Sep 28, 2006, 08:10 PM // 20:10
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#2
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Perfectly Elocuted
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^ Punishing Shot is an elite because it combines a very effective damaging skill with a straight interrupt. It can be used for either, and it's useful in any number of builds. It's very rare in PvE at least where you will need to completely shut down a caster, while you will always be able to use a +damage skill. It's MUCH better than Savage shot, as it's damage is UNCONDITIONAL where savage shot requires you to interrupt the target's SPELL before it deals the damage. It will still see use, as it's a very functional and universal skill.
If anything, this skill will make Choking Gas obsolete.
Last edited by SnipiousMax; Sep 28, 2006 at 08:12 PM // 20:12..
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Sep 28, 2006, 10:38 PM // 22:38
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#3
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Frost Gate Guardian
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Quote:
Originally Posted by SnipiousMax
If anything, this skill will make Choking Gas obsolete.
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I doubt that since choking gas + practiced stance interrupts through blinds/guardians/stances and hits area of effect. Beat that.
Only downside is it only interrupts spells (blast it).
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Sep 29, 2006, 12:47 AM // 00:47
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#4
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I still like Punishing shot either way with a good interrupt/trapper build.
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Sep 29, 2006, 12:51 AM // 00:51
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#5
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Legeon
I doubt that since choking gas + practiced stance interrupts through blinds/guardians/stances and hits area of effect. Beat that.
Only downside is it only interrupts spells (blast it).
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And if your worth your salt (and happen to be running Seeking Arrows which i can see happening) you won't be effected too greatly by blind. For a start if your close enough (and alert/low lag) you can interrupt 3/4s spells or have a decent condition removal monk you'll be alot more useful.
The only difference really is that Choking Gas interrupts nearby casters... who rarely bunch up once they see a Choking Gas rangers and has a better chance of hitting 1/4s spells.
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Sep 29, 2006, 08:32 AM // 08:32
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#6
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KoH
Profession: W/E
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Choking Gas is useful for "hoping to interrupt casters"...meh...
Magebane looks a wonderful skill, but I don't doubt I'm going to keep using Punishing in a big number of builds...its spiking ability is certainly the higher of ranger's elites and it's a very nice interrupt as well!
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Sep 29, 2006, 09:01 AM // 09:01
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#7
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Desert Nomad
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You really have to use Punishing Shot to understand it. On paper it looks like a worse version of Savage Shot, but in the game it is great. It's +damage with 1/2 fire time, so can be used immediately after another bow attack, and interrupts while it's at it.
I think Magebane Shot should cost 10 energy. Especially considering ranger's have expertise, and for this reason, the skills often cost more energy. Compare it to the mesmer interrupt Psychic Distraction. OK, this interrupts anything, not only spells. But it also disables all your other skills for 8 seconds, can only be used every 2 seconds, and costs 10 energy. Magebane recharges instantly, disables nothing, and costs 5 energy (-expertise bonus). Hmm.
Concussion Shot - 25
Broad Head Arrow [E] - 15
Punishing Shot [E] - 10
Savage Shot - 10
Power Shot - 10
Penetrating Attack - 10
Magebane Shot - 5 ?
Maybe there is something I'm missing that makes it less overpowered in comparison to other skills.
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Sep 29, 2006, 09:14 AM // 09:14
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#8
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KoH
Profession: W/E
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The energy cost is just right in my view.
In the end it's "only" an interrupt if it misses a spell it has the same recharge of Distracting Shot but does not give its added benefit of disabling the skill, it deosn't deal +damage like Punishing does, it has double the recharge of Savage Shot if interrupting anything different from a spell, it doesn't daze...
Seems to me it's quite balanced after all.
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