrupt as well!
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Old Sep 29, 2006, 09:01 AM // 09:01   #7
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You really have to use Punishing Shot to understand it. On paper it looks like a worse version of Savage Shot, but in the game it is great. It's +damage with 1/2 fire time, so can be used immediately after another bow attack, and interrupts while it's at it.

I think Magebane Shot should cost 10 energy. Especially considering ranger's have expertise, and for this reason, the skills often cost more energy. Compare it to the mesmer interrupt Psychic Distraction. OK, this interrupts anything, not only spells. But it also disables all your other skills for 8 seconds, can only be used every 2 seconds, and costs 10 energy. Magebane recharges instantly, disables nothing, and costs 5 energy (-expertise bonus). Hmm.

Concussion Shot - 25
Broad Head Arrow [E] - 15
Punishing Shot [E] - 10
Savage Shot - 10
Power Shot - 10
Penetrating Attack - 10

Magebane Shot - 5 ?

Maybe there is something I'm missing that makes it less overpowered in comparison to other skills.
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Old Sep 29, 2006, 09:14 AM // 09:14   #8
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The energy cost is just right in my view.

In the end it's "only" an interrupt if it misses a spell it has the same recharge of Distracting Shot but does not give its added benefit of disabling the skill, it deosn't deal +damage like Punishing does, it has double the recharge of Savage Shot if interrupting anything different from a spell, it doesn't daze...

Seems to me it's quite balanced after all.
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