Jul 02, 2006, 12:28 AM // 00:28
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#41
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Crystal Indignation
Profession: R/W
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Quote:
Originally Posted by Zinger314
I stereotype against W/Mos (who aren't runners). Why?
Almost every W/Mo I've played with has NO CLUE.
They either cast Mending on themselves (+6 HP/sec, woohoo) and/or spam Sever Artery/Gash and/or have no defensive skills whatsoever
I rarely meet W/Mo with skills like Gladiator's Defense or Purge Conditions. Just an FDS and no hope.
Also, I'm sure everyone knows that W/Mo tend to be the ones who call people "n00bs" and explicit insults. It's true.
As long as people follow their role, and follow it well, I'm happy.
Other classes, I'm...slightly more tolerant about in PvE. If I see a Nuker using Fire Storm, for example, it won't end pretty.
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No no no mostly its everyone else I get saying Noob Wammo, I actually think that mending is one of the best defensive skills, +3 hp regen constant whats wrong with that plus with healing breeze? +9 hp regen sounds like a good defense to me...alas yes getting rid of conditions is a must for warrior/monks. However you lot should never stereotype ever one example when I had to sit back and laugh was during one of the end missions and I was in a team with a W/me and a W/E everyone was saying how my W/mo was a noob yet both would everytime run into the wrong group and nearly get us killed, whilst I had to try to help to get the whole team to the end of the mission eventually, not on my own of course but with hardly any help from the warriors constantly calling me a noob whilst im going the right way
And going on to people wanting to be smite monks...well all this bull of how missions are easy with out monks is utter crap you need at least one protector and healer monk to do the end missions (I did it with hench). You wanna play smite monk go to Random Arena or play with hench or with friends some of us actually need to do missions and to win, no need to be selfish.
ok essay done
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Jul 02, 2006, 02:44 AM // 02:44
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#42
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Wilds Pathfinder
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Quote:
Originally Posted by TheLordOfBlah
i had a Mo/E in a group for Borlis Pass the other day. I was a nuker. They werent healing, instead they were using all elementalist spells... Well what the hell thats exactly what I was doing, dont invite a nuker if you're going to nuke. If you're going to use all skills from your secondary, might as well go primary. Also if a group says LF healer, and youre a Mo/E NUKER, well, im expectin you to heal so of course im going to kick you.
If you're making a N/R with a bow... might as well make a R/w.e so you dont confuse people. Same goes for anything else... unless it requires the primary attribute.
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PvE isnt PvP. You cant reroll to that primary at a whim. If you changed primaries by deleting and making a new one you would lose time and money.
Edit: I'm adding something, if you arent what the leader wants then you have no right to complain, they made the group its their choice what gets in or not. Some groups dont like to be guinea pigs for your experimental builds. Leaders can stereotype if they want. Every w/mo that gets into my group must read their skillbars. If it has the standard noob wammo skills, they find out what the shape of italy is. And it has probably been said before, if you dont want people to discriminate against you, start your own group. But when you do you have to let everyone that wants in in the group or else you are doing what you dislike.
Last edited by anonymous; Jul 02, 2006 at 02:58 AM // 02:58..
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Jul 02, 2006, 02:51 AM // 02:51
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#43
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Lion's Arch Merchant
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I don't know what everyone else posted, but I would rather a character play a role that it's suited to play. I had a monk on my team who was using skills like suffering (15 energy for maybe 2 degen on the enemy). If you want to throw necro curses at the enemy, make a necro, or at least use a class that is complimentary (divine favor is in no way useful to someone casting hexes). He wasn't the worst monk I had seen, but he certainly would have done better putting his attributes do something monk-related. That's just one example where being "creative" isn't helpful. I'd encourage people to have fun, but choose something that's gonna fit your play style. If you don't like healing people then you'd be much better off not creating a monk...If you don't like being on the front lines, then by all means, make something other than a warrior. Definately feel free to be creative, but as for me, I like teams that I know will be effective. The idea that different types of players shouldn't fulfill different rolls in a particular aspect of the game is absurd in my opinion. That's why there are separate classes, and that's why there are enough classes for you to choose one that fits your style.
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Jul 02, 2006, 02:57 AM // 02:57
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#44
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Tien ak
No no no mostly its everyone else I get saying Noob Wammo, I actually think that mending is one of the best defensive skills, +3 hp regen constant whats wrong with that plus with healing breeze? +9 hp regen sounds like a good defense to me...alas yes getting rid of conditions is a must for warrior/monks. However you lot should never stereotype ever one example when I had to sit back and laugh was during one of the end missions and I was in a team with a W/me and a W/E everyone was saying how my W/mo was a noob yet both would everytime run into the wrong group and nearly get us killed, whilst I had to try to help to get the whole team to the end of the mission eventually, not on my own of course but with hardly any help from the warriors constantly calling me a noob whilst im going the right way
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That's half a Warrior's Energy, which could be used for Defensive stances.
(Damage + Healing) < No Damage
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Jul 02, 2006, 03:31 AM // 03:31
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#45
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Site Legend
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Quote:
Originally Posted by Greedy Gus
Henchies don't discriminate.
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amen.
imo its henchies FTW...PUGS to unreliable, im never in a guild long enough to do things with them so henchies have been my best/worst friends in GW
yea im tired of the standard BS
team leader:MM?
me: nope
<booted> thats the normal factions answer to not being MM
Fow group leader: SS+blood ritual
me: blood ritual is pointless
<booted> yes BR is not needed, agrue if you will but im right
the list goes on..i accept certain builds are needed in certain situations but does every fissure group need to be the same old boring cookie cutter build..? no
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Jul 02, 2006, 07:54 AM // 07:54
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#46
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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There are a lot of opinions here, but not too many people have talked about what can be done about it. How about we make a sticky, and whoever is open minded enough to PuG with someone having fun can put their name on it. That way.. need help with a mission? Choose someone random and add them to your friends list!
I know I'd be honored to help a mesmer trying to make his/her way though PvE, or any other not-so-common/experimental builds.
Does this sound like a good idea to anyone else?
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Jul 02, 2006, 10:19 AM // 10:19
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#47
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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Quote:
Originally Posted by makosi
I've been playing Random Arenas for a while with my own (non-googled) build and I'm amazed at how many people have rage-quitted because they didn't understand it. Just because you're not a wammo, boon-prot, migraine or touch-ranger doesn't mean you're ineffective. People are scared of different things because its out of their comfort zones. Looking at the bigger picture of human nature, that's why we have racism, homophobia etc.
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I've had that happened to me a couple of times when i've played a e/r who specialised in cripling and binding (crippled + 50% slowment isnt fun ) instead of a fire nuker using energising winds. But the guy who did ragequit was a mending wammo.
I'm all for experimental builds, why i run GWFreaks for hours a time making builds for PvP and PvE, testing them in GW and finding how to improve it.
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Jul 02, 2006, 10:37 AM // 10:37
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#48
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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I guess i sterotype, but from experience
If i am doing a mission, that none of my chars need, i will go on my monk why? I dont trust other monks. I have GvG'ed and done HA enough to know what works, when to use what spell in what condition have i have a very deep build. My one monk usually outheals, out preforms and has higher energy management then the other monk. i dont ask for builds, but i just hate stupid people. seeing a monk cast healing breeze when the ally has only taking 20dmg is a waste of 10 energy. (although id never bring breeze anyways) use the spells for what they are made for.
And i also never let a w/mo in my group....running is the exception. you can hate me for that, but sorry....ill pay 20k to any w/mo that isnt a moron. and this bid has still be on the table for some time now. i also dont like seeing w/mo in groups since it dosnt take much knowledge of the game/skills. I will always pick a W/N or W/E over a W/mo...
another thing, why are there so many w/mo morons running around with healing hands and farming builds in alliance battle?
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Jul 02, 2006, 09:28 PM // 21:28
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#49
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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Quote:
Originally Posted by Death3D
And i also never let a w/mo in my group....running is the exception. you can hate me for that, but sorry....ill pay 20k to any w/mo that isnt a moron. and this bid has still be on the table for some time now. i also dont like seeing w/mo in groups since it dosnt take much knowledge of the game/skills. I will always pick a W/N or W/E over a W/mo...
another thing, why are there so many w/mo morons running around with healing hands and farming builds in alliance battle?
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Sure, alot of W/mo's are pretty nooby, but as a warrior, i have unlocked all the other secondarys in the prophecies compaign. Doesnt mean i like to use the other things, but i prefer to use a /mo secondary because of skills such as cyclone axe, use that with live vicarously and vigorous spirit, you've got a good self heal, meaning your main monk can concentrate on something else. Also vigorous spirit has a quick recharge, and costing 5 energy a cast, it can be a good cover enchantment. Which is what warriors in PvE are all about, taking the damage and maintaning themselves through it.
In PvP, however, i like to play as a shock warrior/Barbs + MoP w/n, because in PvP the role of a warrior has reversed to be a killing machine, not to tank there because no-one realy targets a warrior who doesnt take damage. In PvP a w/mo, imo is a bad idea. You should be confident in your monk enough to heal you, not to heal yourself. You should concentrate on killing. If however, you were a smiting w/mo, (wouldnt know how it would work (atm)) you could do "some" damage, and be classed as a tank so no-one would attack you.
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Jul 02, 2006, 09:43 PM // 21:43
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#50
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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Quote:
Originally Posted by Death3D
And i also never let a w/mo in my group....running is the exception. you can hate me for that, but sorry....ill pay 20k to any w/mo that isnt a moron. and this bid has still be on the table for some time now. i also dont like seeing w/mo in groups since it dosnt take much knowledge of the game/skills. I will always pick a W/N or W/E over a W/mo...
another thing, why are there so many w/mo morons running around with healing hands and farming builds in alliance battle?
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Sure, alot of W/mo's are pretty nooby, but as a warrior, i have unlocked all the other secondarys in the prophecies compaign. Doesnt mean i like to use the other things, but i prefer to use a /mo secondary because of skills such as cyclone axe, use that with live vicarously and vigorous spirit, you've got a good self heal, meaning your main monk can concentrate on something else. Also vigorous spirit has a quick recharge, and costing 5 energy a cast, it can be a good cover enchantment. Which is what warriors in PvE are all about, taking the damage and maintaning themselves through it.
In PvP, however, i like to play as a shock warrior/Barbs + MoP w/n, because in PvP the role of a warrior has reversed to be a killing machine, not to tank there because no-one realy targets a warrior who doesnt take damage. In PvP a w/mo, imo is a bad idea. You should be confident in your monk enough to heal you, not to heal yourself. You should concentrate on killing. If however, you were a smiting w/mo, (wouldnt know how it would work (atm)) you could do "some" damage, and be classed as a tank so no-one would attack you.
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Jul 03, 2006, 04:20 AM // 04:20
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#51
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/Me
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Quote:
Originally Posted by ElinoraNeSangre
This sums up my feeling.
I don't care if people want minion masters - they can want what they want, it's their group. But *not all Necros are minion masters* nor do they necessarily want to be. Don't blind invite people then get annoyed when they're not what you were looking for.
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I agree. I play a BiP/Protection necro a lot in high level PvE areas because I happen to find that being pure support is fun. I know for certain that at the Closer to the Stars mission I personally saved the team several times. However, if you're playing a nonstandard build (there's very few N/Mo's who aren't MM in Factions as far as I can tell) you have to tell your leader so he knows what's going on.
Quote:
Myself, I like groups that don't try to fit a template - I've had a lot more fun with a lighthearted group who is here to have fun than a group who is going to chew other people out for how they cast their spells.
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Yeah, I agree as well. When I'm leader, I don't really care where my nuking comes from as long as it works well, be it a smiter monk or some weirder combination. I just need to know who's doing what so that the team's skills synergize.
Quote:
ps-and I always welcome Mesmers in a group.
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Mesmers are awesome. I liked them before I made one, but now that I know how much they do I absolutely love to have one on my teams if possible.
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Jul 03, 2006, 05:30 AM // 05:30
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#52
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Frost Gate Guardian
Join Date: Jul 2006
Location: At the bar
Guild: Dragons of Ice and Flame [Ice]
Profession: Mo/
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I like to experiment with builds from time to time or take in my own version of a team build that I believe works just as well as the standard. I have been blasted so many times at the beginning of a run in Tombs for taking Blood is Power with my necro and using that for constant monk regen and keeping order of pain on most of the time.
I really hate taking abuse!
Usually though, people have to eat their words when we reach the end with low or no dps because the healing was so constant. I wish people would be more open-mined about things that are working rather than hurling abuse because they don't see a skill they usually do. If it isn't working then I guess that's another matter.
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Jul 04, 2006, 01:43 PM // 13:43
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#53
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Why all the hate?
Okay, I just read the beginning of this thread and scanned through the rest.
I just have a few things to say:
1) Anyone who discriminates/single minded about professions (ie: Mesmers are useless, Assassins are just death waiting to happen, etc.) should be avoided by all
2) Anyone who says they were discriminated against because of their choice on how they play their profession (ie: Smiting Monks, Channel Ritualists, Inspiring Mesmers, Warring Rangers, etc.) should look at the mission at hand, and what the group consists of. If you see 7 warriors and you are the only monk, what on Earth do you think you should do? Most likely is leave.
3) Don't say that Henchies don't discriminate. They do, just not against anyone in the party. The do disciminate against those who are not in the party or at least no in the top 8. Mhenlo and Master Togo will not be healed by Henchies, nor will a henchie heal a Villager. Which means if they must survive, you or your party must heal them, Henchies won't. And that is discrimination.
4) In PvP, PvE, and GvG, people have a right to play as they wish, but they must also remember, they are there to win as a team (even if you solo, you are a team of 1). Everyone must play together to accomplish their goal, regardless of how you feel about change. So don't say, I'm too lazy to change from smiting to healing, or I am a great Channeller. If the team needs healing, or protection, or damage dealer, people should change their stats to better their team. If you are Necro with nothing but curses (but no SS), and the group believes a MM would benefit more, please change (unless you don't have any MM skills). Teams will wait for you to change your stats if you tell them you'll adjust your character to better benefit the team.
GW is about evolution and team play. No profession should be pigeon hold to one profession. If you see the reverse, many monks, ritualist and elementalists, but almost 0 warriors and rangers, what would happen if the warrior says, I don't want to tank, I just want to cast protection spells instead. I think the group would say, change, we have enough monks, we need a warrior. So everyone one should co-operate for the good of the group.
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Jul 05, 2006, 11:11 AM // 11:11
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#54
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Academy Page
Join Date: May 2005
Location: Johannesburg
Guild: Boere Mag
Profession: W/Mo
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Quote:
Originally Posted by Death3D
you can hate me for that, but sorry....ill pay 20k to any w/mo that isnt a moron. and this bid has still be on the table for some time now.
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Ill take you up on that. I could do with 20K.
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Jul 05, 2006, 11:27 AM // 11:27
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#55
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Academy Page
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My W/A uses Caltrops.
Sue me. Works well enough for me.
Also, everyone is like sheep these days, always following the 'Fotm', you wait, there may be a build that relies heavily on assassins, then everyone will be praising them like their the best thing since GW itself. It's quite annoying.
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Jul 05, 2006, 11:31 AM // 11:31
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#56
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Academy Page
Join Date: May 2005
Location: Johannesburg
Guild: Boere Mag
Profession: W/Mo
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I play the "odd" builds.
One of my first was a N/R with a Pet and Minions.
(Everyone expected Necros to be Mana batteries and use well of blood at that stage)
I got the same attitude that the current "odd" builds get now.
Yet if you go into factions now EVERYONE is looking for Minion Masters.
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Jul 09, 2006, 02:07 AM // 02:07
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#57
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Krytan Explorer
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Necromancers = Goths
Ritualists = Hippies
Mesmers = Gays
Warriors = Jocks
Assassains = Gymnasts
Monks = Holy kids that never loose their virginity
Elementalits = Very bangable preppy girls
You want stereotypes? There you go.
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Jul 16, 2006, 12:45 PM // 12:45
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#58
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Thom
12)Remember that you are in a party at the pleasure of the group leader.
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Ah ... no, we(?) are playing a game, also for our own pleasure. This selfish and egoistic attitude you display in that last point is what screws up coop-missions for everybody.
Remember it is a game, intended to give pleasure, it might be wise not to go overboard on setting goals and achieving and all that sort of crap that we're dealing with every day.
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Jul 18, 2006, 07:44 AM // 07:44
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#59
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Academy Page
Join Date: Mar 2006
Location: Defending the gates of the Ascalon Settlement
Profession: E/Me
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But hes right Amy. You dont have to be in that leaders party if he/she doesnt want you there. he controlls that option. (and the reverse can be said if they want you.)
But no matter how egotistical that statement is, its true. I have minimal obligation to you when I invite you to my party, and you have minimal obligation to my party when you accept the invite.
Either way you put it, you dont need to be with me :P
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Jul 18, 2006, 06:35 PM // 18:35
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#60
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Ascalonian Squire
Join Date: Mar 2006
Location: Check your 6
Guild: Independent Order of Cruel Law [iOcL]
Profession: W/Me
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Quote:
Originally Posted by TopGun
Necromancers = Goths
Ritualists = Hippies
Mesmers = Gays
Warriors = Jocks
Assassains = Gymnasts
Monks = Holy kids that never loose their virginity
Elementalits = Very bangable preppy girls
You want stereotypes? There you go.
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Rits are not hippies, rangers are imo.
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