Jun 14, 2005, 03:00 AM // 03:00
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#2
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Ascalonian Squire
Join Date: May 2005
Location: California, USA
Guild: The Alphas
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I found this one in Witman's Folly from a grawl.
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Aug 09, 2005, 04:09 AM // 04:09
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#3
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Pre-Searing Cadet
Join Date: Aug 2005
Location: The Hulking Halls of Hatred
Guild: The Mutated Myrmidons of Rage
Profession: W/E
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You can get it in Talus Chute from Jono Yawpyawl or from Sakalo Yawpyawl in Witman's Folly.
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Sep 01, 2005, 06:07 AM // 06:07
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#4
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Victory is Mine {Elite} - Shout
You gain 10-56 health and 5 energy for each condition suffered by adjacent foes.
Does the energy part mean how many conditions are present, or how many conditions are the enemies suffering collectively?
As in: Poisoned and Bleeding + 5 creatures suffering = 10 energy
or
Poisoned and Bleeding + 5 creatures suffering = 50 energy
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Sep 01, 2005, 08:30 AM // 08:30
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#5
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Frost Gate Guardian
Join Date: Apr 2005
Location: VA
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50 energy in that case.
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Sep 01, 2005, 04:49 PM // 16:49
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#6
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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How many conditions they're suffering collectively. If you have 2 enemies both suffering poison, you'll gain benefits from both.
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Sep 06, 2005, 08:45 AM // 08:45
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#7
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Ascalonian Squire
Join Date: Aug 2005
Guild: the clan of shadows
Profession: N/Mo
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cobine with enfeebling blood as a warrior crowd stopper you will easily gain the energy and heath sacrifice back
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Oct 27, 2005, 02:52 PM // 14:52
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#8
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Illusion of Competence
Profession: R/W
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Are you sure on this one? The way it's worded suggests that it's only 1 for each condition, meaning each condition is only counted once.
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Oct 27, 2005, 03:14 PM // 15:14
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#9
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Jungle Guide
Join Date: May 2005
Guild: SoF Victrix [SoF]
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Quote:
Originally Posted by Fenix
Are you sure on this one? The way it's worded suggests that it's only 1 for each condition, meaning each condition is only counted once.
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The calculation is based on total conditions, so poison on three opponents gives credit for three conditions.
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Oct 27, 2005, 03:17 PM // 15:17
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#10
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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i love this on a w/r
sever, gash, hamstring, throw dirt, VIM +200 health and 20 energy.. and thats off just one enemy. A+ skill, brillaint in keeping you alive.
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Oct 27, 2005, 04:28 PM // 16:28
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#11
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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With the right build, this is an awesome energy management for a healer monk as in 1 second, you can be back at full health and energy.
Also works good with my w/r farming build. apply poison + cyclone axe + VIM = back to full health
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Nov 19, 2005, 05:49 AM // 05:49
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#12
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Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
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Combining this with 3 or 4 condition skills along with epidemic works very nicely in the arenas.
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Nov 19, 2005, 05:52 PM // 17:52
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#13
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Lion's Arch Merchant
Join Date: Oct 2005
Location: San Francisco
Profession: W/Mo
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Sever
Gash
Desparation Blow
Thrill of Victory
Hamstring
Balanced Stance
ViM
Rez Sig
(Most effective with 16 Tactics)
Best when used in groups for the additional conditions. Thrill and Desparation Blow deal some nice damage, especailly with high tactics. Only use Desparation Blow when Balanced Stance is up. Use ViM sparingly, because it's cooldown is fairly long and it's your only self-healing source.
Credit: TrojanFury.
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Apr 01, 2006, 08:28 AM // 08:28
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#14
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Pre-Searing Cadet
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This skill could be quite useful. Put 3 conditions on someone (yourself or teamate) and then get an instant cast 160 health and 10 energy. If you have a Me/Ne on your team with fragilty and virulence then there would be even more conditions! at 5 it would be 270 health and 20 energy!!!
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Apr 01, 2006, 08:44 AM // 08:44
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#15
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Frost Gate Guardian
Join Date: Dec 2005
Guild: sins will never vanish [NoiR]
Profession: Mo/Me
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all i can say is VIM TRAP MANIA!!! lol i use to run it witha good friend
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Apr 01, 2006, 07:23 PM // 19:23
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#16
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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ViM Trappers. A build used from time to time in Halls right now.
They try to bodyblock members of your party in corners.
Can dominate poorly planned groups that dont know how to fight ofdf the rapidness of this build
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Apr 04, 2006, 07:13 PM // 19:13
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#17
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Pre-Searing Cadet
Join Date: Apr 2006
Location: None of your business
Guild: TBOP
Profession: W/Mo
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Actually, victory is mine only works for conditions such as bleeding, crippling, etc., not hexes and stuff, but i found this build works best as a warrior/ranger so u can use poison, bleeding, and deep wound, etc. (Throwing in desperation blow helps spread the effects) so you can get a good 15 energy and 160 somethin health or so from each use, but it still does work well with a w/mo, u just lose one effect (Poison)
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Apr 06, 2006, 09:27 AM // 09:27
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#18
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Apr 09, 2006, 02:58 AM // 02:58
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#19
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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ViMWAY seems better than IWAY...or maybe it's just me. Our guild could beat IWAY with Ranger Spike but could not beat ViMWAY...but then again, it was a bad day for us.
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May 05, 2006, 04:17 PM // 16:17
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#20
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Banned
Join Date: Dec 2005
Location: NB mass
Guild: Dark Blood Acolytes
Profession: N/Me
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ooooo....can't wait to try this on my a/w....w/r are good with it..but i think(because I havn't tried yet) that a sin will greatly benifit wit this skill..poof in....drop 3-4 conditions..take damage..VIM...poof out..rinse and repeat....maybe a nerf will come outta this...so curious as to how it works in game (pve and pvp)..pm me in game if u have tried....Darkgift Dreem..ty in advance
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