Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Sep 14, 2006, 07:25 PM // 19:25   #1
Frost Gate Guardian
 
s73ve_o's Avatar
 
Join Date: May 2005
Profession: W/
Advertisement

Disable Ads
Default Ritual Lords

well... anet has made the ritual lord just as effective as the assasin was BEFORE this new update...

Quote:
Boon of Creation: reduced Energy gained to 1..6.
Ritual Lord: decreased Spirit recharge to 15..60%
Shelter: increased Energy cost to 25, increased damage taken to 75..45, decreased recharge time to 45 seconds
Soothing: increased Energy to 25, decreased level to 1..8
it seems like anet has been at new characters' throats since the beginning. now both faction characters are only good if you cant find anyone else...
s73ve_o is offline   Reply With Quote
Old Sep 14, 2006, 07:30 PM // 19:30   #2
Krytan Explorer
 
The truth itself's Avatar
 
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
Default

Why are you moaning?

Rit Lord, was the most boring skill ever made. And overused, i'm glad they nerfed it, and buffed the other attribute lines.
The truth itself is offline   Reply With Quote
Old Sep 14, 2006, 07:34 PM // 19:34   #3
Frost Gate Guardian
 
s73ve_o's Avatar
 
Join Date: May 2005
Profession: W/
Default

when you look at it, they really didnt. the channeling is a liuttle better because of faster recharge and a FEW have lower energy cost but most of the skills still have high energy cost and channeling still has the same problem. also restoration was nerfed if anything since recuperation was nerfed a bit and that is the only rest skill i saw that got changed. they were bad enuf at healing as it was... also spawning is now really only good if you want minions wil alot of health as a MM but MM are better as N/? anyways.
s73ve_o is offline   Reply With Quote
Old Sep 14, 2006, 07:37 PM // 19:37   #4
Desert Nomad
 
Horseman Of War's Avatar
 
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
Default

this thread is dumb.

almost every assassin change was a buff

likewise so was the ritualist

If you cant see that, then you are really missing out.

Rit Lord sucks anyways... GODLY IS PRESERVERENCE


judging from you posts- If you had even PLAYED a healing rit (which I doubt) you were doing it all wrong.

Last edited by Horseman Of War; Sep 14, 2006 at 07:40 PM // 19:40..
Horseman Of War is offline   Reply With Quote
Old Sep 14, 2006, 07:41 PM // 19:41   #5
Debbie Downer
 
Zinger314's Avatar
 
Join Date: May 2006
Profession: N/Me
Default

They didn't nerf Ritual Lord. They nerfed Shelter, the build's most prominent skill.

If all the other changes went through and Shelter didn't have that god-awful Energy cost, Ritual Lords would be unchanged.
Zinger314 is offline   Reply With Quote
Old Sep 14, 2006, 07:54 PM // 19:54   #6
Krytan Explorer
 
The truth itself's Avatar
 
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
Default

I guess people can find something negative in every update.
The truth itself is offline   Reply With Quote
Old Sep 14, 2006, 08:00 PM // 20:00   #7
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Default

Quote:
Originally Posted by The truth itself
I guess people can find something negative in every update.
Aren't you smart... not.

Fair enough, Shelter was a little overused and overpowered... but this is completely over the top. Nerfing Ritual Lord AND increasing the energy cost to 25 was just uncalled for.

Ps. Preservance sucks.
Evilsod is offline   Reply With Quote
Old Sep 14, 2006, 08:01 PM // 20:01   #8
Lion's Arch Merchant
 
Join Date: Aug 2006
Location: Manchester UK
Profession: Rt/
Default

Quote:
Originally Posted by Zinger314
They didn't nerf Ritual Lord. They nerfed Shelter, the build's most prominent skill.

If all the other changes went through and Shelter didn't have that god-awful Energy cost, Ritual Lords would be unchanged.
Not only that, they nerfed Boon of Creation as well, but that not significant, the most significant nerf is shelter, With 16 in Spawning and Ritual Lord, it will recharge in 16 sec. The energy of Shelter prevent it from spamming, it can still be use in RA, but i doubt it can be use in mission now.
Silver_Fang is offline   Reply With Quote
Old Sep 14, 2006, 08:07 PM // 20:07   #9
IceCreaMPiMP
Guest
 
Default

Preservation does not suck if you use it in the right context...
I could care less about rit lords going down. They became fairly obsolete against the current metagame seeing as how you took all offense away from a slot to get minimal protection from taintway, which left them as a fame farming build for Noobz in HoH. Dont we have enough of those already?
  Reply With Quote
Old Sep 14, 2006, 08:17 PM // 20:17   #10
Forge Runner
 
Jeff Highwind's Avatar
 
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
Default

I think the only reason I am irritated is because I spent so much getting 15k kurzick armor and black dye to pimp out my Rit, just to have this nerf.

I can probably make him into a new build, but I would have to hunt for new skills.
Jeff Highwind is offline   Reply With Quote
Old Sep 14, 2006, 09:07 PM // 21:07   #11
Frost Gate Guardian
 
Hidden Prayers's Avatar
 
Join Date: Dec 2005
Location: US
Default

I'm beginning to like Soul Twisting, more and more
Hidden Prayers is offline   Reply With Quote
Old Sep 14, 2006, 10:45 PM // 22:45   #12
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

THank god they nerfed the common Rit Lord build, I dont know how some people can live with such a boring build.

Now, avert your eyes back to chanelling... you traitors!
Terra Xin is offline   Reply With Quote
Old Sep 14, 2006, 11:21 PM // 23:21   #13
Wilds Pathfinder
 
Dahnel's Avatar
 
Join Date: Oct 2005
Profession: Rt/Me
Default

Come on people ..look at how leet Restoration is now ..i'v said it many times : WE CAN DO MORE THAN SPAM SHELTER AND UNION !!
Dahnel is offline   Reply With Quote
Old Sep 15, 2006, 12:30 AM // 00:30   #14
Wilds Pathfinder
 
Dodo The Extinct's Avatar
 
Join Date: Dec 2005
Profession: Me/Rt
Default

I agree! I`ve actually gotten a couple Glad Points with my Rit Healer BEFORE the nerf. Now it is so much more effective and I`m smiling
Dodo The Extinct is offline   Reply With Quote
Old Sep 15, 2006, 01:28 AM // 01:28   #15
Krytan Explorer
 
unmatchedfury's Avatar
 
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
Default

Its sad tho that GvG will not regognize this. Im contemplateing leaving my guild just because of this. They won't alow me to use my rit now. I was humiliated by having to play a flashbot in a GVG scirmish this afternoon.

resto rits are looking alot better. tehy still need to gain teh diveristy a monk has + some E managment. If this is done they will actually be ale to play in higher end PvP. As of right now tho Rits will no longer we seen in GvG.
unmatchedfury is offline   Reply With Quote
Old Sep 15, 2006, 03:35 AM // 03:35   #16
Frost Gate Guardian
 
Join Date: Jun 2006
Profession: Mo/Me
Default Bah...

The changes to the Rit are definitely going to trim back the number of rit lords out there. Still, my template suffered when they nerfed recuperation.

Recuperation: recharge went from 60 to 45 = good! Energy went from 15 to 25, awful!

By lowering the recharge times on spirits, suddenly Rit lord doesn't seem as required. Preservation looks much more intruging now.
Goldleader is offline   Reply With Quote
Old Sep 15, 2006, 05:05 AM // 05:05   #17
Krytan Explorer
 
LumpOfCole's Avatar
 
Join Date: Jul 2006
Location: Orlando, FL
Profession: Rt/
Default

Shelter was disgustingly nerfed, but all in all it was probably for the better. Too many rits out there were way too cookie cutter and reliant on the usual spirit spamming build.
LumpOfCole is offline   Reply With Quote
Old Sep 15, 2006, 05:10 AM // 05:10   #18
Lion's Arch Merchant
 
shmek's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by The truth itself
Why are you moaning?

Rit Lord, was the most boring skill ever made. And overused, i'm glad they nerfed it, and buffed the other attribute lines.
LOL, spoken like a true monk was the thought and then ... your account seems to show exactly that.. pretty funny.
shmek is offline   Reply With Quote
Old Sep 15, 2006, 05:25 AM // 05:25   #19
Furnace Stoker
 
twicky_kid's Avatar
 
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
Default

Rit lords's was reduced but was so was just about every spirit's recharge. Its basicly the same.

The big change was energy cost. I can tell you as a war vs soothing and shelter its a frustrating battle. You'll most likely never get charged before a blackout hits you.

Just the existance of a Rit in most GvGs would push it to VoD. Thank god its changed but offensive spirits got a huge boost. I expect to see a hybrid Rit lord.

Last edited by twicky_kid; Sep 15, 2006 at 05:55 AM // 05:55..
twicky_kid is offline   Reply With Quote
Old Sep 15, 2006, 08:18 AM // 08:18   #20
Ascalonian Squire
 
Daily Rituals's Avatar
 
Join Date: Jul 2006
Location: The Netherlands
Default

Ritual Lords are nerfed a little bit, but Energizing Wind fixed it already.
Daily Rituals is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:28 PM // 21:28.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("